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authornavewindre <boneyaard@gmail.com>2025-11-28 14:41:22 +0100
committerGitHub <noreply@github.com>2025-11-28 14:41:22 +0100
commit9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch)
tree16cccf8cbb88703de798066a06f94013f89a8a5a /src/render/gl_3d.h
parentf8b92ce3aa08b1445c9f956d8166830946562d12 (diff)
parent3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff)
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'src/render/gl_3d.h')
-rw-r--r--src/render/gl_3d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/gl_3d.h b/src/render/gl_3d.h
index 531c3a3..69f171a 100644
--- a/src/render/gl_3d.h
+++ b/src/render/gl_3d.h
@@ -13,7 +13,7 @@ struct VERTEX3D {
};
using GL_BATCH3D = GL_BATCH<VERTEX3D>;
-struct GL_3D : GL_SHADER_PROGRAM {
+struct GL3D : GL_SHADER_PROGRAM {
F32 aspect;
MAT4 projmat;
@@ -21,7 +21,7 @@ struct GL_3D : GL_SHADER_PROGRAM {
};
// shader init -----------------------------------------------------------
-extern GL_3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername );
+extern GL3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername );
// sets up projection matrix and sends it to the gpu ------------------------------------------------------------
extern void gl_3d_projection_setup( GL_SHADER_PROGRAM* gl3d, VEC3 pos, F32 fov_deg, F32 yaw, F32 pitch, F32 near, F32 far, VEC2 winsize );
extern void gl_3d_batch_setup( GL_BATCH3D* batch );