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authornavewindre <boneyaard@gmail.com>2025-11-28 14:41:22 +0100
committerGitHub <noreply@github.com>2025-11-28 14:41:22 +0100
commit9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch)
tree16cccf8cbb88703de798066a06f94013f89a8a5a /src/render/gl_3d.cpp
parentf8b92ce3aa08b1445c9f956d8166830946562d12 (diff)
parent3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff)
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'src/render/gl_3d.cpp')
-rw-r--r--src/render/gl_3d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/gl_3d.cpp b/src/render/gl_3d.cpp
index 78e7f5e..40162e8 100644
--- a/src/render/gl_3d.cpp
+++ b/src/render/gl_3d.cpp
@@ -3,8 +3,8 @@
#include "gl.h"
#include "gl_batch.h"
-GL_3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ) {
- GL_3D *gl3d = (GL_3D*)gl_program_create( gl, shadername, sizeof(GL_3D) );
+GL3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ) {
+ GL3D *gl3d = (GL3D*)gl_program_create( gl, shadername, sizeof(GL3D) );
if( !OK( gl_program_compile( gl, gl3d ) ) )
dlog( "gl_2d_init() : error compiling shader %s\n", shadername );
@@ -17,8 +17,8 @@ GL_3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ) {
return gl3d;
}
-void gl_3d_projection_setup( GL_PROGRAM *_gl3d, VEC3 pos, F32 fov_deg, F32 yaw, F32 pitch, F32 near, F32 far, VEC2 winsize ) {
- GL_3D* gl3d = (GL_3D*)_gl3d;
+void gl_3d_projection_setup( GL_SHADER_PROGRAM *_gl3d, VEC3 pos, F32 fov_deg, F32 yaw, F32 pitch, F32 near, F32 far, VEC2 winsize ) {
+ GL3D* gl3d = (GL3D*)_gl3d;
MAT4 proj, yaw_rot, pitch_rot, view, transl, tmp;
F32 fov_rad = m_deg2rad( fov_deg );
@@ -63,7 +63,7 @@ void gl_3d_batch_setup( GL_BATCH3D *batch ) {
}
void gl_3d_polygon(
- GL_PROGRAM* gl3d,
+ GL_SHADER_PROGRAM* gl3d,
VERTEX3D* vertices,
U32 vertices_count,
GL_TEX2D* tex