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authornavewindre <boneyaard@gmail.com>2025-11-28 14:41:22 +0100
committerGitHub <noreply@github.com>2025-11-28 14:41:22 +0100
commit9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch)
tree16cccf8cbb88703de798066a06f94013f89a8a5a /src/game/world/draw.cpp
parentf8b92ce3aa08b1445c9f956d8166830946562d12 (diff)
parent3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff)
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'src/game/world/draw.cpp')
-rw-r--r--src/game/world/draw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/world/draw.cpp b/src/game/world/draw.cpp
index 9269a21..aad4d09 100644
--- a/src/game/world/draw.cpp
+++ b/src/game/world/draw.cpp
@@ -11,7 +11,7 @@ VEC2 world_project_pos(
GAME_DATA* game,
VEC3 pos
) {
- GL_3D* gl3d = (GL_3D*)game->shaders.gl3d;
+ GL3D* gl3d = (GL3D*)game->shaders.gl3d;
VEC4 clip = { pos.x, pos.z, pos.y, 1.f };
VEC4 ndc;