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| author | navewindre <boneyaard@gmail.com> | 2025-11-28 14:41:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-28 14:41:22 +0100 |
| commit | 9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch) | |
| tree | 16cccf8cbb88703de798066a06f94013f89a8a5a /src/game/world/draw.cpp | |
| parent | f8b92ce3aa08b1445c9f956d8166830946562d12 (diff) | |
| parent | 3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff) | |
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'src/game/world/draw.cpp')
| -rw-r--r-- | src/game/world/draw.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/world/draw.cpp b/src/game/world/draw.cpp index 9269a21..aad4d09 100644 --- a/src/game/world/draw.cpp +++ b/src/game/world/draw.cpp @@ -11,7 +11,7 @@ VEC2 world_project_pos( GAME_DATA* game, VEC3 pos ) { - GL_3D* gl3d = (GL_3D*)game->shaders.gl3d; + GL3D* gl3d = (GL3D*)game->shaders.gl3d; VEC4 clip = { pos.x, pos.z, pos.y, 1.f }; VEC4 ndc; |
