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-rw-r--r--src/editor/editor.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/editor/editor.h b/src/editor/editor.h
index ad43705..b000816 100644
--- a/src/editor/editor.h
+++ b/src/editor/editor.h
@@ -41,6 +41,34 @@ enum EditorUndoType_t {
EDITOR_UNDO_CREATE_POLY = 2
};
+enum EditorInfoBoxType_t {
+ EDITOR_INFOBOX_ASSETS = 1,
+ EDITOR_INFOBOX_STATUS = 2
+};
+
+enum EditorViewMode_t {
+ EDITOR_VIEWMODE_2D = 0,
+ EDITOR_VIEWMODE_3D = 1,
+ EDITOR_VIEWMODE_SIM = 2
+};
+
+enum Editor2DViewType_t {
+ EDITOR_2DVIEW_TOP_DOWN = 0,
+ EDITOR_2DVIEW_SIDE_ELEVATION = 1,
+ EDITOR_2DVIEW_FRONT_ELEVATION = 2
+};
+
+enum EditorToolbarHit_t {
+ EDITOR_TOOLBAR_HIT_NONE = -1,
+ EDITOR_TOOLBAR_HIT_FILE = 0,
+ EDITOR_TOOLBAR_HIT_EDIT = 1,
+ EDITOR_TOOLBAR_HIT_VIEW = 2,
+ EDITOR_TOOLBAR_HIT_TOOLS = 3,
+ EDITOR_TOOLBAR_HIT_SAVE = 4,
+ EDITOR_TOOLBAR_HIT_UNDO = 5,
+ EDITOR_TOOLBAR_HIT_REDO = 6
+};
+
struct GAME_EDITOR;
typedef void( *EDITOR_GRID_DEP_CALLBACK )( GAME_EDITOR* e );
@@ -122,6 +150,33 @@ struct GAME_EDITOR {
LIST<EDITOR_UNDO_ACTION> redo_actions{};
};
+struct EDITOR_LAYOUT {
+ I32 left_x;
+ I32 left_w;
+ I32 right_x;
+ I32 right_w;
+ I32 top_y;
+ I32 props_y;
+ I32 props_h;
+ I32 assets_y;
+ I32 assets_h;
+ I32 view_y;
+ I32 view_h;
+ I32 tool_y;
+ I32 tool_h;
+ I32 tool_btn_x;
+ I32 tool_btn_y;
+ I32 tool_btn_w;
+ I32 tool_btn_step;
+ I32 tool_panel_x;
+ I32 tool_panel_w;
+ I32 tool_panel_h;
+ I32 status_x;
+ I32 status_y;
+ I32 status_w;
+ I32 status_h;
+};
+
extern GAME_EDITOR* editor_create( struct GAME_DATA* game );
extern void editor_destroy( GAME_EDITOR* editor );
extern STAT editor_load_map( GAME_EDITOR* e, const char* mapname );
@@ -214,6 +269,23 @@ struct GUI_EDITOR_TEXTUREPICKER : GUI_WINDOW {
GUI_CALLBACK cb;
};
+
+struct GUI_EDITOR_INFOBOX : GUI_VIEW {
+ U8 type{};
+};
+
+struct GUI_EDITOR_VIEWTYPE_SEGMENT : GUI_BASE {
+ U8 held{};
+ I32 held_seg{-1};
+};
+
+struct GUI_EDITOR_TOOLBAR : GUI_BASE {
+ U8 held{};
+ I32 held_item{-1};
+ U8 file_open{};
+ U8 edit_open{};
+};
+
extern GUI_EDITORWINDOW* gui_editorwindow( I32 w, I32 h );
extern GUI_EDITOR_2DVIEW* gui_editor_2dview( I32 x, I32 y, I32 w, I32 h );
extern GUI_EDITOR_3DVIEW* gui_editor_3dview( I32 x, I32 y, I32 w, I32 h );