diff options
| author | kasull <qsullian@gmail.com> | 2026-02-26 04:31:08 -0500 |
|---|---|---|
| committer | kasull <qsullian@gmail.com> | 2026-02-26 04:31:08 -0500 |
| commit | 94e0df832c83bc7b9ead0824cfbc41f166869c68 (patch) | |
| tree | c90d78ea332d66a09020a431b5031aa42686bd9f /src/editor/gui.cpp | |
| parent | b384930de5044934207d1b2ceb4fa55705094f8b (diff) | |
add wall shape dropdown and drag-based polygon creation with height controls
fix wall Z bounds calculation and key index masking in input handling
preserve 2D view/cursor stability when map bounds update
Diffstat (limited to 'src/editor/gui.cpp')
| -rw-r--r-- | src/editor/gui.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/editor/gui.cpp b/src/editor/gui.cpp index 39914c8..c5e44df 100644 --- a/src/editor/gui.cpp +++ b/src/editor/gui.cpp @@ -69,7 +69,17 @@ void editor_update_toolview( GAME_EDITOR* e ) { gui_editor_toolview_update( egui->tool ); } -void settool( U8 t ) { editor->tool.type = t; } +void settool( U8 t ) { + editor->tool.type = t; + + if( editor->gui.v2d ) { + editor->gui.v2d->poly_drag = 0; + } + + if( editor->gui.tool ) { + editor_update_toolview( editor ); + } +} void editor_create_toolview_column( GAME_EDITOR* e ) { GAME_EDITOR::EDITOR_GUI* egui = &e->gui; |
