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| author | navewindre <boneyaard@gmail.com> | 2025-11-28 14:41:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-28 14:41:22 +0100 |
| commit | 9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch) | |
| tree | 16cccf8cbb88703de798066a06f94013f89a8a5a /src/render/gl_3d.h | |
| parent | f8b92ce3aa08b1445c9f956d8166830946562d12 (diff) | |
| parent | 3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff) | |
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'src/render/gl_3d.h')
| -rw-r--r-- | src/render/gl_3d.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/gl_3d.h b/src/render/gl_3d.h index 531c3a3..69f171a 100644 --- a/src/render/gl_3d.h +++ b/src/render/gl_3d.h @@ -13,7 +13,7 @@ struct VERTEX3D { }; using GL_BATCH3D = GL_BATCH<VERTEX3D>; -struct GL_3D : GL_SHADER_PROGRAM { +struct GL3D : GL_SHADER_PROGRAM { F32 aspect; MAT4 projmat; @@ -21,7 +21,7 @@ struct GL_3D : GL_SHADER_PROGRAM { }; // shader init ----------------------------------------------------------- -extern GL_3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ); +extern GL3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ); // sets up projection matrix and sends it to the gpu ------------------------------------------------------------ extern void gl_3d_projection_setup( GL_SHADER_PROGRAM* gl3d, VEC3 pos, F32 fov_deg, F32 yaw, F32 pitch, F32 near, F32 far, VEC2 winsize ); extern void gl_3d_batch_setup( GL_BATCH3D* batch ); |
