diff options
Diffstat (limited to 'src/editor')
| -rw-r--r-- | src/editor/editor.cpp | 12 | ||||
| -rw-r--r-- | src/editor/editor.h | 16 | ||||
| -rw-r--r-- | src/editor/editor_contextmenu.cpp | 35 | ||||
| -rw-r--r-- | src/editor/editor_infobox.cpp | 2 | ||||
| -rw-r--r-- | src/editor/editor_menubar.cpp | 46 | ||||
| -rw-r--r-- | src/editor/properties.cpp | 252 | ||||
| -rw-r--r-- | src/editor/properties.h | 160 | ||||
| -rw-r--r-- | src/editor/toolview.cpp | 20 |
8 files changed, 331 insertions, 212 deletions
diff --git a/src/editor/editor.cpp b/src/editor/editor.cpp index dee5080..ba61961 100644 --- a/src/editor/editor.cpp +++ b/src/editor/editor.cpp @@ -56,7 +56,6 @@ static U8 editor_clr_eq( const CLR& a, const CLR& b ) { static U8 editor_vertex_eq( const MAP_VERTEX& a, const MAP_VERTEX& b ) { return a.pos == b.pos - && a.normal == b.normal && a.uv == b.uv && editor_clr_eq( a.clr, b.clr ); } @@ -604,15 +603,15 @@ STAT editor_new_map( GAME_EDITOR* e, const char* mapname ) { WORLD_MAP* m = new WORLD_MAP; defer( map_free( e->game, m ) ); - strcpy( m->name, mapname ); - strcat( m->name, ".hmap" ); + m->name = mapname; + m->name += ".hmap"; m->startpos = { 10.f, 10.f, 0.f }; m->props.push( { .clr = { 1.f, 1.f, 1.f, 1.f } } ); m->walls.push( { + .propid = 0, .start = { 0 , 0, -40.f }, .end = { 10.f, 0, 80.f }, - .propid = 0 } ); CFG_SECTION* map_cfg = map_serialize( m ); @@ -641,11 +640,10 @@ STAT editor_save_map( GAME_EDITOR* e ) { if( !serialized ) return STAT_ERR; defer( cfg_free( serialized ) ); - char full_path[256]; - sprintf( full_path, "../assets/maps/%s", e->map->name ); + STR full_path = { "../assets/maps/%s", e->map->name.data }; if( !OK( cfg_save( serialized, full_path ) ) ) { - dlog( "failed to save map %s", full_path ); + dlog( "failed to save map %s", full_path.data ); return STAT_ERR; } diff --git a/src/editor/editor.h b/src/editor/editor.h index 828f2e4..33396df 100644 --- a/src/editor/editor.h +++ b/src/editor/editor.h @@ -66,7 +66,7 @@ enum EditorObjectType_t { typedef void( *EDITOR_CONTEXTMENU_CALLBACK )( void* data ); struct EDITOR_CONTEXTMENU_ITEM; -typedef U8( *EDITOR_CONTEXTMENU_ENABLED_CALLBACK )( const EDITOR_CONTEXTMENU_ITEM* item ); +typedef U8( *EDITOR_CONTEXTMENU_ENABLED_CALLBACK )( EDITOR_CONTEXTMENU_ITEM* item ); struct EDITOR_CONTEXTMENU_ITEM { char text[64]{}; @@ -209,9 +209,6 @@ extern void editor_create_map_view( GAME_EDITOR* e ); extern void editor_update_properties_column( GAME_EDITOR* e ); extern const char* editor_tool_name(); extern void editor_set_view_mode( I32 mode ); -extern void editor_show_contextmenu( I32 x, I32 y, LIST<EDITOR_CONTEXTMENU_ITEM>* items, const char* title = 0 ); -extern void editor_hide_contextmenu(); -extern U8 editor_contextmenu_open(); extern void editor_undo_clear( GAME_EDITOR* e ); extern void editor_undo_record_create_walls( GAME_EDITOR* e, I32 start_idx, I32 count ); extern void editor_undo_record_create_poly( GAME_EDITOR* e, I32 start_idx ); @@ -220,6 +217,17 @@ extern void editor_undo_record_create_entity( GAME_EDITOR* e, I32 start_idx ); extern U8 editor_undo( GAME_EDITOR* e ); extern U8 editor_redo( GAME_EDITOR* e ); +extern void editor_show_contextmenu( I32 x, I32 y, LIST<EDITOR_CONTEXTMENU_ITEM>* items, const char* title = 0 ); +extern void editor_hide_contextmenu(); +extern U8 editor_contextmenu_open(); +extern void editor_contextmenu_set_item( + EDITOR_CONTEXTMENU_ITEM* item, + const char* text, + EDITOR_CONTEXTMENU_CALLBACK cb = 0, + void* data = 0, + EDITOR_CONTEXTMENU_ENABLED_CALLBACK enabled_cb = 0 +); + struct GUI_EDITORWINDOW : GUI_WINDOW {}; struct GUI_EDITOR_3DVIEW : GUI_VIEW { U8 heldoutbounds; diff --git a/src/editor/editor_contextmenu.cpp b/src/editor/editor_contextmenu.cpp index 2b0bb1f..4f9dbe6 100644 --- a/src/editor/editor_contextmenu.cpp +++ b/src/editor/editor_contextmenu.cpp @@ -1,6 +1,6 @@ #include "editor_gui_internal.h" -static U8 editor_contextmenu_item_enabled( const EDITOR_CONTEXTMENU_ITEM* item ) { +U8 editor_contextmenu_item_enabled( EDITOR_CONTEXTMENU_ITEM* item ) { if( !item ) return 0; @@ -10,15 +10,15 @@ static U8 editor_contextmenu_item_enabled( const EDITOR_CONTEXTMENU_ITEM* item ) return item->enabled; } -static I32 editor_contextmenu_title_h( const GUI_EDITOR_CONTEXTMENU* menu ) { +I32 editor_contextmenu_title_h( GUI_EDITOR_CONTEXTMENU* menu ) { return ( menu && menu->title[0] ) ? 