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| author | navewindre <boneyaard@gmail.com> | 2025-09-28 02:45:10 +0200 |
|---|---|---|
| committer | navewindre <boneyaard@gmail.com> | 2025-09-28 02:45:10 +0200 |
| commit | 0db9c91742a6ab17c3d8a8b86a34392c1797740b (patch) | |
| tree | c3b2595722f601c61b342cc470e9e7f8a13891d0 /src/game.cpp | |
| parent | ae694bc0da98e45c5def20ac1d92f9d8aad65fd5 (diff) | |
input bettr
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index bd3c4c8..285f288 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -120,6 +120,7 @@ void game_main_loop( GAME_DATA* game ) { gl_beginframe( gl ); gl_2d_frect( gl2d, s_tl(), s_br(), { 0.f, 0.f, 0.f, 1.f } ); + player_input( game, objl->pl ); if( game->state.ingame ) { game_on_tick( game ); @@ -139,7 +140,7 @@ void game_main_loop( GAME_DATA* game ) { void game_on_tick( GAME_DATA* game ) { U64 tick = u_tick(); if( tick - game->state.last_tick > (U64)(TICK_INTERVAL * 10000) ) { - player_input( game, objl->pl ); + player_move( game, objl->pl ); game->state.last_tick = tick; } } |
