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-rw-r--r--src/game/world/map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/world/map.cpp b/src/game/world/map.cpp
index 5f1f5d7..7b8060b 100644
--- a/src/game/world/map.cpp
+++ b/src/game/world/map.cpp
@@ -380,24 +380,24 @@ void map_gen_skybox( WORLD_MAP* m ) {
VEC3 maxs = m->maxs + VEC3( SKYBOX_OFFSET, SKYBOX_OFFSET, SKYBOX_OFFSET );
m->skybox.walls[0] = {
+ .propid = MAPPROP_SKYBOX,
.start = { mins.x, mins.y, mins.z },
.end = { maxs.x, mins.y, maxs.z - mins.z },
- .propid = MAPPROP_SKYBOX
};
m->skybox.walls[1] = {
+ .propid = MAPPROP_SKYBOX,
.start = { maxs.x, mins.y, mins.z },
.end = { maxs.x, maxs.y, maxs.z - mins.z },
- .propid = MAPPROP_SKYBOX
};
m->skybox.walls[2] = {
+ .propid = MAPPROP_SKYBOX,
.start = { maxs.x, maxs.y, mins.z },
.end = { mins.x, maxs.y, maxs.z - mins.z },
- .propid = MAPPROP_SKYBOX
};
m->skybox.walls[3] = {
+ .propid = MAPPROP_SKYBOX,
.start = { mins.x, maxs.y, mins.z },
.end = { mins.x, mins.y, maxs.z - mins.z },
- .propid = MAPPROP_SKYBOX
};
VEC2 floor[] = {