diff options
Diffstat (limited to 'src/editor/texturepicker.cpp')
| -rw-r--r-- | src/editor/texturepicker.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/editor/texturepicker.cpp b/src/editor/texturepicker.cpp index a24e955..621f0c2 100644 --- a/src/editor/texturepicker.cpp +++ b/src/editor/texturepicker.cpp @@ -90,7 +90,7 @@ void gui_editor_texturepicker_draw_files( GUI_EDITOR_TEXTUREPICKER* wnd ) { gui_draw_frect( tx - 1, ty - 1, size + 2, size + 2, clr ); gui_draw_frect( tx, ty, size, size, clr ); gl_2d_textured_frect( - _gui.gl2d_font, + _gui.batch, { (F32)tx, (F32)ty }, { (F32)size, (F32)size }, tex, @@ -144,7 +144,7 @@ void gui_editor_texturepicker_draw_fn( void* ptr ) { void gui_editor_textureview_delete_textures( GUI_EDITOR_TEXTUREPICKER* wnd ) { wnd->textures.each( fn( GL_TEX2D** ptr ) { GL_TEX2D* tex = *ptr; - gl_texture_destroy( _gui.gl2d->gl, tex ); + gl_texture_destroy( _gui.batch->gl, tex ); } ); wnd->textures.clear(); @@ -155,7 +155,7 @@ void gui_editor_texturepicker_load_texture( void* ptr ) { FILE_ENTRY* f = &wnd->files[wnd->curload]; const char* name = assets_abspath( f->name ); - GL_TEX2D* tex = gl_texture_from_file( _gui.gl2d->gl, name ); + GL_TEX2D* tex = gl_texture_from_file( _gui.batch->gl, name ); if( !tex ) { dlog( "gui_editor_textureview_create_textures() : error creating texture %s", name ); return; @@ -170,7 +170,7 @@ void gui_editor_texturepicker_load_texture( void* ptr ) { void gui_editor_textureview_create_textures( GUI_EDITOR_TEXTUREPICKER* wnd ) { wnd->curload = 0; - GL_TEX2D* emptytex = gl_texture_create( _gui.gl2d->gl, "" ); + GL_TEX2D* emptytex = gl_texture_create( _gui.batch->gl, "" ); strcpy( emptytex->name, "none" ); emptytex->width = emptytex->height = 1; @@ -189,7 +189,7 @@ void gui_editor_textureview_accept( GUI_EDITOR_TEXTUREPICKER* wnd ) { if( !isnone && tex == wnd->curselect ) return; - gl_texture_destroy( _gui.gl2d->gl, tex ); + gl_texture_destroy( _gui.batch->gl, tex ); } ); if( !isnone ) { @@ -198,7 +198,7 @@ void gui_editor_textureview_accept( GUI_EDITOR_TEXTUREPICKER* wnd ) { GL_TEX2D* tex = map_find_texture( editor->map, name ); *wnd->target = tex; - gl_texture_destroy( _gui.gl2d->gl, wnd->curselect ); + gl_texture_destroy( _gui.batch->gl, wnd->curselect ); } else { *wnd->target = wnd->curselect; } |