18 : 0; } -static I32 editor_contextmenu_row_h() { +I32 editor_contextmenu_row_h() { return 20; } -static I32 editor_contextmenu_width( LIST<EDITOR_CONTEXTMENU_ITEM>* items, const char* title ) { +I32 editor_contextmenu_width( LIST<EDITOR_CONTEXTMENU_ITEM>* items, const char* title ) { I32 width = EDITOR_TOOLBAR_DROPDOWN_W; if( title && title[0] ) { I32 text_w = 0; @@ -38,7 +38,7 @@ static I32 editor_contextmenu_width( LIST<EDITOR_CONTEXTMENU_ITEM>* items, const return width; } -static I32 editor_contextmenu_height( LIST<EDITOR_CONTEXTMENU_ITEM>* items, const char* title ) { +I32 editor_contextmenu_height( LIST<EDITOR_CONTEXTMENU_ITEM>* items, const char* title ) { I32 height = 4 + editor_contextmenu_row_h() * ( items ? (I32)items->size : 0 ); if( title && title[0] ) height += 18 + 1; @@ -52,7 +52,7 @@ static I32 editor_contextmenu_items_y( GUI_EDITOR_CONTEXTMENU* menu ) { return y; } -static I32 editor_contextmenu_hit_test( GUI_EDITOR_CONTEXTMENU* menu, I32 mx, I32 my ) { +I32 editor_contextmenu_hit_test( GUI_EDITOR_CONTEXTMENU* menu, I32 mx, I32 my ) { if( !menu || !menu->items ) return -1; @@ -72,7 +72,7 @@ static I32 editor_contextmenu_hit_test( GUI_EDITOR_CONTEXTMENU* menu, I32 mx, I3 return idx; } -static void gui_editor_contextmenu_draw_fn( void* ptr ) { +void gui_editor_contextmenu_draw_fn( void* ptr ) { GUI_EDITOR_CONTEXTMENU* menu = (GUI_EDITOR_CONTEXTMENU*)ptr; if( !menu || !menu->items || !menu->items->size ) return; @@ -128,7 +128,7 @@ static void gui_editor_contextmenu_draw_fn( void* ptr ) { } } -static void gui_editor_contextmenu_input_fn( void* ptr ) { +void gui_editor_contextmenu_input_fn( void* ptr ) { GUI_EDITOR_CONTEXTMENU* menu = (GUI_EDITOR_CONTEXTMENU*)ptr; if( !menu || !menu->items || !menu->items->size ) return; @@ -199,6 +199,25 @@ U8 editor_contextmenu_open() { return editor && editor->gui.contextmenu && editor->gui.contextmenu->enabled; } + +void editor_contextmenu_set_item( + EDITOR_CONTEXTMENU_ITEM* item, + const char* text, + EDITOR_CONTEXTMENU_CALLBACK cb, + void* data, + EDITOR_CONTEXTMENU_ENABLED_CALLBACK enabled_cb +) { + if( !item ) + return; + + item->items.clear(); + snprintf( item->text, sizeof( item->text ), "%s", text ? text : "" ); + item->cb = cb; + item->data = data; + item->enabled = 1; + item->enabled_cb = enabled_cb; +} + void editor_show_contextmenu( I32 x, I32 y, LIST<EDITOR_CONTEXTMENU_ITEM>* items, const char* title ) { editor_hide_contextmenu(); if( !editor || !editor->wnd || !items || !items->size ) diff --git a/src/editor/editor_infobox.cpp b/src/editor/editor_infobox.cpp index 9f9060d..479b59d 100644 --- a/src/editor/editor_infobox.cpp +++ b/src/editor/editor_infobox.cpp @@ -100,7 +100,7 @@ static void gui_editor_infobox_draw_assets( GUI_EDITOR_INFOBOX* box, I32 panel_x I32 text_x = tx + EDITOR_ASSETS_THUMB + 8; CLR txt = ui_clr.txt; if( map_entry ) { - gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[map] -> %s", map->name ); + gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[map] -> %s", map->name.data ); } else if( p->tex ) { gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[%d] -> %s", idx - 1, p->tex->name ); } else { diff --git a/src/editor/editor_menubar.cpp b/src/editor/editor_menubar.cpp index b89d1c6..cef2650 100644 --- a/src/editor/editor_menubar.cpp +++ b/src/editor/editor_menubar.cpp @@ -66,56 +66,38 @@ void editor_raise_header_toolbar( GAME_EDITOR* e ) { parent->children.push( bar ); } -static void editor_contextmenu_set_item( - EDITOR_CONTEXTMENU_ITEM* item, - const char* text, - EDITOR_CONTEXTMENU_CALLBACK cb = 0, - void* data = 0, - EDITOR_CONTEXTMENU_ENABLED_CALLBACK enabled_cb = 0 -) { - if( !item ) - return; - - item->items.clear(); - snprintf( item->text, sizeof( item->text ), "%s", text ? text : "" ); - item->cb = cb; - item->data = data; - item->enabled = 1; - item->enabled_cb = enabled_cb; -} - -static void editor_contextmenu_save_cb( void* ) { +void editor_contextmenu_save_cb( void* ) { if( editor ) editor_save_map( editor ); } -static void editor_contextmenu_undo_cb( void* ) { +void editor_contextmenu_undo_cb( void* ) { if( editor ) editor_undo( editor ); } -static void editor_contextmenu_redo_cb( void* ) { +void editor_contextmenu_redo_cb( void* ) { if( editor ) editor_redo( editor ); } -static