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authoraura <nw@moneybot.cc>2026-03-04 00:51:18 +0100
committeraura <nw@moneybot.cc>2026-03-04 00:51:18 +0100
commit890bea19359649695df1b618a41ce580cf3dfbda (patch)
tree8bc10ae4e613b0ad57fae9a68cec38c7d59cf067 /src/gui
parent61aea7311c2e1af78fd9da544499f2198f2da1dd (diff)
parentbe91342733fd56d1e7bafe72e82a8ac4dc67b79d (diff)
Merge branch 'ui-rework'
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/button.cpp24
-rw-r--r--src/gui/floatinput.cpp88
-rw-r--r--src/gui/list.cpp32
3 files changed, 129 insertions, 15 deletions
diff --git a/src/gui/button.cpp b/src/gui/button.cpp
index 2b57772..e66130b 100644
--- a/src/gui/button.cpp
+++ b/src/gui/button.cpp
@@ -5,15 +5,31 @@ void gui_button_draw_fn( void* ptr ) {
I32 x = gui_relx( btn );
I32 y = gui_rely( btn );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+ U8 inbounds = mx >= x && mx <= x + btn->w && my >= y && my <= y + btn->h;
+ U8 active = btn->held && inbounds && gui_mbutton_down( GUI_MBTNLEFT );
+ U8 hover = inbounds && !active;
+
+ CLR border = gui_is_fg_window( btn )? ui_clr.border : ui_clr.border_inactive;
+
+ CLR fill = ui_clr.bg_sec;
+ CLR txt = ui_clr.txt;
+ if( active ) {
+ fill = CLR::blend( ui_clr.bg_sec, ui_clr.border, 0.22f );
+ }
+ if( hover ) {
+ fill = ui_clr.border;
+ txt = CLR::BLACK();
+ }
- CLR col = gui_is_fg_window( btn )? ui_clr.border : ui_clr.border_inactive;
- gui_draw_frect( x, y, btn->w, btn->h, col );
- gui_draw_frect( x+1, y+1, btn->w-2, btn->h-2, ui_clr.bg_sec );
+ gui_draw_frect( x, y, btn->w, btn->h, border );
+ gui_draw_frect( x+1, y+1, btn->w-2, btn->h-2, fill );
I32 middle = x + btn->w/2;
I32 middle_y = y + btn->h/2 - 7;
- gui_draw_str( middle, middle_y, ALIGN_C, FNT_JPN12, ui_clr.txt, btn->name );
+ gui_draw_str( middle, middle_y, ALIGN_C, FNT_JPN12, txt, btn->name );
}
void gui_button_input_fn( void* ptr ) {
diff --git a/src/gui/floatinput.cpp b/src/gui/floatinput.cpp
index 9f7fdfe..5746758 100644
--- a/src/gui/floatinput.cpp
+++ b/src/gui/floatinput.cpp
@@ -1,6 +1,60 @@
#include "base.h"
#include <math.h>
+const I32 FLOATINPUT_STEPPER_W = 11;
+
+static U8 gui_floatinput_has_stepper( GUI_FLOATINPUT* input ) {
+ return input->w >= 46;
+}
+
+static I32 gui_floatinput_content_w( GUI_FLOATINPUT* input ) {
+ I32 reserve = gui_floatinput_has_stepper( input ) ? ( FLOATINPUT_STEPPER_W + 1 ) : 0;
+ I32 cw = input->w - reserve;
+ return cw < 1 ? 1 : cw;
+}
+
+static void gui_floatinput_clamp_and_snap( GUI_FLOATINPUT* input ) {
+ if( isfinite( input->min ) && *input->pval < input->min )
+ *input->pval = input->wraparound ? input->max : input->min;
+ if( isfinite( input->max ) && *input->pval > input->max )
+ *input->pval = input->wraparound ? input->min : input->max;
+
+ F32 step = input->step;
+ if( !isfinite( step ) || fabsf( step ) < 0.000001f )
+ return;
+
