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authornavewindre <boneyaard@gmail.com>2025-11-28 14:41:22 +0100
committerGitHub <noreply@github.com>2025-11-28 14:41:22 +0100
commit9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch)
tree16cccf8cbb88703de798066a06f94013f89a8a5a /assets/shaders/2d_texcoord.vsh
parentf8b92ce3aa08b1445c9f956d8166830946562d12 (diff)
parent3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff)
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'assets/shaders/2d_texcoord.vsh')
-rw-r--r--assets/shaders/2d_texcoord.vsh4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/2d_texcoord.vsh b/assets/shaders/2d_texcoord.vsh
index 3ccc8e7..80c7597 100644
--- a/assets/shaders/2d_texcoord.vsh
+++ b/assets/shaders/2d_texcoord.vsh
@@ -9,7 +9,7 @@ in float in_sampler;
out vec2 g_texcoord;
out vec4 g_color;
-flat out uint g_sampler;
+flat out int g_sampler;
uniform vec4 g_screenratio;
@@ -23,6 +23,6 @@ void main() {
g_texcoord = in_texcoord;
g_color = in_clr;
- g_sampler = uint(in_sampler * 255 + 0.5);
+ g_sampler = int(in_sampler * 255.0 + 0.5);
gl_Position = ( pos ) * g_screenratio;
}