diff options
| author | navewindre <boneyaard@gmail.com> | 2025-09-03 20:10:09 +0200 |
|---|---|---|
| committer | navewindre <boneyaard@gmail.com> | 2025-09-03 20:10:09 +0200 |
| commit | f8b92ce3aa08b1445c9f956d8166830946562d12 (patch) | |
| tree | 94e63a5aec9f8f52b577f56799e0c9201fd976a5 /src/editor/gui.cpp | |
a
Diffstat (limited to 'src/editor/gui.cpp')
| -rw-r--r-- | src/editor/gui.cpp | 255 |
1 files changed, 255 insertions, 0 deletions
diff --git a/src/editor/gui.cpp b/src/editor/gui.cpp new file mode 100644 index 0000000..71ce113 --- /dev/null +++ b/src/editor/gui.cpp @@ -0,0 +1,255 @@ +#include "editor.h" +#include "../game/world/bsp.h" + +void gui_editorwindow_draw_fn( void* ptr ) { + GUI_EDITORWINDOW* wnd = (GUI_EDITORWINDOW*)ptr; + + CLR clr = gui_is_fg_window( wnd )? ui_clr.border : ui_clr.border_inactive; + gui_draw_frect( wnd->x, wnd->y, wnd->w, wnd->h, clr ); + gui_draw_frect( wnd->x + 1, wnd->y + 1, wnd->w - 2, wnd->h - 2, ui_clr.bg ); + + wnd->children.each( fn( GUI_BASE** ptr ) { + GUI_BASE* it = *ptr; + if( !it->enabled ) return; + + if( it->draw_fn ) it->draw_fn( it ); + else dlog( "gui_editorwindow_draw_fn(): child %p has no draw_fn", it ); + } ); +} + +GUI_EDITORWINDOW* gui_editorwindow_create( I32 w, I32 h ) { + GUI_EDITORWINDOW* wnd = new GUI_EDITORWINDOW; + wnd->x = 0; + wnd->y = 0; + wnd->w = w; + wnd->h = h; + wnd->locked = 1; + wnd->draw_fn = gui_editorwindow_draw_fn; + strcpy( wnd->name, "EDITORWINDOW" ); + + _gui.windows.push( wnd ); + gui_set_window( wnd ); + + gui_set_view( 0 ); + gui_view( 1, 1, w - 2, h - 2 ); + return wnd; +} + +GUI_EDITORWINDOW* gui_editorwindow( I32 w, I32 h ) { + GUI_EDITORWINDOW* wnd = gui_editorwindow_create( w, h ); + + gui_title( "ray2Dscape (level editor)" ); + + GAME_EDITOR* e = editor; + LIST<GUI_LIST_ENTRY>* map_list = editor_get_map_list( e ); + + gui_list( wnd->w / 2 - 100, 40, 200, 200, "map list", map_list, &editor->gui.map_select ); + gui_button( wnd->w / 2 - 100, 260, 95, 25, "new map", editor_new_map_cb ); + gui_button( wnd->w / 2 + 5, 260, 95, 25, "load map", editor_load_map_cb ); + return wnd; +} + +void editor_update_active_tool_label( GAME_EDITOR* e ) { + char lstr[256]; + switch( e->tool ) { + case EDITOR_TOOL_SELECT: + sprintf( lstr, "current tool: select" ); break; + case EDITOR_TOOL_WALL: + sprintf( lstr, "current tool: wall" ); break; + case EDITOR_TOOL_POLY: + sprintf( lstr, "current tool: polygon" ); break; + case EDITOR_TOOL_SPRITE: + sprintf( lstr, "current tool: sprite" ); break; + case EDITOR_TOOL_ENT: + sprintf( lstr, "current tool: entity" ); break; + default: + sprintf( lstr, "current tool: none" ); break; + } + + strcpy( e->gui.toollabel->name, lstr ); +} + +void editor_update_properties_column( GAME_EDITOR* e ) { + GAME_EDITOR::EDITOR_GUI* egui = &e->gui; + gui_editor_propview_update( egui->props ); +} + +void editor_create_properties_column( GAME_EDITOR* e ) { + GAME_EDITOR::EDITOR_GUI* egui = &e->gui; + gui_button( 10, 10, 145, 20, "back", pfn( void* ) { editor_close( editor ); } ); + gui_button( 165, 10, 145, 20, "save", pfn( void* ) { editor_save_map( editor ); } ); + + egui->props = gui_editor_propview( 10, 38, 300, 460 ); + gui_editor_propview_select( egui->props, e->map, EDITOR_SELECT_ORIGIN ); +} + +void editor_create_game_view_column( GAME_EDITOR* e ) { + GAME_EDITOR::EDITOR_GUI* egui = &e->gui; + I32 x = 320, y = 10; + + gui_button( x, y, 229, 20, "2d view", pfn( void* ptr ) { + editor->gui.v3d->enabled = 0; + editor->gui.v2d->enabled = 1; + } ); + + gui_button( x + 239, y, 229, 20, "3d view", pfn( void* ptr ) { + editor->gui.v3d->enabled = 1; + editor->gui.v2d->enabled = 0; + } ); + + y += 28; + egui->v2d = gui_editor_2dview( x, y, 468, 370 ); + egui->v3d = gui_editor_3dview( x, y, 468, 370 ); + egui->v2d->enabled = 0; + egui->v3d->enabled = 1; +} + +void settool( U8 t ) { editor->tool = t; editor_update_active_tool_label( editor ); } +void editor_create_tools_row( GAME_EDITOR* e ) { + I32 x = 10, y = 520; + + e->gui.toollabel = gui_label( x, y, "current tool: none" ); + y += 16; + gui_button( x, y, 80, 20, "none", pfn( void* ) { settool( EDITOR_TOOL_NONE ); } ); x += 90; + gui_button( x, y, 80, 20, "select", pfn( void* ) { settool( EDITOR_TOOL_SELECT ); } ); x += 90; + gui_button( x, y, 80, 20, "wall", pfn( void* ) { settool( EDITOR_TOOL_WALL ); } ); x += 90; + + x = 10; y += 28; + gui_button( x, y, 80, 20, "polygon", pfn( void* ) { settool( EDITOR_TOOL_POLY ); } ); x += 90; + gui_button( x, y, 80, 20, "sprite", pfn( void* ) { settool( EDITOR_TOOL_SPRITE ); } ); x += 90; + gui_button( x, y, 80, 20, "entity", pfn( void* ) { settool( EDITOR_TOOL_ENT ); } ); x += 90; + editor_update_active_tool_label( e ); +} + +void editor_update_view_settings( GAME_EDITOR* e ) { + GAME_EDITOR::EDITOR_GUI* egui = &e->gui; + + sprintf( egui->gridlabel->name, "grid size: %1.2f", e->grid ); +} + +void editor_grid_increment_cb( void* ) { + if( editor->grid < 16.f ) editor->grid *= 2.f; + editor_update_view_settings( editor ); + + if( editor->propgrid ) + editor_update_properties_column( editor ); +} + +void editor_grid_decrement_cb( void* ) { + if( editor->grid > 0.25f ) editor->grid *= 0.5f; + editor_update_view_settings( editor ); + + if( editor->propgrid ) + editor_update_properties_column( editor ); +} + +void editor_grid_propgrid_cb( void* ) { + editor_update_properties_column( editor ); +} + +void editor_create_view_settings_row( GAME_EDITOR* e ) { + I32 x = 320, y = 426; + + gui_label( x, y, "view settings:" ); x += 95; + editor->gui.gridlabel = gui_label( x, y, "grid size: %1.2f", e->grid ); + x += 95; + gui_button( x, y, 20, 20, "+", editor_grid_increment_cb ); + gui_button( x + 25, y, 20, 20, "-", editor_grid_decrement_cb ); + x += 55; + GUI_CHECKBOX* check = gui_checkbox( x, y, "properties grid", &e->propgrid ); + check->cb = editor_grid_propgrid_cb; + x += 120; + gui_checkbox( x, y, "wireframe", &e->wireframe ); + + x = 320; + y = 440; + gui_button( x, y, 100, 20, "compile bsp", pfn( void* b ) { + if( editor->map->bsp ) + bsp_free( editor->map->bsp ); + editor->map->bsp = bsp_build_map( editor->map ); + } ); x += 110; + + gui_checkbox( x, y, "draw bsp", &e->drawbsp ); +} + +void editor_create_map_view( GAME_EDITOR* e ) { + if( !e->map ) { + dlog( "editor_create_map_views() : no map loaded\n" ); + return; + } + + GUI_EDITORWINDOW* w = e->wnd; + w->children.each( fn( GUI_BASE** ptr ) { + gui_free( *ptr ); + } ); + w->children.clear(); + + gui_set_window( w ); + gui_set_view( 0 ); + + gui_view( 1, 1, w->w - 2, w->h - 2 ); + + editor_create_properties_column( e ); + editor_create_game_view_column( e ); + editor_create_tools_row( e ); + editor_create_view_settings_row( e ); +} + +void close_new_map_popup( void* ) { + gui_push_callback( pfn( void* ) { + GUI_WINDOW* popup = editor->gui.new_map_popup; + if( !popup ) + return; + + gui_free( popup ); + editor->gui.new_map_popup = 0; + } ); +} + +void editor_new_map_cb( void* ptr ) { + if( editor->gui.new_map_popup ) return; + + GUI_WINDOW* cwnd = gui_get_window(); + GUI_VIEW* view = gui_get_view(); + + I32 wx = 250; + I32 wy = 140; + I32 ww = 300; + I32 wh = 200; + + editor->gui.new_map_popup = gui_window( wx, wy, ww, wh ); + gui_title( "new map" ); + GUI_TEXTBOX* tb = gui_textbox( 10, 20, ww - 20, 20, "name", 32 ); + tb->active = 1; + + gui_button( ww - 50 - 70, wh - 20 - 10, 50, 20, "ok", pfn( void* ptr ) { + GUI_BUTTON* btn = (GUI_BUTTON*)ptr; + GUI_TEXTBOX* name = (GUI_TEXTBOX*)gui_find_node( btn->parent, "name" ); + if( !name ) + return; + + editor_new_map( editor, name->value ); + close_new_map_popup( 0 ); + } ); + + gui_button( ww - 50 - 10, wh - 20 - 10, 50, 20, "cancel", close_new_map_popup ); + + gui_set_window( cwnd ); + gui_set_view( view ); +} + +void editor_load_map_cb( void* ptr ) { + GUI_LIST* list = (GUI_LIST*)gui_find_node( editor->wnd, "map list" ); + + GUI_LIST_ENTRY* e = gui_list_get_selected( list ); + if( !e ) + return; + + char full_path[256]; + sprintf( full_path, "../assets/maps/%s", e->title ); + + if( editor->map ) + editor_close( editor ); + + editor_load_map( editor, full_path ); +} |