+ F32 rmn = remainderf( *input->pval, step );
+ *input->pval -= rmn;
+}
+
+static void gui_floatinput_draw_stepper( GUI_FLOATINPUT* input ) {
+ if( !gui_floatinput_has_stepper( input ) )
+ return;
+
+ I32 x = gui_relx( input );
+ I32 y = gui_rely( input );
+ I32 w = input->w;
+ I32 h = input->h;
+ I32 sx = x + w - FLOATINPUT_STEPPER_W;
+ I32 sy = y + 1;
+ I32 sh = h - 2;
+ I32 top_h = sh / 2;
+ I32 bot_h = sh - top_h;
+
+ CLR border = gui_is_fg_window( input )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( sx, sy, FLOATINPUT_STEPPER_W, sh, border );
+ gui_draw_frect( sx + 1, sy + 1, FLOATINPUT_STEPPER_W - 2, sh - 2, ui_clr.bg_alt );
+ gui_draw_line( sx + 1, sy + top_h, sx + FLOATINPUT_STEPPER_W - 1, sy + top_h, border );
+
+ I32 th = 0;
+ gui_draw_get_str_bounds( 0, &th, FNT_JPN12, "+" );
+ I32 plus_y = sy + ( top_h - th ) / 2;
+ I32 minus_y = sy + top_h + ( bot_h - th ) / 2;
+ I32 cx = sx + FLOATINPUT_STEPPER_W / 2;
+ gui_draw_str( cx, plus_y, ALIGN_C, FNT_JPN12, ui_clr.txt, "+" );
+ gui_draw_str( cx, minus_y, ALIGN_C, FNT_JPN12, ui_clr.txt, "-" );
+}
+
U8 gui_floatinput_is_bound_val( GUI_FLOATINPUT* input ) {
if( input->wraparound )
return 0;
@@ -26,7 +80,7 @@ CLR gui_floatinput_get_progress_clr( GUI_FLOATINPUT* input ) {
void gui_floatinput_draw_bound( GUI_FLOATINPUT* input ) {
I32 x = gui_relx( input );
I32 y = gui_rely( input );
- I32 w = input->w;
+ I32 w = gui_floatinput_content_w( input );
I32 h = input->h;
F32 min = input->min;
@@ -52,7 +106,7 @@ void gui_floatinput_draw_bound( GUI_FLOATINPUT* input ) {
void gui_floatinput_draw_unbound( GUI_FLOATINPUT* input ) {
I32 x = gui_relx( input );
I32 y = gui_rely( input );
- I32 w = input->w;
+ I32 w = gui_floatinput_content_w( input );
F32 val = *input->pval;
@@ -104,6 +158,8 @@ void gui_floatinput_draw_fn( void* ptr ) {
gui_floatinput_draw_unbound( input );
else
gui_floatinput_draw_bound( input );
+
+ gui_floatinput_draw_stepper( input );
}
void gui_floatinput_input_bound( GUI_FLOATINPUT* input ) {
@@ -111,7 +167,7 @@ void gui_floatinput_input_bound( GUI_FLOATINPUT* input ) {
return;
I32 x = gui_relx( input );
- I32 w = input->w;
+ I32 w = gui_floatinput_content_w( input );
F32 min = input->min;
F32 max = input->max;
@@ -181,6 +237,7 @@ void gui_floatinput_input_fn( void* ptr ) {
GUI_FLOATINPUT* input = (GUI_FLOATINPUT*)ptr;
I32 m1 = gui_mbutton_down( 0 );
+ I32 m2 = gui_mbutton_down( 1 );
I32 x = gui_relx( input );
I32 y = gui_rely( input );
@@ -190,10 +247,34 @@ void gui_floatinput_input_fn( void* ptr ) {
I32 mx, my;
gui_cursor_pos( &mx, &my );
U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h;
+ U8 has_stepper = gui_floatinput_has_stepper( input );
+ I32 step_x = x + w - FLOATINPUT_STEPPER_W;
+ U8 in_stepper = has_stepper && inbounds && mx >= step_x;
if( inbounds )
gui_floatinput_input_scroll( input );
+ if( in_stepper ) {