void editor_contextmenu_set_view_mode_cb( void* data ) { +void editor_contextmenu_set_view_mode_cb( void* data ) { editor_set_view_mode( (I32)(I64)data ); } -static void editor_contextmenu_set_tool_cb( void* data ) { +void editor_contextmenu_set_tool_cb( void* data ) { editor_settool( (U8)(I64)data ); } -static U8 editor_contextmenu_undo_enabled( const EDITOR_CONTEXTMENU_ITEM* ) { +U8 editor_contextmenu_undo_enabled( EDITOR_CONTEXTMENU_ITEM* ) { return editor && editor->undo_actions.size > 0; } -static U8 editor_contextmenu_redo_enabled( const EDITOR_CONTEXTMENU_ITEM* ) { +U8 editor_contextmenu_redo_enabled( EDITOR_CONTEXTMENU_ITEM* ) { return editor && editor->redo_actions.size > 0; } -static void editor_toolbar_init_entries( GUI_EDITOR_TOOLBAR* bar ) { +void editor_toolbar_init_entries( GUI_EDITOR_TOOLBAR* bar ) { if( !bar ) return; @@ -146,7 +128,7 @@ static void editor_toolbar_init_entries( GUI_EDITOR_TOOLBAR* bar ) { editor_contextmenu_set_item( &bar->entries[3].items[4], "object", editor_contextmenu_set_tool_cb, (void*)(I64)EDITOR_TOOL_OBJECT ); } -static I32 editor_toolbar_root_width( const EDITOR_CONTEXTMENU_ITEM* entry ) { +I32 editor_toolbar_root_width( const EDITOR_CONTEXTMENU_ITEM* entry ) { if( !entry ) return 44; @@ -155,7 +137,7 @@ static I32 editor_toolbar_root_width( const EDITOR_CONTEXTMENU_ITEM* entry ) { return max( 44, text_w + 16 ); } -static void editor_toolbar_root_rect( GUI_EDITOR_TOOLBAR* bar, I32 idx, I32* rx, I32* ry, I32* rw, I32* rh ) { +void editor_toolbar_root_rect( GUI_EDITOR_TOOLBAR* bar, I32 idx, I32* rx, I32* ry, I32* rw, I32* rh ) { I32 x = gui_relx( bar ); I32 y = gui_rely( bar ); I32 cx = x + 8; @@ -172,11 +154,11 @@ struct EDITOR_TOOLBAR_HIT { I32 root{-1}; }; -static U8 editor_toolbar_pt_in_rect( I32 mx, I32 my, I32 x, I32 y, I32 w, I32 h ) { +U8 editor_toolbar_pt_in_rect( I32 mx, I32 my, I32 x, I32 y, I32 w, I32 h ) { return mx >= x && mx < x + w && my >= y && my < y + h; } -static EDITOR_TOOLBAR_HIT editor_toolbar_hit_test( GUI_EDITOR_TOOLBAR* bar, I32 mx, I32 my ) { +EDITOR_TOOLBAR_HIT editor_toolbar_hit_test( GUI_EDITOR_TOOLBAR* bar, I32 mx, I32 my ) { EDITOR_TOOLBAR_HIT hit{}; for( I32 i = 0; i < (I32)bar->entries.size; ++i ) { I32 x = 0, y = 0, w = 0, h = 0; @@ -190,7 +172,7 @@ static EDITOR_TOOLBAR_HIT editor_toolbar_hit_test( GUI_EDITOR_TOOLBAR* bar, I32 return hit; } -static void gui_editor_toolbar_draw_fn( void* ptr ) { +void gui_editor_toolbar_draw_fn( void* ptr ) { GUI_EDITOR_TOOLBAR* bar = (GUI_EDITOR_TOOLBAR*)ptr; I32 x = gui_relx( bar ); I32 y = gui_rely( bar ); @@ -229,7 +211,7 @@ static void gui_editor_toolbar_draw_fn( void* ptr ) { } } -static void gui_editor_toolbar_input_fn( void* ptr ) { +void gui_editor_toolbar_input_fn( void* ptr ) { GUI_EDITOR_TOOLBAR* bar = (GUI_EDITOR_TOOLBAR*)ptr; I32 mx = 0, my = 0; gui_cursor_pos( &mx, &my ); diff --git a/src/editor/properties.cpp b/src/editor/properties.cpp index ac21bb0..c9eb991 100644 --- a/src/editor/properties.cpp +++ b/src/editor/properties.cpp @@ -1,3 +1,4 @@ +#include "properties.h" #include "editor.h" #include "../render/gl.h" #include "../game/assets.h" @@ -8,36 +9,36 @@ const I32 PROPVIEW_PAD = 10; const I32 PROPVIEW_ACTION_BTN_W = 20; const I32 PROPVIEW_ACTION_BTN_GAP = 5; -static I32 propview_col_left() { +I32 propview_col_left() { return PROPVIEW_PAD; } -static I32 propview_col_right( GUI_EDITOR_PROPVIEW* view ) { +I32 propview_col_right( GUI_EDITOR_PROPVIEW* view ) { if( !view ) return PROPVIEW_PAD; return max( PROPVIEW_PAD, view->w - PROPVIEW_PAD ); } -static I32 propview_input_width( GUI_EDITOR_PROPVIEW* view ) { +I32 propview_input_width( GUI_EDITOR_PROPVIEW* view ) { return max( 120, propview_col_right( view ) - propview_col_left() ); } -static I32 propview_sub_input_x( I32 x ) { +I32 propview_sub_input_x( I32 x ) { return x + 10; } -static I32 propview_sub_input_width( GUI_EDITOR_PROPVIEW* view, I32 x ) { - I32 right = propview_col_right( view ); - return max( 100, right - propview_sub_input_x( x ) ); -} +// I32 propview_sub_input_width( GUI_EDITOR_PROPVIEW* view, I32 x ) { +// I32 right = propview_col_right( view ); +// return max( 100, right - propview_sub_input_x( x ) ); +// } -static I32 propview_action_x( GUI_EDITOR_PROPVIEW* view ) { +I32 propview_action_x( GUI_EDITOR_PROPVIEW* view ) { I32 right = propview_col_right( view ); return max( propview_col_left(), right - PROPVIEW_ACTION_BTN_W ); } -static I32 propview_action2_x( GUI_EDITOR_PROPVIEW* view ) { +I32 propview_action2_x( GUI_EDITOR_PROPVIEW* view ) { return max( propview_col_left(), propview_action_x( view ) - PROPVIEW_ACTION_BTN_W - PROPVIEW_ACTION_BTN_GAP @@ -66,122 +67,137 @@ void gui_editor_propview_select( GUI_EDITOR_PROPVIEW* view, void* what, U8 selty gui_editor_propview_update( view ); } -// returns the subentry height -I32 gui_editor_propview_surfprops_subentry( - GUI_EDITOR_PROPVIEW* view, - I32 x, - I32 y, - I32* propid, - SURF_PROPS* props -) { - I32 oldy = y; - I32 space = 20; - I32 action_x = propview_action_x( view ); + + +void gui_editor_propview_create_eobj_props( GUI_EDITOR_PROPVIEW* view, EOBJECT* e, I32* x, I32* y, I32 w ); +void gui_editor_propview_create_eobj_prop( GUI_EDITOR_PROPVIEW* view, EDITOR_PROP* prop, I32* x, I32* y, I32 w, I32 space ) { + F32 action_x = propview_action_x( view ); I32 action2_x = propview_action2_x( view ); - gui_label( x, y, "prop id: %d", *propid ); - GUI_BUTTON* newprop = gui_button( action2_x, y, 20, 20, "+", pfn( void* ptr ) { - GUI_BUTTON* btn = (GUI_BUTTON*)ptr; - SURF_PROPS props; - props.tex = 0; - props.clr = { 1.f, 1.f, 1.f, 1.f }; - - editor->map->props.push( props ); - *(U32*)(btn->extra) = editor->map->props.size - 1; - // Keep the newest prop visible in the assets panel (pixel scroll). - editor->gui.assets_scroll = ( editor->map->props.size + 1 ) * 28; - gui_editor_propview_update( editor->gui.props ); - } ); - newprop->extra = propid; - GUI_BUTTON* goprop = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) { - GUI_BUTTON* btn = (GUI_BUTTON*)ptr; - gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS ); - } ); - goprop->extra = props; + const char* n = prop->displayname; + F32 min = prop->min; + F32 max = prop->max; + F32 step; + + if( prop->step ) step = prop->step; + else step = editor->propgrid ? editor->grid : 0.25f; + + switch( prop->type ) { + case EPROP_F32: gui_floatinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), min, max, step ); *y += (space+18); break; + case EPROP_VEC2: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 2, min, max, step, "xy", "%.03f" ); *y += (space+18); break; + case EPROP_VEC3: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 3, min, max, step, "xyz", "%.02f" ); *y += (space+18); break; + case EPROP_VEC4: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 3, min, max, step, "xyzw", "%0.02f" ); *y += (space+18); break; + case EPROP_CLR: gui_colorinput( *x, *y, w, n, (CLR*)eprop_ptr( prop ) ); *y += (space+18); break; + case EPROP_MAPPROP: { + MAP_PROPREF* ref = (MAP_PROPREF*)eprop_ptr( prop ); + SURF_PROPS* props = map_get_props( editor->map, *ref ); + gui_label( *x, *y, "prop id: %d", *ref ); + + GUI_BUTTON* newprop = gui_button( action2_x, *y, 20, 20, "+", pfn( void* ptr ) { + GUI_BUTTON* btn = (GUI_BUTTON*)ptr; + SURF_PROPS props{ .tex = 0, .clr = CLR::WHITE() }; + editor->map->props.push( props ); + + ((MAP_PROPREF*)btn->extra)->id = editor->map->props.size - 1; + editor->gui.assets_scroll = ( editor->map->props.size + 1 ) * 28; + gui_editor_propview_update( editor->gui.props ); + } ); newprop->extra = ref; + + GUI_BUTTON* goprop = gui_button( action_x, *y, 20, 20, "\x1A", pfn( void* ptr ) { + GUI_BUTTON* btn = (GUI_BUTTON*)ptr; + gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS ); + } ); goprop->extra = props; *y += space; + + *x += 10; gui_editor_propview_create_eobj_props( view, props, x, y, w - 10 ); *x -= 10; + } break; + case EPROP_TEXTURE: { + GL_TEX2D** tex = (GL_TEX2D**)eprop_ptr( prop ); + if( *tex ) gui_label( *x, *y, "%s: %s", n, (*tex)->name ); + else gui_label( *x, *y, "%s: none", n ); + GUI_BUTTON* btn = gui_button( action_x, *y, 20, 20, "\x1A", pfn( void* ptr ) { + GUI_BUTTON* btn = (GUI_BUTTON*)ptr; + GL_TEX2D** ptex = (GL_TEX2D**)btn->extra; + GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex ); + picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); }; + } ); btn->extra = tex; *y += space; + } break; + case EPROP_VERTEX_LIST: { + LIST<MAP_VERTEX>* list = ( LIST<MAP_VERTEX>* )eprop_ptr( prop ); + gui_label( *x, *y, "%s : %d", n, list->size ); *y += space; + for( U32 i = 0; i < list->size; ++i ) { + MAP_VERTEX* v = &list->data[i]; + gui_label( (*x) + 10, *y, "[%d] -> [%s]", i, to_str( v->pos ).data ); + GUI_BUTTON* btn = gui_button( action_x, *y, 20, 20, "\x1A", pfn( void* ptr ) { + GUI_BUTTON* btn = (GUI_BUTTON*)ptr; + gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_PVERTEX ); + } ); btn->extra = v; *y += space; + } + } break; + default: break; + } +} - y += space; +void gui_editor_propview_create_eobj_prop_ro( GUI_EDITOR_PROPVIEW* view, EDITOR_PROP* prop, I32* x, I32* y, I32 w, I32 space ) { + STR str = prop->displayname; + str += " : ["; + void* ptr = eprop_ptr( prop ); + + switch( prop->type ) { + case EPROP_F32: str += to_str( *(F32*)ptr ); break; + case EPROP_VEC2: str += to_str( *(VEC2*)ptr ); break; + case EPROP_VEC3: str += to_str( *(VEC3*)ptr ); break; + case EPROP_VEC4: str += to_str( *(VEC4*)ptr ); break; + case EPROP_CLR: str += to_str( *(CLR*)ptr ); break; + case EPROP_U32: str += to_str( *(U32*)ptr ); break; + case EPROP_U64: str += to_str( *(U64*)ptr ); break; + case EPROP_I32: str += to_str( *(I32*)ptr ); break; + case EPROP_I64: str += to_str( *(I64*)ptr ); break; + case EPROP_STRING: str += to_str( *(CLR*)ptr ); break; + } - if( props->tex ) - gui_label( x + 10, y, "texture: %s", props->tex->name ); - else - gui_label( x + 10, y, "texture: none" ); + str += "]"; + gui_label( *x, *y, str.data ); + *y += space; +} - GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) { - GUI_BUTTON* btn = (GUI_BUTTON*)ptr; - GL_TEX2D** ptex = (GL_TEX2D**)btn->extra; - GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex ); - picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); }; - } ); +void gui_editor_propview_create_eobj_props( GUI_EDITOR_PROPVIEW* view, EOBJECT* e, I32* x, I32* y, I32 w ) { + I32 space = 20; - btn->extra = &props->tex; - y += space; - gui_colorinput( - propview_sub_input_x( x ), - y, - propview_sub_input_width( view, x ), - "color", - &props->clr - ); y += (space+18); - - return y - oldy; + for( auto& it : e->eprops ) { + EDITOR_PROP* eprop = eprop_from_ref( e, it ); + if( eprop->readonly ) + gui_editor_propview_create_eobj_prop_ro( view, eprop, x, y, w, space ); + else + gui_editor_propview_create_eobj_prop( view, eprop, x, y, w, space ); + } } void gui_editor_propview_create_wallprops( GUI_EDITOR_PROPVIEW* view ) { MAP_WALL* s = (MAP_WALL*)view->curselect; WORLD_MAP* m = editor->map; - SURF_PROPS* props = wall_get_props( m, s ); I32 x = 10, y = 10; I32 space = 20; - F32 step = editor->propgrid? editor->grid : 0.25f; I32 wall_idx = m->walls.idx_where( fn( MAP_WALL* ms ) { return s == ms; } ); gui_label( x, y, "idx: %d", wall_idx ); y += space; - y += gui_editor_propview_surfprops_subentry( view, x, y, &s->propid, props ); - - GUI_VECTORINPUT* posinput; - posinput = gui_vectorinput( x, y, propview_input_width( view ), "start", (F32*)&s->start, 3, -INFINITY, INFINITY, step ); y += (space+18); - posinput->cb = pfn( void* ) { map_check_bounds( editor->map ); }; - posinput = gui_vectorinput( x, y, propview_input_width( view ), "end", (F32*)&s->end, 3, -INFINITY, INFINITY, step ); y += (space+18); - posinput->cb = pfn( void* ) { map_check_bounds( editor->map ); }; + return gui_editor_propview_create_eobj_props( view, s, &x, &y, propview_input_width( view ) ); } void gui_editor_propview_create_polyprops( GUI_EDITOR_PROPVIEW* view ) { MAP_POLYGON* p = (MAP_POLYGON*)view->curselect; WORLD_MAP* m = editor->map; - SURF_PROPS* props = polygon_get_props( m, p ); - I32 x = 10, y = 10; I32 space = 20; I32 poly_idx = m->polygons.idx_where( fn( MAP_POLYGON* mp ) { return p == mp; } ); - I32 action_x = propview_action_x( view ); gui_label( x, y, "idx: %d", poly_idx ); y += space; - y += gui_editor_propview_surfprops_subentry( view, x, y, &p->propid, props ); - - gui_label( x, y, "vertices: %d", p->vertices.size ); y += space; - I32 idx = 0; - p->vertices.each( fn( MAP_VERTEX* v ) { - gui_label( x + 10, y, "[%d] -> { %.02f, %.02f, %.02f }", idx, v->pos.x, v->pos.y, v->pos.z ); - GUI_BUTTON* btn = gui_button( action_x, y - 2, 20, 20, "\x1A", pfn( void* ptr ) { - GUI_EDITOR_PROPVIEW* view = editor->gui.props; - GUI_BUTTON* btn = (GUI_BUTTON*)ptr; - MAP_POLYGON* p = (MAP_POLYGON*)view->curselect; - I64 idx = (I64)btn->extra; - if( p ) // p100 - gui_editor_propview_select( view, &p->vertices[idx], EDITOR_SELECT_PVERTEX ); - } ); - - y += space; - btn->extra = (void*)( (I64)idx++ ); - } ); - gui_label( x, y, "mins: { %1.02f, %1.02f, %1.02f }", p->mins.x, p->mins.y, p->mins.z ); y += space; - gui_label( x, y, "maxs: { %1.02f, %1.02f, %1.02f }", p->maxs.x, p->maxs.y, p->maxs.z ); y += space; + return gui_editor_propview_create_eobj_props( view, p, &x, &y, propview_input_width( view ) ); } void gui_editor_propview_create_mapprops( GUI_EDITOR_PROPVIEW* view ) { @@ -192,7 +208,7 @@ void gui_editor_propview_create_mapprops( GUI_EDITOR_PROPVIEW* view ) { F32 step = editor->propgrid? editor->grid : 0.25f; - gui_label( x, y, "name: %s", m->name ); y += space; + gui_label( x, y, "name: %s", m->name.data ); y += space; gui_label( x, y, "walls: %d", m->walls.size ); y += space; gui_label( x, y, "polygons: %d", m->polygons.size ); y += space; gui_label( x, y, "props: %d", m->props.size ); y += space; @@ -232,12 +248,10 @@ void gui_editor_propview_create_pvertexprops( GUI_EDITOR_PROPVIEW* view ) { return vert_idx != -1; } ); - F32 step = editor->propgrid? editor->grid : 0.25f; I32 action_x = propview_action_x( view ); gui_label( x, y, "idx: %d", vert_idx ); y += space; gui_label( x, y, "polygon idx: %d", poly_idx ); - gui_button( action_x, y - 2, 20, 20, "\x1A", pfn( void* ) { GUI_EDITOR_PROPVIEW* view = editor->gui.props; MAP_VERTEX* v = (MAP_VERTEX*)view->curselect; @@ -249,15 +263,12 @@ void gui_editor_propview_create_pvertexprops( GUI_EDITOR_PROPVIEW* view ) { if( polygon ) gui_editor_propview_select( view, polygon, EDITOR_SELECT_POLY ); - } ); - y += space; + } ); y += space; - GUI_VECTORINPUT* posinput = gui_vectorinput( x, y, propview_input_width( view ), "position", (F32*)&v->pos, 3, -INFINITY, INFINITY, step ); y += (space+18); - posinput->cb = pfn( void* ptr ) { map_check_bounds( editor->map ); }; - gui_vectorinput( x, y, propview_input_width( view ), "texture coordinates", (F32*)&v->uv, 2, 0.f, 1.f, 0.005f, "xy", "%.03f" ); y += (space+18); - gui_colorinput( x, y, propview_input_width( view ), "color", &v->clr ); y += (space+18); + return gui_editor_propview_create_eobj_props( view, v, &x, &y, propview_input_width( view ) ); } + void gui_editor_propview_create_spriteprops( GUI_EDITOR_PROPVIEW* view ) { MAP_SPRITE* s = (MAP_SPRITE*)view->curselect; WORLD_MAP* m = editor->map; @@ -268,27 +279,9 @@ void gui_editor_propview_create_spriteprops( GUI_EDITOR_PROPVIEW* view ) { I32 sprite_idx = m->sprites.idx_where( fn( MAP_SPRITE* ms ) { return ms == s; } ); - I32 action_x = propview_action_x( view ); - - F32 step = editor->propgrid? editor->grid : 0.25f; gui_label( x, y, "idx: %d", sprite_idx ); y += space; - gui_vectorinput( x, y, propview_input_width( view ), "position", (F32*)&s->pos, 3, -INFINITY, INFINITY, step ); y += (space+18); - gui_vectorinput( x, y, propview_input_width( view ), "size", (F32*)&s->size, 2, 1.f, INFINITY, 1.f, "wh" ); y += (space+18); - gui_colorinput( x, y, propview_input_width( view ), "color", &s->clr ); y += (space+18); - if( s->tex ) - gui_label( x, y, "texture: %s", s->tex->name ); - else - gui_label( x, y, "texture: none" ); - - GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) { - GUI_BUTTON* btn = (GUI_BUTTON*)ptr; - GL_TEX2D** ptex = (GL_TEX2D**)btn->extra; - GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex ); - picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); }; - } ); - btn->extra = &s->tex; - y += space; + return gui_editor_propview_create_eobj_props( view, s, &x, &y, propview_input_width( view ) ); } void gui_editor_propview_create_surfprops( GUI_EDITOR_PROPVIEW* view ) { @@ -301,22 +294,9 @@ void gui_editor_propview_create_surfprops( GUI_EDITOR_PROPVIEW* view ) { I32 i = m->props.idx_where( fn( SURF_PROPS* mp ) { return mp == p; } ); if( i == -1 ) return; - I32 action_x = propview_action_x( view ); gui_label( x, y, "prop id: %d", i ); y += space; - if( p->tex ) - gui_label( x, y, "texture: %s", assets_abspath( p->tex->name ) ); - else - gui_label( x, y, "texture: none" ); - GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) { - GUI_BUTTON* btn = (GUI_BUTTON*)ptr; - GL_TEX2D** ptex = (GL_TEX2D**)btn->extra; - GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex ); - picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); }; - } ); - btn->extra = &p->tex; - y += space; - gui_colorinput( x, y, propview_input_width( view ), "color", &p->clr ); y += (space+18); + return gui_editor_propview_create_eobj_props( view, p, &x, &y, propview_input_width( view ) ); } void gui_editor_propview_create_entprops( GUI_EDITOR_PROPVIEW* view ) { diff --git a/src/editor/properties.h b/src/editor/properties.h index 34ac765..d663a6b 100644 --- a/src/editor/properties.h +++ b/src/editor/properties.h @@ -1,7 +1,6 @@ #pragma once #include "../gamedef.h" -#include <concepts> #if IS_EDITOR #include <math.h> @@ -9,17 +8,46 @@ #define EPROP( _type, name, value, display ) \ _type name = value; \ - EDITOR_PROP name##_prop{ .pdata = &name, .type = eprop_type<_type>(), .displayname = display, .parent = this }; + EDITOR_PROP name##_prop{ &name, eprop_type<_type>(), display, this, 0 } + +#define EPROP_RO( _type, name, value, display ) \ + _type name = value; \ + EDITOR_PROP name##_prop{ &name, eprop_type<_type>(), display, this, 1 } #define EPROP_RANGED( _type, name, value, display, _min, _max ) \ - _type name{ value }; \ - EDITOR_PROP{ \ - .pdata = &name, \ - .type = eprop_type<_type>(), \ - .displayname = display, \ - .parent = this, \ - .min = _min, \ - .max = _max \ + _type name = value; \ + EDITOR_PROP name##_prop{ \ + &name, \ + eprop_type<_type>(), \ + display, \ + this, \ + _min, \ + _max, \ + 0 \ + } + +#define EPROP_STEP( _type, name, value, display, step ) \ + _type name = value; \ + EDITOR_PROP name##_prop{ \ + &name, \ + eprop_type<_type>(), \ + display, \ + step, \ + this, \ + 0 \ + } + +#define EPROP_RANGED_STEP( _type, name, value, display, min, max, step ) \ + _type name = value; \ + EDITOR_PROP name##_prop{ \ + &name, \ + eprop_type<_type>(), \ + display, \ + step, \ + this, \ + min, \ + max, \ + 0 \ } enum EditorPropType_t { @@ -34,15 +62,27 @@ enum EditorPropType_t { EPROP_I64, EPROP_F32, EPROP_F64, + EPROP_VEC2, + EPROP_VEC3, + EPROP_VEC4, + EPROP_CLR, + EPROP_MAPPROP, EPROP_STRING, EPROP_OBJ, EPROP_LIST, + EPROP_TEXTURE, EPROP_TEXTURE_LIST, + EPROP_VERTEX, + EPROP_VERTEX_LIST +}; + +struct EPROP_ENTRY { + U64 offset; }; // editor map object struct EOBJECT { - LIST<struct EDITOR_PROP*> eprops{}; + LIST<EPROP_ENTRY> eprops{}; }; template <typename T> @@ -50,13 +90,89 @@ concept __eobject_base = __is_base_of(EOBJECT, T); // editor object property struct EDITOR_PROP { - void* pdata; + EDITOR_PROP( void* _pdata, U8 _type, STR _displayname, struct EOBJECT* _parent, U8 _readonly = 0 ) { + type = _type; + displayname = _displayname; + min = -INFINITY; + max = INFINITY; + step = 0; + readonly = _readonly; + + U64 _this = (U64)this; + U64 pdata = (U64)_pdata; + U64 parent = (U64)_parent; + U64 offset = _this - parent; + + _parent->eprops.push( { offset } ); + + offset = _this - pdata; + dataoff = offset; + } + + EDITOR_PROP( void* _pdata, U8 _type, STR _displayname, F32 _step, struct EOBJECT* _parent, U8 _readonly = 0 ) { + type = _type; + displayname = _displayname; + min = -INFINITY; + max = INFINITY; + step = _step; + readonly = _readonly; + + U64 _this = (U64)this; + U64 pdata = (U64)_pdata; + U64 parent = (U64)_parent; + U64 offset = _this - parent; + + _parent->eprops.push( { offset } ); + + offset = _this - pdata; + dataoff = offset; + } + + EDITOR_PROP( void* _pdata, U8 _type, STR _displayname, struct EOBJECT* _parent, F32 _min, F32 _max, U8 _readonly = 0 ) { + type = _type; + displayname = _displayname; + min = _min; + max = _max; + step = 0; + readonly = _readonly; + + U64 _this = (U64)this; + U64 pdata = (U64)_pdata; + U64 parent = (U64)_parent; + U64 offset = _this - parent; + + _parent->eprops.push( { offset } ); + + offset = _this - pdata; + dataoff = offset; + } + + EDITOR_PROP( void* _pdata, U8 _type, STR _displayname, F32 _step, struct EOBJECT* _parent, F32 _min, F32 _max, U8 _readonly = 0 ) { + type = _type; + displayname = _displayname; + min = _min; + max = _max; + step = _step; + readonly = _readonly; + + U64 _this = (U64)this; + U64 pdata = (U64)_pdata; + U64 parent = (U64)_parent; + U64 offset = _this - parent; + + _parent->eprops.push( { offset } ); + + offset = _this - pdata; + dataoff = offset; + } + + U64 dataoff; U8 type; STR displayname; F64 min{ -INFINITY }; F64 max{ INFINITY }; - struct EOBJECT* parent; - + F32 step; + U8 readonly; template <typename T> struct __eprop_type { static const U8 type = EPROP_INVALID; @@ -72,11 +188,27 @@ struct