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Diffstat (limited to 'src/game/world/map.cpp')
-rw-r--r--src/game/world/map.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/game/world/map.cpp b/src/game/world/map.cpp
index a44f191..7b8060b 100644
--- a/src/game/world/map.cpp
+++ b/src/game/world/map.cpp
@@ -1,4 +1,4 @@
-#include <cfloat>
+#include <float.h>
#include "map.h"
#include "../../game.h"
@@ -83,7 +83,7 @@ STAT map_polygon_verts_from_section( WORLD_MAP* m, MAP_POLYGON* p, CFG_SECTION*
sprintf( vertsec, "%d", i );
CFG_SECTION* v = cfg_section( vertices, vertsec );
if( !v ) {
- dlog( "map_polygon_verts_from_section() : missing vertex %d in polygon with propid %d in map %s\n", i, p->propid, m->name );
+ dlog( "map_polygon_verts_from_section() : missing vertex %d in polygon with propid %d in map %s\n", i, p->propid.id, m->name.data );
continue;
}
@@ -92,7 +92,7 @@ STAT map_polygon_verts_from_section( WORLD_MAP* m, MAP_POLYGON* p, CFG_SECTION*
CFG_CLR* clr = cfg_clr( v, "clr" );
if( !pos ) {
- dlog( "map_polygon_verts_from_section() : missing pos for vertex %d in polygon with propid %d in map %s\n", i, p->propid, m->name );
+ dlog( "map_polygon_verts_from_section() : missing pos for vertex %d in polygon with propid %d in map %s\n", i, p->propid.id, m->name.data );
return STAT_ERR;
}
@@ -104,7 +104,7 @@ STAT map_polygon_verts_from_section( WORLD_MAP* m, MAP_POLYGON* p, CFG_SECTION*
}
if( !p->vertices.size ) {
- dlog( "map_polygon_verts_from_section() : invalid vertex count for polygon with propid %d in map %s\n", p->propid, m->name );
+ dlog( "map_polygon_verts_from_section() : invalid vertex count for polygon with propid %d in map %s\n", p->propid.id, m->name.data );
return STAT_ERR;
}
@@ -126,7 +126,7 @@ void map_polygon_calc_bounds( MAP_POLYGON* p ) {
STAT map_polygons_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* polygons, U32 polyc ) {
if( !polyc ) {
- dlog( "map_polygons_from_section() : no polygons in %s\n", m->name );
+ dlog( "map_polygons_from_section() : no polygons in %s\n", m->name.data );
return STAT_OK;
}
@@ -138,20 +138,20 @@ STAT map_polygons_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* polygon
sprintf( polysec, "%d", i );
CFG_SECTION* p = cfg_section( polygons, polysec );
if( !p ) {
- dlog( "map_polygons_from_section() : missing polygon %d in %s\n", i, m->name );
+ dlog( "map_polygons_from_section() : missing polygon %d in %s\n", i, m->name.data );
continue;
}
CFG_INT* propid = cfg_int( p, "propid" );
if( !propid ) {
- dlog( "map_polygons_from_section() : missing propid for polygon %d in map %s\n", i, m->name );
+ dlog( "map_polygons_from_section() : missing propid for polygon %d in map %s\n", i, m->name.data );
continue;
}
poly.propid = propid->value;
CFG_INT* polytype = cfg_int( p, "type" );
if( !polytype ) {
- dlog( "map_polygons_from_section() : missing polygon type for polygon %d in %s\n", i, m->name );
+ dlog( "map_polygons_from_section() : missing polygon type for polygon %d in %s\n", i, m->name.data );
continue;
}
@@ -159,13 +159,13 @@ STAT map_polygons_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* polygon
CFG_INT* vertc = cfg_int( p, "vertcount" );
if( !vertc || !vertc->value ) {
- dlog( "map_polygons_from_section() : missing vertex count for polygon %d in %s\n", i, m->name );
+ dlog( "map_polygons_from_section() : missing vertex count for polygon %d in %s\n", i, m->name.data );
continue;
}
CFG_SECTION* vertices = cfg_section( p, "vertices" );
if( !vertices ) {
- dlog( "map_polygons_from_section() : missing vertices for polygon %d in %s", i, m->name );
+ dlog( "map_polygons_from_section() : missing vertices for polygon %d in %s", i, m->name.data );
continue;
}
@@ -182,7 +182,7 @@ STAT map_polygons_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* polygon
STAT map_walls_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* walls, U32 wallc ) {
if( !wallc ) {
- dlog( "map_walls_from_section() : no walls in %s\n", m->name );
+ dlog( "map_walls_from_section() : no walls in %s\n", m->name.data );
return STAT_OK;
}
@@ -194,7 +194,7 @@ STAT map_walls_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* walls, U32
sprintf( wallsec, "%d", i );
CFG_SECTION* w = cfg_section( walls, wallsec );
if( !w ) {
- dlog( "map_walls_from_section() : missing wall %d in %s\n", i, m->name );
+ dlog( "map_walls_from_section() : missing wall %d in %s\n", i, m->name.data );