+ if( !m1 && !m2 ) {
+ input->held = 0;
+ input->heldoutbounds = 0;
+ return;
+ }
+
+ if( !input->held ) {
+ U8 fine = !!m2;
+ I32 split_y = y + 1 + ( h - 2 ) / 2;
+ U8 inc = my < split_y;
+ F32 step = fine ? 0.1f : 1.f;
+ *input->pval += inc ? step : -step;
+ gui_floatinput_clamp_and_snap( input );
+ if( input->cb )
+ input->cb( input );
+ input->held = 1;
+ }
+ return;
+ }
+
if( !input->held && m1 && !inbounds )
input->heldoutbounds = 1;
if( !input->heldoutbounds && m1 && inbounds ) {
@@ -218,6 +299,7 @@ void gui_floatinput_input_fn( void* ptr ) {
gui_floatinput_input_unbound( input );
else
gui_floatinput_input_bound( input );
+ gui_floatinput_clamp_and_snap( input );
if( input->cb && oldv != *input->pval ) {
input->cb( input );
diff --git a/src/gui/list.cpp b/src/gui/list.cpp
index 90f2f49..2feff47 100644
--- a/src/gui/list.cpp
+++ b/src/gui/list.cpp
@@ -10,18 +10,33 @@ void gui_list_draw_fn( void* ptr ) {
I32 y = gui_rely( list );
gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, list->name );
- y += LIST_TITLE_OFFSET;
+ I32 panel_y = y + LIST_TITLE_OFFSET;
CLR col = gui_is_fg_window( list )? ui_clr.border : ui_clr.border_inactive;
- gui_draw_frect( x, y, list->w, list->h, col );
- gui_draw_frect( x+1, y+1, list->w-2, list->h-2, ui_clr.bg_sec );
+ gui_draw_frect( x, panel_y, list->w, list->h, col );
+ gui_draw_frect( x + 1, panel_y + 1, list->w - 2, list->h - 2, ui_clr.bg_sec );
+
+ I32 txt_h = 12;
+ gui_draw_get_str_bounds( 0, &txt_h, FNT_JPN12, "ag" );
I32 yoff = 0;
list->plist->each( fn( GUI_LIST_ENTRY* e ) {
U8 selected = e->val == *list->pval;
- CLR col = selected? ui_clr.txt : ui_clr.txt_inactive;
+ I32 row_x = x + 1;
+ I32 row_y = panel_y + 1 + yoff;
+ I32 row_w = list->w - 2;
+ if( row_w < 1 ) row_w = 1;
+ I32 row_h = LIST_ITEM_HEIGHT;
+
+ if( selected ) {
+ CLR sel_bg = CLR::blend( ui_clr.border, ui_clr.bg, 0.70f );
+ gui_draw_frect( row_x, row_y, row_w, row_h, sel_bg );
+ }
+
+ CLR col = selected ? ui_clr.txt : ui_clr.txt_inactive;
+ I32 txt_y = row_y + ( row_h - txt_h ) / 2;
- gui_draw_str( x + 4, y + yoff + 6, ALIGN_L, FNT_JPN12, col, e->title );
+ gui_draw_str( row_x + 3, txt_y, ALIGN_L, FNT_JPN12, col, e->title );
yoff += LIST_ITEM_HEIGHT;
} );
}
@@ -31,6 +46,7 @@ void gui_list_input_fn( void* ptr ) {
I32 x = gui_relx( list );
I32 y = gui_rely( list );
+ I32 panel_y = y + LIST_TITLE_OFFSET;
I32 w = list->w;
I32 h = list->h;
@@ -38,12 +54,12 @@ void gui_list_input_fn( void* ptr ) {
I32 mx, my;
gui_cursor_pos( &mx, &my );
- U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h;
+ U8 inbounds = mx >= x && mx <= x + w && my >= panel_y && my <= panel_y + h;
if( !inbounds )
return;
- I32 diff = my - y;
- I32 idx = diff / LIST_ITEM_HEIGHT - 1;
+ I32 diff = my - panel_y;
+ I32 idx = diff / LIST_ITEM_HEIGHT;
if( idx >= list->plist->size ) idx = list->plist->size - 1;
if( idx < 0 ) idx = 0;