diff options
| author | kasull <qsullian@gmail.com> | 2026-03-11 00:24:47 -0400 |
|---|---|---|
| committer | kasull <qsullian@gmail.com> | 2026-03-11 00:24:47 -0400 |
| commit | ae6718ec0fb21077b767e189aca26b0fed488775 (patch) | |
| tree | a4216103d8a9a77edbc470dc4ab094e77ac30261 /src/editor/editor_layout.cpp | |
| parent | bc1ea16c5be92e3bc810b0a30e01fbc9a7f191a9 (diff) | |
editor object placement and context menus
replace the editor menubar dropdown flow with a reusable context menu
component
merge sprite/entity placement into a single object tool
persist entities, and add undo
support for created sprites and entities
Diffstat (limited to 'src/editor/editor_layout.cpp')
| -rw-r--r-- | src/editor/editor_layout.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/editor/editor_layout.cpp b/src/editor/editor_layout.cpp index f98ef00..de3ffb3 100644 --- a/src/editor/editor_layout.cpp +++ b/src/editor/editor_layout.cpp @@ -151,7 +151,7 @@ void editor_layout_start_menu( GAME_EDITOR* e ) { } static void editor_layout_tool_buttons( GUI_EDITORWINDOW* wnd, const EDITOR_LAYOUT& l ) { - const char* names[] = { "none", "select", "wall", "poly", "sprite", "ent" }; + const char* names[] = { "none", "select", "wall", "poly", "object" }; I32 y = l.tool_btn_y; for( U32 i = 0; i < sizeof( names ) / sizeof( names[0] ); ++i ) { GUI_BUTTON* btn = (GUI_BUTTON*)gui_find_node( wnd, names[i] ); |
