diff options
| author | navewindre <boneyaard@gmail.com> | 2025-11-28 14:41:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-28 14:41:22 +0100 |
| commit | 9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch) | |
| tree | 16cccf8cbb88703de798066a06f94013f89a8a5a /assets/shaders/2d_texcoord.vsh | |
| parent | f8b92ce3aa08b1445c9f956d8166830946562d12 (diff) | |
| parent | 3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff) | |
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'assets/shaders/2d_texcoord.vsh')
| -rw-r--r-- | assets/shaders/2d_texcoord.vsh | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/2d_texcoord.vsh b/assets/shaders/2d_texcoord.vsh index 3ccc8e7..80c7597 100644 --- a/assets/shaders/2d_texcoord.vsh +++ b/assets/shaders/2d_texcoord.vsh @@ -9,7 +9,7 @@ in float in_sampler; out vec2 g_texcoord; out vec4 g_color; -flat out uint g_sampler; +flat out int g_sampler; uniform vec4 g_screenratio; @@ -23,6 +23,6 @@ void main() { g_texcoord = in_texcoord; g_color = in_clr; - g_sampler = uint(in_sampler * 255 + 0.5); + g_sampler = int(in_sampler * 255.0 + 0.5); gl_Position = ( pos ) * g_screenratio; } |
