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<title>bsp3d/src/editor/toolview.cpp, branch master</title>
<subtitle>a bsp-based 3d game engine + map editor
</subtitle>
<link rel='alternate' type='text/html' href='https://git.networkheaven.net/bsp3d/'/>
<entry>
<title>giga refactor, fix ALL the leaks</title>
<updated>2026-03-16T09:15:01+00:00</updated>
<author>
<name>aura</name>
<email>nw@moneybot.cc</email>
</author>
<published>2026-03-16T09:15:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.networkheaven.net/bsp3d/commit/?id=fdc5e8760fb7ac0af8e7ebb98a2076db15e31082'/>
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</entry>
<entry>
<title>editor object placement and context menus</title>
<updated>2026-03-11T04:24:47+00:00</updated>
<author>
<name>kasull</name>
<email>qsullian@gmail.com</email>
</author>
<published>2026-03-11T04:24:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.networkheaven.net/bsp3d/commit/?id=ae6718ec0fb21077b767e189aca26b0fed488775'/>
<id>ae6718ec0fb21077b767e189aca26b0fed488775</id>
<content type='text'>
replace the editor menubar dropdown flow with a reusable context menu
component
merge sprite/entity placement into a single object tool
persist entities, and add undo
support for created sprites and entities
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replace the editor menubar dropdown flow with a reusable context menu
component
merge sprite/entity placement into a single object tool
persist entities, and add undo
support for created sprites and entities
</pre>
</div>
</content>
</entry>
<entry>
<title>editor ui rework</title>
<updated>2026-03-02T01:18:08+00:00</updated>
<author>
<name>kasull</name>
<email>qsullian@gmail.com</email>
</author>
<published>2026-03-02T01:18:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.networkheaven.net/bsp3d/commit/?id=413ef78504278d37080b9b59a652e4bbd5e2a0fc'/>
<id>413ef78504278d37080b9b59a652e4bbd5e2a0fc</id>
<content type='text'>
add responsive editor relayout for window resize
rework header with back/save, view mode buttons, and 2d view type selector
add clipped, scrollable assets and contextual tool panels
simplify tool button wiring and repeated layout logic
simplify 2d top-down editor internals and shared grid update hooks
</content>
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add responsive editor relayout for window resize
rework header with back/save, view mode buttons, and 2d view type selector
add clipped, scrollable assets and contextual tool panels
simplify tool button wiring and repeated layout logic
simplify 2d top-down editor internals and shared grid update hooks
</pre>
</div>
</content>
</entry>
<entry>
<title>add wall shape dropdown and drag-based polygon creation with height controls</title>
<updated>2026-02-26T09:31:08+00:00</updated>
<author>
<name>kasull</name>
<email>qsullian@gmail.com</email>
</author>
<published>2026-02-26T09:31:08+00:00</published>
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<id>94e0df832c83bc7b9ead0824cfbc41f166869c68</id>
<content type='text'>
fix wall Z bounds calculation and key index masking in input handling
preserve 2D view/cursor stability when map bounds update
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fix wall Z bounds calculation and key index masking in input handling
preserve 2D view/cursor stability when map bounds update
</pre>
</div>
</content>
</entry>
<entry>
<title>wip on toolview</title>
<updated>2026-02-25T05:07:44+00:00</updated>
<author>
<name>aura</name>
<email>nw@moneybot.cc</email>
</author>
<published>2026-02-25T05:07:38+00:00</published>
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