diff options
| author | aura <nw@moneybot.cc> | 2026-03-10 01:35:50 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-03-10 01:35:50 +0100 |
| commit | 8329d42d3e592f4cd42cdfa586e2325ddc76c898 (patch) | |
| tree | dec7e2a733bfc6b6384936c1f3ed067a42b59bb9 /src/game | |
| parent | 8ae8c85e9d3806cdb726e07f37e1b49484c5c48e (diff) | |
perf profiler, simplify 2d render, string struct, many small things
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/physics/movement.cpp | 2 | ||||
| -rw-r--r-- | src/game/raycast.cpp | 2 | ||||
| -rw-r--r-- | src/game/vars.cpp | 4 | ||||
| -rw-r--r-- | src/game/world/bsp.cpp | 9 | ||||
| -rw-r--r-- | src/game/world/draw.cpp | 2 |
5 files changed, 14 insertions, 5 deletions
diff --git a/src/game/physics/movement.cpp b/src/game/physics/movement.cpp index d689096..3979394 100644 --- a/src/game/physics/movement.cpp +++ b/src/game/physics/movement.cpp @@ -22,7 +22,7 @@ void gmove_init( GAME_DATA* game ) { gmove->game = game; } -U8 gmove_check_valid( STR<256> from ) { +U8 gmove_check_valid( ARRSTR<256> from ) { if( !gmove->game ) { dlog( "%s : game not init\n", from.data ); return 0; diff --git a/src/game/raycast.cpp b/src/game/raycast.cpp index d38eb0a..0d2dbe3 100644 --- a/src/game/raycast.cpp +++ b/src/game/raycast.cpp @@ -147,7 +147,7 @@ void ray_draw_world2d( GAME_DATA* game, WORLD* world ) { } ); if( props->tex ) - gl_textured_polygon( game->shaders.gl2d_texcoord, verts.data, verts.size, props->tex ); + gl_textured_polygon( game->shaders.gl2d, verts.data, verts.size, props->tex ); else gl_polygon( game->shaders.gl2d, verts.data, verts.size ); } diff --git a/src/game/vars.cpp b/src/game/vars.cpp index 3d1eaf4..4d48125 100644 --- a/src/game/vars.cpp +++ b/src/game/vars.cpp @@ -107,14 +107,14 @@ I32 var_call( CVAR *cmdvar, const char *cmdline ) { F32 var_getf( CVAR *var ) { switch( var->type ) { case CVAR_TYPE_FLOAT: return var->fl_v; - case CVAR_TYPE_INT: return (F32)var->fl_v; + case CVAR_TYPE_INT: return (F32)var->i_v; default: return 0.f; } } I32 var_geti( CVAR *var ) { switch( var->type ) { - case CVAR_TYPE_INT: return var->fl_v; + case CVAR_TYPE_INT: return var->i_v; case CVAR_TYPE_FLOAT: return (I32)var->fl_v; default: return 0; } diff --git a/src/game/world/bsp.cpp b/src/game/world/bsp.cpp index b55593f..c4928a3 100644 --- a/src/game/world/bsp.cpp +++ b/src/game/world/bsp.cpp @@ -853,6 +853,15 @@ BSP* bsp_build_map( WORLD_MAP* m ) { } void bsp_free( BSP* bsp ) { + for( auto& it : bsp->faces ) { + it.verts.clear(); + it.render_verts.clear(); + } + for( auto& it : bsp->leaves ) + it.edges.clear(); + for( auto& it : bsp->portals ) + it.w.points.clear(); + delete bsp; } diff --git a/src/game/world/draw.cpp b/src/game/world/draw.cpp index aad4d09..2856edd 100644 --- a/src/game/world/draw.cpp +++ b/src/game/world/draw.cpp @@ -153,7 +153,7 @@ void world_draw_sprites( } } -void world_draw( GAME_DATA* game, WORLD* world, VEC2 window, VEC2 winsize ) { +void world_draw( GAME_DATA* game, WORLD* world, VEC2 window, VEC2 winsize ) { _profiled PLAYER* pl = objl->pl; VEC2 start = { pl->pos.x, pl->pos.y }; |
