summaryrefslogtreecommitdiff
path: root/src/game/world/bsp_draw.cpp
diff options
context:
space:
mode:
authoraura <nw@moneybot.cc>2026-03-05 07:26:54 +0100
committeraura <nw@moneybot.cc>2026-03-05 07:26:54 +0100
commit4d263a68547daaa560cdb9363ffe379df7a1076f (patch)
tree0da9423dfe8dab651fd8a13d2b23ac02ab284d37 /src/game/world/bsp_draw.cpp
parent784d6e46884f47c5d7c02380a1bbf09747bbd047 (diff)
fix non-sweep traces, refactor some bsp, fix sprite crash in view2d
Diffstat (limited to 'src/game/world/bsp_draw.cpp')
-rw-r--r--src/game/world/bsp_draw.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/world/bsp_draw.cpp b/src/game/world/bsp_draw.cpp
index 30e6731..3f5b067 100644
--- a/src/game/world/bsp_draw.cpp
+++ b/src/game/world/bsp_draw.cpp
@@ -2,6 +2,7 @@
#include "../../game.h"
#include "../../render/gl_3d.h"
#include "../objlist.h"
+#include "bsp.h"
#include "map.h"
#include "trace.h"
@@ -70,7 +71,7 @@ void bsp_draw_sprites( BSP* bsp, GAME_DATA* game ) {
LIST<MAP_SPRITE>* sprites = &game->state.map->sprites;
for( U32 i = 0; i < sprites->size; ++i ) {
MAP_SPRITE* sprite = &sprites->data[i];
- BSP_TRACE t;
+ BSP_TRACE t{ .hitmask = HG_SOLID };
t.in_start = player_get_view_pos( objl->pl );
t.in_end = sprite->pos;