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-rw-r--r--assets/maps/test.hmap41
-rw-r--r--assets/maps/test3.hmap70
2 files changed, 104 insertions, 7 deletions
diff --git a/assets/maps/test.hmap b/assets/maps/test.hmap
index df52de5..3d7db93 100644
--- a/assets/maps/test.hmap
+++ b/assets/maps/test.hmap
@@ -1,9 +1,9 @@
DEF map {
I32 wallcount = 7;
- I32 polycount = 2;
+ I32 polycount = 3;
I32 propcount = 5;
I32 spritecount = 1;
- VEC3 startpos = { 84, 109, -39.75 };
+ VEC3 startpos = { 124, 42, -39.75 };
F32 startang = 0;
DEF props {
DEF 0 {
@@ -38,7 +38,7 @@ DEF map {
}
DEF 2 {
VEC3 start = { 200, 200, -40 };
- VEC3 end = { 0, 200, 120 };
+ VEC3 end = { 83, 200, 120 };
I32 propid = 2;
}
DEF 3 {
@@ -96,22 +96,49 @@ DEF map {
I32 type = 0;
DEF vertices {
DEF 0 {
- VEC3 pos = { 188, 187, -7.5 };
+ VEC3 pos = { 192, 124, -7.5 };
VEC2 uv = { 1, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 1 {
- VEC3 pos = { 6, 187, -7.5 };
+ VEC3 pos = { 10, 124, -7.5 };
VEC2 uv = { 0, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 2 {
- VEC3 pos = { 6.79887, 133.711, -40 };
+ VEC3 pos = { 10, 70, -40 };
VEC2 uv = { 0, 1 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 3 {
- VEC3 pos = { 188.102, 133.711, -40 };
+ VEC3 pos = { 192, 70, -40 };
+ VEC2 uv = { 1, 1 };
+ CLR clr = { 1, 1, 1, 1 };
+ }
+ }
+ }
+ DEF 2 {
+ I32 vertcount = 4;
+ I32 propid = 0;
+ I32 type = 0;
+ DEF vertices {
+ DEF 0 {
+ VEC3 pos = { 192, 169, -40 };
+ VEC2 uv = { 1, 0 };
+ CLR clr = { 1, 1, 1, 1 };
+ }
+ DEF 1 {
+ VEC3 pos = { 10, 169, -40 };
+ VEC2 uv = { 0, 0 };
+ CLR clr = { 1, 1, 1, 1 };
+ }
+ DEF 2 {
+ VEC3 pos = { 10, 124, -7.5 };
+ VEC2 uv = { 0, 1 };
+ CLR clr = { 1, 1, 1, 1 };
+ }
+ DEF 3 {
+ VEC3 pos = { 192, 124, -7.5 };
VEC2 uv = { 1, 1 };
CLR clr = { 1, 1, 1, 1 };
}
diff --git a/assets/maps/test3.hmap b/assets/maps/test3.hmap
new file mode 100644
index 0000000..e424ead
--- /dev/null
+++ b/assets/maps/test3.hmap
@@ -0,0 +1,70 @@
+DEF map {
+ I32 wallcount = 4;
+ I32 polycount = 1;
+ I32 propcount = 2;
+ I32 spritecount = 0;
+ VEC3 startpos = { 246, 199, 0 };
+ F32 startang = -0.372549;
+ DEF props {
+ DEF 0 {
+ CLR clr = { 1, 0, 1, 1 };
+ }
+ DEF 1 {
+ CLR clr = { 1, 1, 1, 1 };
+ STR tex[256] = "uvtest2.png";
+ }
+ }
+ DEF walls {
+ DEF 0 {
+ VEC3 start = { 0, 0, -40 };
+ VEC3 end = { 512, 0, 80 };
+ I32 propid = 0;
+ }
+ DEF 1 {
+ VEC3 start = { 116, 165, -40 };
+ VEC3 end = { 116, 293, 80 };
+ I32 propid = 0;
+ }
+ DEF 2 {
+ VEC3 start = { 250, 183, -40 };
+ VEC3 end = { 160, 96, 80 };
+ I32 propid = 0;
+ }
+ DEF 3 {
+ VEC3 start = { 160, 96, -40 };
+ VEC3 end = { 80, 96, 80 };
+ I32 propid = 0;
+ }
+ }
+ DEF polygons {
+ DEF 0 {
+ I32 vertcount = 4;
+ I32 propid = 1;
+ I32 type = 0;
+ DEF vertices {
+ DEF 0 {
+ VEC3 pos = { 512, 512, -40 };
+ VEC2 uv = { 1, 0 };
+ CLR clr = { 1, 1, 1, 1 };
+ }
+ DEF 1 {
+ VEC3 pos = { 0, 512, -40 };
+ VEC2 uv = { 0, 0 };
+ CLR clr = { 1, 1, 1, 1 };
+ }
+ DEF 2 {
+ VEC3 pos = { -3.6704, -0.685966, -40 };
+ VEC2 uv = { 0, 1 };
+ CLR clr = { 1, 1, 1, 1 };
+ }
+ DEF 3 {
+ VEC3 pos = { 512, 0, -40 };
+ VEC2 uv = { 1, 1 };
+ CLR clr = { 1, 1, 1, 1 };
+ }
+ }
+ }
+ }
+ DEF sprites {
+ }
+}