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| author | navewindre <boneyaard@gmail.com> | 2025-11-28 14:41:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-28 14:41:22 +0100 |
| commit | 9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch) | |
| tree | 16cccf8cbb88703de798066a06f94013f89a8a5a /src/render/gl_3d.cpp | |
| parent | f8b92ce3aa08b1445c9f956d8166830946562d12 (diff) | |
| parent | 3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff) | |
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'src/render/gl_3d.cpp')
| -rw-r--r-- | src/render/gl_3d.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/gl_3d.cpp b/src/render/gl_3d.cpp index 78e7f5e..40162e8 100644 --- a/src/render/gl_3d.cpp +++ b/src/render/gl_3d.cpp @@ -3,8 +3,8 @@ #include "gl.h" #include "gl_batch.h" -GL_3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ) { - GL_3D *gl3d = (GL_3D*)gl_program_create( gl, shadername, sizeof(GL_3D) ); +GL3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ) { + GL3D *gl3d = (GL3D*)gl_program_create( gl, shadername, sizeof(GL3D) ); if( !OK( gl_program_compile( gl, gl3d ) ) ) dlog( "gl_2d_init() : error compiling shader %s\n", shadername ); @@ -17,8 +17,8 @@ GL_3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ) { return gl3d; } -void gl_3d_projection_setup( GL_PROGRAM *_gl3d, VEC3 pos, F32 fov_deg, F32 yaw, F32 pitch, F32 near, F32 far, VEC2 winsize ) { - GL_3D* gl3d = (GL_3D*)_gl3d; +void gl_3d_projection_setup( GL_SHADER_PROGRAM *_gl3d, VEC3 pos, F32 fov_deg, F32 yaw, F32 pitch, F32 near, F32 far, VEC2 winsize ) { + GL3D* gl3d = (GL3D*)_gl3d; MAT4 proj, yaw_rot, pitch_rot, view, transl, tmp; F32 fov_rad = m_deg2rad( fov_deg ); @@ -63,7 +63,7 @@ void gl_3d_batch_setup( GL_BATCH3D *batch ) { } void gl_3d_polygon( - GL_PROGRAM* gl3d, + GL_SHADER_PROGRAM* gl3d, VERTEX3D* vertices, U32 vertices_count, GL_TEX2D* tex |