continue;
}
@@ -203,7 +203,7 @@ STAT map_walls_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* walls, U32
CFG_INT* prop = cfg_int( w, "propid" );
if( !start || !end || !prop ) {
- dlog( "map_walls_from_section() : bad wall definition in %s idx %d [%p %p %p]\n", m->name, i, start, end, prop );
+ dlog( "map_walls_from_section() : bad wall definition in %s idx %d [%p %p %p]\n", m->name.data, i, start, end, prop );
continue;
}
@@ -221,7 +221,7 @@ STAT map_walls_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* walls, U32
STAT map_props_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* props, U32 propc ) {
if( !propc ) {
- dlog( "map_props_from_section() : no props in %s\n", m->name );
+ dlog( "map_props_from_section() : no props in %s\n", m->name.data );
return STAT_ERR;
}
@@ -233,7 +233,7 @@ STAT map_props_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* props, U32
sprintf( propsec, "%d", i );
CFG_SECTION* p = cfg_section( props, propsec );
if( !p ) {
- dlog( "map_props_from_section() : missing prop %d in %s\n", i, m->name );
+ dlog( "map_props_from_section() : missing prop %d in %s\n", i, m->name.data );
continue;
}
@@ -261,7 +261,7 @@ STAT map_props_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* props, U32
STAT map_sprites_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* sprites, U32 spritec ) {
if( !spritec ) {
- dlog( "map_sprites_from_section() : no sprites in %s\n", m->name );
+ dlog( "map_sprites_from_section() : no sprites in %s\n", m->name.data );
return STAT_OK;
}
@@ -273,7 +273,7 @@ STAT map_sprites_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* sprites,
sprintf( spritesec, "%d", i );
CFG_SECTION* s = cfg_section( sprites, spritesec );
if( !s ) {
- dlog( "map_sprites_from_section() : missing sprite %d in %s\n", i, m->name );
+ dlog( "map_sprites_from_section() : missing sprite %d in %s\n", i, m->name.data );
continue;
}
@@ -283,7 +283,7 @@ STAT map_sprites_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* sprites,
CFG_VEC2* size = cfg_vec2( s, "size" );
if( !tex || !pos || !size ) {
- dlog( "map_sprites_from_section() : invalid sprite %d in %s\n", i, m->name );
+ dlog( "map_sprites_from_section() : invalid sprite %d in %s\n", i, m->name.data );
continue;
}
@@ -305,7 +305,7 @@ STAT map_sprites_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* sprites,
STAT map_entities_from_section( WORLD_MAP* m, GAME_DATA*, CFG_SECTION* entities, U32 entityc ) {
if( !entityc ) {
- dlog( "map_entities_from_section() : no entities in %s\n", m->name );
+ dlog( "map_entities_from_section() : no entities in %s\n", m->name.data );
return STAT_OK;
}
@@ -317,14 +317,14 @@ STAT map_entities_from_section( WORLD_MAP* m, GAME_DATA*, CFG_SECTION* entities,
sprintf( entitysec, "%d", i );
CFG_SECTION* s = cfg_section( entities, entitysec );
if( !s ) {
- dlog( "map_entities_from_section() : missing entity %d in %s\n", i, m->name );
+ dlog( "map_entities_from_section() : missing entity %d in %s\n", i, m->name.data );
continue;
}
CFG_INT* classid = cfg_int( s, "classid" );
CFG_VEC3* pos = cfg_vec3( s, "pos" );
if( !classid || !pos ) {
- dlog( "map_entities_from_section() : invalid entity %d in %s\n", i, m->name );
+ dlog( "map_entities_from_section() : invalid entity %d in %s\n", i, m->name.data );
continue;
}
@@ -380,24 +380,24 @@ void map_gen_skybox( WORLD_MAP* m ) {
VEC3 maxs = m->maxs + VEC3( SKYBOX_OFFSET, SKYBOX_OFFSET, SKYBOX_OFFSET );
m->skybox.walls[0] = {
+ .propid = MAPPROP_SKYBOX,
.start = { mins.x, mins.y, mins.z },
.end = { maxs.x, mins.y, maxs.z - mins.z },
- .propid = MAPPROP_SKYBOX
};
m->skybox.walls[1] = {
+ .propid = MAPPROP_SKYBOX,
.start = { maxs.x, mins.y, mins.z },
.end = { maxs.x, maxs.y, maxs.z - mins.z },
- .propid = MAPPROP_SKYBOX
};
m->skybox.walls[2] = {
+ .propid = MAPPROP_SKYBOX,
.start = { maxs.x, maxs.y, mins.z },
.end = { mins.x, maxs.y, maxs.z - mins.z },
- .propid = MAPPROP_SKYBOX
};
m->skybox.walls[3] = {
+ .propid = MAPPROP_SKYBOX,
.start = { mins.x, maxs.y, mins.z },
.end = { mins.x, mins.y, maxs.z - mins.z },
- .propid = MAPPROP_SKYBOX
};
VEC2 floor[] = {
@@ -496,7 +496,7 @@ WORLD_MAP* map_from_file( GAME_DATA* game, const char* path ) {
WORLD_MAP* m = new WORLD_MAP;
const char* name = file_path_last_of( path );
- strcpy( m->name, name );
+ m->name = name;
CFG_SECTION* s = cfg_section( root, "map" );
if( !s ) { dlog( errstr, "map", path ); delete m; return 0; }