EDITOR_PROP { template <> struct __eprop_type<F32> { static const U8 type = EPROP_F32; }; template <> struct __eprop_type<F64> { static const U8 type = EPROP_F64; }; template <> struct __eprop_type<STR> { static const U8 type = EPROP_STRING; }; + template <> struct __eprop_type<struct CLR> { static const U8 type = EPROP_CLR; }; + template <> struct __eprop_type<struct VEC2> { static const U8 type = EPROP_VEC2; }; + template <> struct __eprop_type<struct VEC3> { static const U8 type = EPROP_VEC3; }; + template <> struct __eprop_type<struct VEC4> { static const U8 type = EPROP_VEC4; }; + template <> struct __eprop_type<struct MAP_PROPREF> { static const U8 type = EPROP_MAPPROP; }; + template <> struct __eprop_type<struct GL_TEX2D*> { static const U8 type = EPROP_TEXTURE; }; template <__eobject_base T> struct __eprop_type<T> { static const U8 type = EPROP_OBJ; }; template <typename LT> struct __eprop_type<LIST<LT>> { static const U8 type = EPROP_LIST; }; template <> struct __eprop_type<LIST<struct MAP_TEXTURE_ENTRY*>> { static const U8 type = EPROP_TEXTURE_LIST; }; + template <> struct __eprop_type<struct MAP_VERTEX> { static const U8 type = EPROP_VERTEX; }; + template <> struct __eprop_type<LIST<struct MAP_VERTEX>> { static const U8 type = EPROP_VERTEX_LIST; }; }; +inline EDITOR_PROP* eprop_from_ref( EOBJECT* obj, EPROP_ENTRY e ) { + return (EDITOR_PROP*)( (U64)obj + e.offset ); +} + +inline void* eprop_ptr( EDITOR_PROP* prop ) { + return (void*)( (U64)prop - prop->dataoff); +} + template <typename T> const U8 eprop_type() { return EDITOR_PROP::__eprop_type<T>::type; diff --git a/src/editor/toolview.cpp b/src/editor/toolview.cpp index 25c308d..6bbaa3a 100644 --- a/src/editor/toolview.cpp +++ b/src/editor/toolview.cpp @@ -22,11 +22,11 @@ GUI_EDITOR_TOOLVIEW* gui_editor_toolview_from_item_child( GUI_BASE* child ) { } I32 gui_editor_toolview_visible_h( GUI_EDITOR_TOOLVIEW* view ) { - return std::max( 1, view->h - 4 ); + return max( 1, view->h - 4 ); } I32 gui_editor_toolview_max_scroll( GUI_EDITOR_TOOLVIEW* view ) { - return std::max( 0, view->content_h - gui_editor_toolview_visible_h( view ) ); + return max( 0, view->content_h - gui_editor_toolview_visible_h( view ) ); } void gui_editor_toolview_clamp_scroll( GUI_EDITOR_TOOLVIEW* view ) { @@ -34,7 +34,7 @@ void gui_editor_toolview_clamp_scroll( GUI_EDITOR_TOOLVIEW* view ) { return; I32 max_scroll = gui_editor_toolview_max_scroll( view ); - view->scroll = std::min( std::max( 0, view->scroll ), max_scroll ); + view->scroll = min( max( 0, view->scroll ), max_scroll ); if( view->itemview ) { view->itemview->y = TOOLVIEW_TITLE_OFFSET - view->scroll; } @@ -417,17 +417,17 @@ void gui_editor_toolview_draw_scrollbar( GUI_EDITOR_TOOLVIEW* view, I32 x, I32 y I32 track_x = x + view->w - TOOLVIEW_SCROLLBAR_W - 3; I32 track_y = y + 2; - I32 track_h = std::max( 8, h - 4 ); + I32 track_h = max( 8, h - 4 ); gui_draw_frect( track_x, track_y, TOOLVIEW_SCROLLBAR_W, track_h, ui_clr.bg_alt ); gui_draw_rect( track_x, track_y, TOOLVIEW_SCROLLBAR_W, track_h, ui_clr.border ); I32 visible_h = gui_editor_toolview_visible_h( view ); - I32 thumb_h = std::max( TOOLVIEW_SCROLLBAR_MIN_H, ( track_h * visible_h ) / std::max( 1, view->content_h ) ); - thumb_h = std::min( thumb_h, track_h ); - I32 travel = std::max( 1, track_h - thumb_h ); - I32 thumb_y = track_y + ( travel * view->scroll ) / std::max( 1, max_scroll ); + I32 thumb_h = max( TOOLVIEW_SCROLLBAR_MIN_H, ( track_h * visible_h ) / max( 1, view->content_h ) ); + thumb_h = min( thumb_h, track_h ); + I32 travel = max( 1, track_h - thumb_h ); + I32 thumb_y = track_y + ( travel * view->scroll ) / max( 1, max_scroll ); - gui_draw_frect( track_x + 1, thumb_y + 1, TOOLVIEW_SCROLLBAR_W - 2, std::max( 1, thumb_h - 2 ), ui_clr.txt ); + gui_draw_frect( track_x + 1, thumb_y + 1, TOOLVIEW_SCROLLBAR_W - 2, max( 1, thumb_h - 2 ), ui_clr.txt ); } void gui_editor_toolview_draw_fn( void* ptr ) { @@ -453,7 +453,7 @@ void gui_editor_toolview_draw_fn( void* ptr ) { if( max_scroll > 0 ) clip_w -= TOOLVIEW_SCROLLBAR_W + 2; - gui_draw_push_clip( x + 2, y + 2, std::max( 1, clip_w ), std::max( 1, h - 4 ) ); + gui_draw_push_clip( x + 2, y + 2, max( 1, clip_w ), max( 1, h - 4 ) ); view->itemview->draw_fn( view->itemview ); gui_draw_pop_clip(); gui_editor_toolview_draw_scrollbar( view, x, y, h ); |
