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authoraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
committeraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
commit8329d42d3e592f4cd42cdfa586e2325ddc76c898 (patch)
treedec7e2a733bfc6b6384936c1f3ed067a42b59bb9 /assets/shaders/2d.vsh
parent8ae8c85e9d3806cdb726e07f37e1b49484c5c48e (diff)
perf profiler, simplify 2d render, string struct, many small things
Diffstat (limited to 'assets/shaders/2d.vsh')
-rw-r--r--assets/shaders/2d.vsh15
1 files changed, 9 insertions, 6 deletions
diff --git a/assets/shaders/2d.vsh b/assets/shaders/2d.vsh
index 7701087..96370fc 100644
--- a/assets/shaders/2d.vsh
+++ b/assets/shaders/2d.vsh
@@ -1,11 +1,13 @@
#version 150
-in vec2 in_pos;
-in vec2 in_texcoord;
-in vec4 in_col;
+in vec2 in_pos;
+in vec4 in_clr;
+in vec2 in_texcoord;
+in float in_sampler;
out vec2 g_texcoord;
out vec4 g_color;
+flat out uint g_sampler;
uniform vec4 g_screenratio;
@@ -17,7 +19,8 @@ void main() {
pos[1] -= halfscreen[1];
pos[1] *= -1.0;
- gl_Position = ( pos ) * g_screenratio;
- g_texcoord = in_texcoord;
- g_color = in_col;
+ g_texcoord = in_texcoord;
+ g_color = in_clr;
+ g_sampler = uint(in_sampler * 255.0 + 0.5);
+ gl_Position = ( pos ) * g_screenratio;
}