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-rw-r--r--src/editor/properties.cpp252
1 files changed, 116 insertions, 136 deletions
diff --git a/src/editor/properties.cpp b/src/editor/properties.cpp
index ac21bb0..c9eb991 100644
--- a/src/editor/properties.cpp
+++ b/src/editor/properties.cpp
@@ -1,3 +1,4 @@
+#include "properties.h"
#include "editor.h"
#include "../render/gl.h"
#include "../game/assets.h"
@@ -8,36 +9,36 @@ const I32 PROPVIEW_PAD = 10;
const I32 PROPVIEW_ACTION_BTN_W = 20;
const I32 PROPVIEW_ACTION_BTN_GAP = 5;
-static I32 propview_col_left() {
+I32 propview_col_left() {
return PROPVIEW_PAD;
}
-static I32 propview_col_right( GUI_EDITOR_PROPVIEW* view ) {
+I32 propview_col_right( GUI_EDITOR_PROPVIEW* view ) {
if( !view )
return PROPVIEW_PAD;
return max( PROPVIEW_PAD, view->w - PROPVIEW_PAD );
}
-static I32 propview_input_width( GUI_EDITOR_PROPVIEW* view ) {
+I32 propview_input_width( GUI_EDITOR_PROPVIEW* view ) {
return max( 120, propview_col_right( view ) - propview_col_left() );
}
-static I32 propview_sub_input_x( I32 x ) {
+I32 propview_sub_input_x( I32 x ) {
return x + 10;
}
-static I32 propview_sub_input_width( GUI_EDITOR_PROPVIEW* view, I32 x ) {
- I32 right = propview_col_right( view );
- return max( 100, right - propview_sub_input_x( x ) );
-}
+// I32 propview_sub_input_width( GUI_EDITOR_PROPVIEW* view, I32 x ) {
+// I32 right = propview_col_right( view );
+// return max( 100, right - propview_sub_input_x( x ) );
+// }
-static I32 propview_action_x( GUI_EDITOR_PROPVIEW* view ) {
+I32 propview_action_x( GUI_EDITOR_PROPVIEW* view ) {
I32 right = propview_col_right( view );
return max( propview_col_left(), right - PROPVIEW_ACTION_BTN_W );
}
-static I32 propview_action2_x( GUI_EDITOR_PROPVIEW* view ) {
+I32 propview_action2_x( GUI_EDITOR_PROPVIEW* view ) {
return max(
propview_col_left(),
propview_action_x( view ) - PROPVIEW_ACTION_BTN_W - PROPVIEW_ACTION_BTN_GAP
@@ -66,122 +67,137 @@ void gui_editor_propview_select( GUI_EDITOR_PROPVIEW* view, void* what, U8 selty
gui_editor_propview_update( view );
}
-// returns the subentry height
-I32 gui_editor_propview_surfprops_subentry(
- GUI_EDITOR_PROPVIEW* view,
- I32 x,
- I32 y,
- I32* propid,
- SURF_PROPS* props
-) {
- I32 oldy = y;
- I32 space = 20;
- I32 action_x = propview_action_x( view );
+
+
+void gui_editor_propview_create_eobj_props( GUI_EDITOR_PROPVIEW* view, EOBJECT* e, I32* x, I32* y, I32 w );
+void gui_editor_propview_create_eobj_prop( GUI_EDITOR_PROPVIEW* view, EDITOR_PROP* prop, I32* x, I32* y, I32 w, I32 space ) {
+ F32 action_x = propview_action_x( view );
I32 action2_x = propview_action2_x( view );
- gui_label( x, y, "prop id: %d", *propid );
- GUI_BUTTON* newprop = gui_button( action2_x, y, 20, 20, "+", pfn( void* ptr ) {
- GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
- SURF_PROPS props;
- props.tex = 0;
- props.clr = { 1.f, 1.f, 1.f, 1.f };
-
- editor->map->props.push( props );
- *(U32*)(btn->extra) = editor->map->props.size - 1;
- // Keep the newest prop visible in the assets panel (pixel scroll).
