diff options
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/shaders/2d_texcoord.fsh | 5 | ||||
| -rw-r--r-- | assets/shaders/3d.fsh | 5 |
2 files changed, 4 insertions, 6 deletions
diff --git a/assets/shaders/2d_texcoord.fsh b/assets/shaders/2d_texcoord.fsh index cf94a68..cbb9be0 100644 --- a/assets/shaders/2d_texcoord.fsh +++ b/assets/shaders/2d_texcoord.fsh @@ -11,10 +11,9 @@ flat in int g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - // Always use sampler 0 to avoid dynamic indexing issues - vec4 tex_color = texture2D( g_samplers[0], g_texcoord ); + vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord ); color.a = g_color.a * tex_color.a; if (color.a < 0.01) discard; } gl_FragColor = color; -}
\ No newline at end of file +} diff --git a/assets/shaders/3d.fsh b/assets/shaders/3d.fsh index 7660204..276f305 100644 --- a/assets/shaders/3d.fsh +++ b/assets/shaders/3d.fsh @@ -11,9 +11,8 @@ flat in uint g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - // Always use sampler 0 for fonts - color = texture2D( g_samplers[0], g_texcoord ); + color = texture2D( g_samplers[g_sampler], g_texcoord ); color *= g_color; } gl_FragColor = color; -}
\ No newline at end of file +} |
