diff options
| author | Kasullian <tomkasull@gmail.com> | 2025-09-08 23:20:06 -0400 |
|---|---|---|
| committer | Kasullian <tomkasull@gmail.com> | 2025-09-08 23:20:06 -0400 |
| commit | ba6d14a7737ef7cd02b61586e39ca2162df3018d (patch) | |
| tree | bfca13d4e4dd539fc357583ebc0347ec0c1144d0 /src/game/raycast.cpp | |
| parent | f8b92ce3aa08b1445c9f956d8166830946562d12 (diff) | |
glew, map parsing for windows
Diffstat (limited to 'src/game/raycast.cpp')
| -rw-r--r-- | src/game/raycast.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/raycast.cpp b/src/game/raycast.cpp index c82a3ed..d38eb0a 100644 --- a/src/game/raycast.cpp +++ b/src/game/raycast.cpp @@ -126,7 +126,7 @@ U32 ray_trace( TRACE* tr, VEC3 end ) { } void draw_player( GAME_DATA* game, PLAYER* pl ) { - GL_PROGRAM* gl2d = game->shaders.gl2d; + GL_SHADER_PROGRAM* gl2d = game->shaders.gl2d; VEC2 xy = { pl->pos.x, pl->pos.y }; gl_2d_frect( gl2d, xy - VEC2{ 5.f, 5.f }, { 10.f, 10.f }, CLR::RED() ); |