- editor->gui.assets_scroll = ( editor->map->props.size + 1 ) * 28;
- gui_editor_propview_update( editor->gui.props );
- } );
- newprop->extra = propid;
- GUI_BUTTON* goprop = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) {
- GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
- gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS );
- } );
- goprop->extra = props;
+ const char* n = prop->displayname;
+ F32 min = prop->min;
+ F32 max = prop->max;
+ F32 step;
+
+ if( prop->step ) step = prop->step;
+ else step = editor->propgrid ? editor->grid : 0.25f;
+
+ switch( prop->type ) {
+ case EPROP_F32: gui_floatinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), min, max, step ); *y += (space+18); break;
+ case EPROP_VEC2: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 2, min, max, step, "xy", "%.03f" ); *y += (space+18); break;
+ case EPROP_VEC3: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 3, min, max, step, "xyz", "%.02f" ); *y += (space+18); break;
+ case EPROP_VEC4: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 3, min, max, step, "xyzw", "%0.02f" ); *y += (space+18); break;
+ case EPROP_CLR: gui_colorinput( *x, *y, w, n, (CLR*)eprop_ptr( prop ) ); *y += (space+18); break;
+ case EPROP_MAPPROP: {
+ MAP_PROPREF* ref = (MAP_PROPREF*)eprop_ptr( prop );
+ SURF_PROPS* props = map_get_props( editor->map, *ref );
+ gui_label( *x, *y, "prop id: %d", *ref );
+
+ GUI_BUTTON* newprop = gui_button( action2_x, *y, 20, 20, "+", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ SURF_PROPS props{ .tex = 0, .clr = CLR::WHITE() };
+ editor->map->props.push( props );
+
+ ((MAP_PROPREF*)btn->extra)->id = editor->map->props.size - 1;
+ editor->gui.assets_scroll = ( editor->map->props.size + 1 ) * 28;
+ gui_editor_propview_update( editor->gui.props );
+ } ); newprop->extra = ref;
+
+ GUI_BUTTON* goprop = gui_button( action_x, *y, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS );
+ } ); goprop->extra = props; *y += space;
+
+ *x += 10; gui_editor_propview_create_eobj_props( view, props, x, y, w - 10 ); *x -= 10;
+ } break;
+ case EPROP_TEXTURE: {
+ GL_TEX2D** tex = (GL_TEX2D**)eprop_ptr( prop );
+ if( *tex ) gui_label( *x, *y, "%s: %s", n, (*tex)->name );
+ else gui_label( *x, *y, "%s: none", n );
+ GUI_BUTTON* btn = gui_button( action_x, *y, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
+ GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
+ picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
+ } ); btn->extra = tex; *y += space;
+ } break;
+ case EPROP_VERTEX_LIST: {
+ LIST<MAP_VERTEX>* list = ( LIST<MAP_VERTEX>* )eprop_ptr( prop );
+ gui_label( *x, *y, "%s : %d", n, list->size ); *y += space;
+ for( U32 i = 0; i < list->size; ++i ) {
+ MAP_VERTEX* v = &list->data[i];
+ gui_label( (*x) + 10, *y, "[%d] -> [%s]", i, to_str( v->pos ).data );
+ GUI_BUTTON* btn = gui_button( action_x, *y, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_PVERTEX );
+ } ); btn->extra = v; *y += space;
+ }
+ } break;
+ default: break;
+ }
+}
- y += space;
+void gui_editor_propview_create_eobj_prop_ro( GUI_EDITOR_PROPVIEW* view, EDITOR_PROP* prop, I32* x, I32* y, I32 w, I32 space ) {
+ STR str = prop->displayname;
+ str += " : [";
+ void* ptr = eprop_ptr( prop );
+
+ switch( prop->type ) {
+ case EPROP_F32: str += to_str( *(F32*)ptr ); break;
+ case EPROP_VEC2: str += to_str( *(VEC2*)ptr ); break;
+ case EPROP_VEC3: str += to_str( *(VEC3*)ptr ); break;
+ case EPROP_VEC4: str += to_str( *(VEC4*)ptr ); break;
+ case EPROP_CLR: str += to_str( *(CLR*)ptr ); break;
+ case EPROP_U32: str += to_str( *(U32*)ptr ); break;
+ case EPROP_U64: str += to_str( *(U64*)ptr ); break;
+ case EPROP_I32: str += to_str( *(I32*)ptr ); break;
+ case EPROP_I64: str += to_str( *(I64*)ptr ); break;
+ case EPROP_STRING: str += to_str( *(CLR*)ptr ); break;
+ }
- if( props->tex )
- gui_label( x + 10, y, "texture: %s", props->tex->name );
