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<title>bsp3d/src/game/world/bsp.cpp, branch bsp-edges</title>
<subtitle>a bsp-based 3d game engine + map editor
</subtitle>
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<entry>
<title>edge planes )))</title>
<updated>2026-03-03T15:16:06+00:00</updated>
<author>
<name>aura</name>
<email>nw@moneybot.cc</email>
</author>
<published>2026-03-03T15:16:06+00:00</published>
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<entry>
<title>wip on adding edge normals</title>
<updated>2026-03-01T22:07:31+00:00</updated>
<author>
<name>aura</name>
<email>nw@moneybot.cc</email>
</author>
<published>2026-03-01T22:07:31+00:00</published>
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<entry>
<title>changed wall bsp face generation to create one quad face per wall instead of 2 triangles</title>
<updated>2026-03-01T17:43:48+00:00</updated>
<author>
<name>kasull</name>
<email>qsullian@gmail.com</email>
</author>
<published>2026-03-01T17:43:48+00:00</published>
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<entry>
<title>finish wall collisions (clipvelocity), some utils</title>
<updated>2026-02-25T07:58:39+00:00</updated>
<author>
<name>aura</name>
<email>nw@moneybot.cc</email>
</author>
<published>2026-02-25T07:58:39+00:00</published>
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<entry>
<title>bunch o stuff</title>
<updated>2025-11-27T16:21:48+00:00</updated>
<author>
<name>navewindre</name>
<email>boneyaard@gmail.com</email>
</author>
<published>2025-11-27T16:19:02+00:00</published>
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<entry>
<title>a</title>
<updated>2025-09-03T18:10:09+00:00</updated>
<author>
<name>navewindre</name>
<email>boneyaard@gmail.com</email>
</author>
<published>2025-09-03T18:10:09+00:00</published>
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