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<title>bsp3d/src/render/gl.h, branch master</title>
<subtitle>a bsp-based 3d game engine + map editor
</subtitle>
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<entry>
<title>fix drawing on intel gpus</title>
<updated>2026-04-12T23:46:46+00:00</updated>
<author>
<name>xo</name>
<email>boneyaard@gmail.com</email>
</author>
<published>2026-04-12T23:46:46+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>perf profiler, simplify 2d render, string struct, many small things</title>
<updated>2026-03-10T00:35:50+00:00</updated>
<author>
<name>aura</name>
<email>nw@moneybot.cc</email>
</author>
<published>2026-03-10T00:35:50+00:00</published>
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<pre>
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<entry>
<title>editor ui rework</title>
<updated>2026-03-02T01:18:08+00:00</updated>
<author>
<name>kasull</name>
<email>qsullian@gmail.com</email>
</author>
<published>2026-03-02T01:18:08+00:00</published>
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<id>413ef78504278d37080b9b59a652e4bbd5e2a0fc</id>
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add responsive editor relayout for window resize
rework header with back/save, view mode buttons, and 2d view type selector
add clipped, scrollable assets and contextual tool panels
simplify tool button wiring and repeated layout logic
simplify 2d top-down editor internals and shared grid update hooks
</content>
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<pre>
add responsive editor relayout for window resize
rework header with back/save, view mode buttons, and 2d view type selector
add clipped, scrollable assets and contextual tool panels
simplify tool button wiring and repeated layout logic
simplify 2d top-down editor internals and shared grid update hooks
</pre>
</div>
</content>
</entry>
<entry>
<title>glew, map parsing for windows</title>
<updated>2025-09-09T03:20:06+00:00</updated>
<author>
<name>Kasullian</name>
<email>tomkasull@gmail.com</email>
</author>
<published>2025-09-09T03:20:06+00:00</published>
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<entry>
<title>a</title>
<updated>2025-09-03T18:10:09+00:00</updated>
<author>
<name>navewindre</name>
<email>boneyaard@gmail.com</email>
</author>
<published>2025-09-03T18:10:09+00:00</published>
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