- else
- gui_label( x + 10, y, "texture: none" );
+ str += "]";
+ gui_label( *x, *y, str.data );
+ *y += space;
+}
- GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) {
- GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
- GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
- GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
- picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
- } );
+void gui_editor_propview_create_eobj_props( GUI_EDITOR_PROPVIEW* view, EOBJECT* e, I32* x, I32* y, I32 w ) {
+ I32 space = 20;
- btn->extra = &props->tex;
- y += space;
- gui_colorinput(
- propview_sub_input_x( x ),
- y,
- propview_sub_input_width( view, x ),
- "color",
- &props->clr
- ); y += (space+18);
-
- return y - oldy;
+ for( auto& it : e->eprops ) {
+ EDITOR_PROP* eprop = eprop_from_ref( e, it );
+ if( eprop->readonly )
+ gui_editor_propview_create_eobj_prop_ro( view, eprop, x, y, w, space );
+ else
+ gui_editor_propview_create_eobj_prop( view, eprop, x, y, w, space );
+ }
}
void gui_editor_propview_create_wallprops( GUI_EDITOR_PROPVIEW* view ) {
MAP_WALL* s = (MAP_WALL*)view->curselect;
WORLD_MAP* m = editor->map;
- SURF_PROPS* props = wall_get_props( m, s );
I32 x = 10, y = 10;
I32 space = 20;
- F32 step = editor->propgrid? editor->grid : 0.25f;
I32 wall_idx = m->walls.idx_where( fn( MAP_WALL* ms ) {
return s == ms;
} );
gui_label( x, y, "idx: %d", wall_idx ); y += space;
- y += gui_editor_propview_surfprops_subentry( view, x, y, &s->propid, props );
-
- GUI_VECTORINPUT* posinput;
- posinput = gui_vectorinput( x, y, propview_input_width( view ), "start", (F32*)&s->start, 3, -INFINITY, INFINITY, step ); y += (space+18);
- posinput->cb = pfn( void* ) { map_check_bounds( editor->map ); };
- posinput = gui_vectorinput( x, y, propview_input_width( view ), "end", (F32*)&s->end, 3, -INFINITY, INFINITY, step ); y += (space+18);
- posinput->cb = pfn( void* ) { map_check_bounds( editor->map ); };
+ return gui_editor_propview_create_eobj_props( view, s, &x, &y, propview_input_width( view ) );
}
void gui_editor_propview_create_polyprops( GUI_EDITOR_PROPVIEW* view ) {
MAP_POLYGON* p = (MAP_POLYGON*)view->curselect;
WORLD_MAP* m = editor->map;
- SURF_PROPS* props = polygon_get_props( m, p );
-
I32 x = 10, y = 10;
I32 space = 20;
I32 poly_idx = m->polygons.idx_where( fn( MAP_POLYGON* mp ) {
return p == mp;
} );
- I32 action_x = propview_action_x( view );
gui_label( x, y, "idx: %d", poly_idx ); y += space;
- y += gui_editor_propview_surfprops_subentry( view, x, y, &p->propid, props );
-
- gui_label( x, y, "vertices: %d", p->vertices.size ); y += space;
- I32 idx = 0;
- p->vertices.each( fn( MAP_VERTEX* v ) {
- gui_label( x + 10, y, "[%d] -> { %.02f, %.02f, %.02f }", idx, v->pos.x, v->pos.y, v->pos.z );
- GUI_BUTTON* btn = gui_button( action_x, y - 2, 20, 20, "\x1A", pfn( void* ptr ) {
- GUI_EDITOR_PROPVIEW* view = editor->gui.props;
- GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
- MAP_POLYGON* p = (MAP_POLYGON*)view->curselect;
- I64 idx = (I64)btn->extra;
- if( p ) // p100
- gui_editor_propview_select( view, &p->vertices[idx], EDITOR_SELECT_PVERTEX );
- } );
-
- y += space;
- btn->extra = (void*)( (I64)idx++ );
- } );
- gui_label( x, y, "mins: { %1.02f, %1.02f, %1.02f }", p->mins.x, p->mins.y, p->mins.z ); y += space;
- gui_label( x, y, "maxs: { %1.02f, %1.02f, %1.02f }", p->maxs.x, p->maxs.y, p->maxs.z ); y += space;
+ return gui_editor_propview_create_eobj_props( view, p, &x, &y, propview_input_width( view ) );
}
void gui_editor_propview_create_mapprops( GUI_EDITOR_PROPVIEW* view ) {
@@ -192,7 +208,7 @@ void gui_editor_propview_create_mapprops( GUI_EDITOR_PROPVIEW* view ) {
F32 step = editor->propgrid? editor->grid : 0.25f;
- gui_label( x, y, "name: %s", m->name ); y += space;
+ gui_label( x, y, "name: %s", m->name.data ); y += space;
