diff options
| author | Kasullian <tomkasull@gmail.com> | 2025-09-09 01:19:12 -0400 |
|---|---|---|
| committer | Kasullian <tomkasull@gmail.com> | 2025-09-09 01:19:12 -0400 |
| commit | 8be4ca70798fafd57dba947edfb18d0de594013d (patch) | |
| tree | 53c849e8df22c4543dc7d4eb64e0d0360342d6e8 /assets/shaders/3d.fsh | |
| parent | ba6d14a7737ef7cd02b61586e39ca2162df3018d (diff) | |
fix font rendering
Diffstat (limited to 'assets/shaders/3d.fsh')
| -rw-r--r-- | assets/shaders/3d.fsh | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/assets/shaders/3d.fsh b/assets/shaders/3d.fsh index ee1208c..7660204 100644 --- a/assets/shaders/3d.fsh +++ b/assets/shaders/3d.fsh @@ -11,8 +11,9 @@ flat in uint g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - color = texture2D( g_samplers[int(g_sampler)], g_texcoord ); + // Always use sampler 0 for fonts + color = texture2D( g_samplers[0], g_texcoord ); color *= g_color; } gl_FragColor = color; -} +}
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