diff options
Diffstat (limited to 'src/game/world/bsp.h')
| -rw-r--r-- | src/game/world/bsp.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/game/world/bsp.h b/src/game/world/bsp.h index 457bcb9..8892108 100644 --- a/src/game/world/bsp.h +++ b/src/game/world/bsp.h @@ -30,6 +30,8 @@ struct BSP_FACE { I32 id; LIST<MAP_VERTEX> verts{}; LIST<VERTEX3D> render_verts{}; + VEC3 mins; + VEC3 maxs; }; struct BSP_NODE { @@ -38,10 +40,19 @@ struct BSP_NODE { I32 back; }; +struct BSP_EDGE { + BSP_PLANE plane; + U32 face; + + VEC3 v1, v2; +}; + struct BSP_LEAF { U32 first; U32 count; I32 cluster; + + LIST<BSP_EDGE> edges; }; struct BSP_WINDING { @@ -106,3 +117,27 @@ inline SURF_PROPS* bsp_face_get_props( WORLD_MAP* w, BSP_FACE* s ) { map_props_get_special( w, s->propid ) : &w->props[s->propid]; } + +inline VEC3 bsp_face_get_normal( BSP_FACE* f ){ + VEC3 v0 = f->verts.data[0].pos; + VEC3 v1 = f->verts.data[1].pos; + VEC3 v2 = f->verts.data[2].pos; + return vec_normalize( vec_cross( v1 - v0, v2 - v0 ) ); +} + +inline void bsp_face_calc_extents( BSP_FACE* f ) { + VEC3 mins{ +INFINITY, +INFINITY, +INFINITY }, maxs{ -INFINITY, -INFINITY, -INFINITY }; + for( U32 i = 0; i < f->verts.size; ++i ) { + VEC3 v = f->verts.data[i].pos; + mins.x = min( mins.x, v.x ); + mins.y = min( mins.y, v.y ); + mins.z = min( mins.z, v.z ); + + maxs.x = max( maxs.x, v.x ); + maxs.y = max( maxs.y, v.y ); + maxs.z = max( maxs.z, v.z ); + } + + f->mins = mins; + f->maxs = maxs; +} |