gui_label( x, y, "walls: %d", m->walls.size ); y += space;
gui_label( x, y, "polygons: %d", m->polygons.size ); y += space;
gui_label( x, y, "props: %d", m->props.size ); y += space;
@@ -232,12 +248,10 @@ void gui_editor_propview_create_pvertexprops( GUI_EDITOR_PROPVIEW* view ) {
return vert_idx != -1;
} );
- F32 step = editor->propgrid? editor->grid : 0.25f;
I32 action_x = propview_action_x( view );
gui_label( x, y, "idx: %d", vert_idx ); y += space;
gui_label( x, y, "polygon idx: %d", poly_idx );
-
gui_button( action_x, y - 2, 20, 20, "\x1A", pfn( void* ) {
GUI_EDITOR_PROPVIEW* view = editor->gui.props;
MAP_VERTEX* v = (MAP_VERTEX*)view->curselect;
@@ -249,15 +263,12 @@ void gui_editor_propview_create_pvertexprops( GUI_EDITOR_PROPVIEW* view ) {
if( polygon )
gui_editor_propview_select( view, polygon, EDITOR_SELECT_POLY );
- } );
- y += space;
+ } ); y += space;
- GUI_VECTORINPUT* posinput = gui_vectorinput( x, y, propview_input_width( view ), "position", (F32*)&v->pos, 3, -INFINITY, INFINITY, step ); y += (space+18);
- posinput->cb = pfn( void* ptr ) { map_check_bounds( editor->map ); };
- gui_vectorinput( x, y, propview_input_width( view ), "texture coordinates", (F32*)&v->uv, 2, 0.f, 1.f, 0.005f, "xy", "%.03f" ); y += (space+18);
- gui_colorinput( x, y, propview_input_width( view ), "color", &v->clr ); y += (space+18);
+ return gui_editor_propview_create_eobj_props( view, v, &x, &y, propview_input_width( view ) );
}
+
void gui_editor_propview_create_spriteprops( GUI_EDITOR_PROPVIEW* view ) {
MAP_SPRITE* s = (MAP_SPRITE*)view->curselect;
WORLD_MAP* m = editor->map;
@@ -268,27 +279,9 @@ void gui_editor_propview_create_spriteprops( GUI_EDITOR_PROPVIEW* view ) {
I32 sprite_idx = m->sprites.idx_where( fn( MAP_SPRITE* ms ) {
return ms == s;
} );
- I32 action_x = propview_action_x( view );
-
- F32 step = editor->propgrid? editor->grid : 0.25f;
gui_label( x, y, "idx: %d", sprite_idx ); y += space;
- gui_vectorinput( x, y, propview_input_width( view ), "position", (F32*)&s->pos, 3, -INFINITY, INFINITY, step ); y += (space+18);
- gui_vectorinput( x, y, propview_input_width( view ), "size", (F32*)&s->size, 2, 1.f, INFINITY, 1.f, "wh" ); y += (space+18);
- gui_colorinput( x, y, propview_input_width( view ), "color", &s->clr ); y += (space+18);
- if( s->tex )
- gui_label( x, y, "texture: %s", s->tex->name );
- else
- gui_label( x, y, "texture: none" );
-
- GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) {
- GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
- GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
- GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
- picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
- } );
- btn->extra = &s->tex;
- y += space;
+ return gui_editor_propview_create_eobj_props( view, s, &x, &y, propview_input_width( view ) );
}
void gui_editor_propview_create_surfprops( GUI_EDITOR_PROPVIEW* view ) {
@@ -301,22 +294,9 @@ void gui_editor_propview_create_surfprops( GUI_EDITOR_PROPVIEW* view ) {
I32 i = m->props.idx_where( fn( SURF_PROPS* mp ) { return mp == p; } );
if( i == -1 )
return;
- I32 action_x = propview_action_x( view );
gui_label( x, y, "prop id: %d", i ); y += space;
- if( p->tex )
- gui_label( x, y, "texture: %s", assets_abspath( p->tex->name ) );
- else
- gui_label( x, y, "texture: none" );
- GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) {
- GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
- GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
- GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
- picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
- } );
- btn->extra = &p->tex;
- y += space;
- gui_colorinput( x, y, propview_input_width( view ), "color", &p->clr ); y += (space+18);
+ return gui_editor_propview_create_eobj_props( view, p, &x, &y, propview_input_width( view ) );
}
void gui_editor_propview_create_entprops( GUI_EDITOR_PROPVIEW* view ) {