diff options
Diffstat (limited to 'src/render/gl_2d.h')
| -rw-r--r-- | src/render/gl_2d.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/render/gl_2d.h b/src/render/gl_2d.h new file mode 100644 index 0000000..9830516 --- /dev/null +++ b/src/render/gl_2d.h @@ -0,0 +1,27 @@ +#pragma once +#include "gl.h" + +extern GL_SHADER_PROGRAM* gl_2d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ); + +void gl_polygon( GL_SHADER_PROGRAM* gl2d, VERTEX* vertices, U32 vertices_count ); +void gl_textured_polygon( + GL_SHADER_PROGRAM* gl2d, + VERTEX* vertices, + U32 vertices_count, + GL_TEX2D* tex +); + +extern void gl_2d_line( GL_SHADER_PROGRAM* gl2d, VEC2 start, VEC2 end, CLR col ); +extern void gl_2d_rect( GL_SHADER_PROGRAM* gl2d, VEC2 origin, VEC2 dimensions, CLR col ); +extern void gl_2d_frect( GL_SHADER_PROGRAM* gl2d, VEC2 origin, VEC2 dimensions, CLR col ); +extern void gl_2d_circle( GL_SHADER_PROGRAM* gl2d, VEC2 origin, F32 radius, CLR col, U32 res = 48 ); +extern void gl_2d_fcircle( GL_SHADER_PROGRAM* gl2d, VEC2 origin, F32 radius, CLR col, U32 res = 48 ); +extern void gl_2d_textured_frect( + GL_SHADER_PROGRAM* gl2d, + VEC2 origin, + VEC2 dim, + GL_TEX2D* texture, + CLR col = { 1.f, 1.f, 1.f, 1.f }, + VEC2* uv = 0, + F32 rotation = 0.F +); |
