| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-20 | clean up model.h | day | |
| 2026-03-20 | move multiple objects | aura | |
| 2026-03-20 | multi select | aura | |
| 2026-03-16 | finish prop rewrite | aura | |
| 2026-03-16 | more editor work | aura | |
| 2026-03-16 | editor work | aura | |
| 2026-03-16 | giga refactor, fix ALL the leaks | aura | |
| 2026-03-13 | upgrade to c++20 bcuz why not | aura | |
| 2026-03-13 | wip on props | aura | |
| 2026-03-11 | editor object placement and context menus | kasull | |
| replace the editor menubar dropdown flow with a reusable context menu component merge sprite/entity placement into a single object tool persist entities, and add undo support for created sprites and entities | |||
| 2026-03-10 | handle drawing world in 3dview better | aura | |
| 2026-03-10 | 2d batch rendering | aura | |
| 2026-03-10 | wip on 2d batching | aura | |
| 2026-03-10 | perf profiler, simplify 2d render, string struct, many small things | aura | |
| 2026-03-05 | split UI components and make menubar data-driven | kasull | |
| replace monolithic gui.cpp with focused editor UI component files shared editor_gui_internal.h for layout constants and cross-component helpers modular menubar rendering/input | |||
| 2026-03-05 | fix non-sweep traces, refactor some bsp, fix sprite crash in view2d | aura | |
| 2026-03-04 | uhhh mvoe stuff around | aura | |
| 2026-03-03 | fix use after freeui-rework | kasull | |
| 2026-03-03 | ui header/menu and add undo/redo for creation actions | kasull | |
| full-width toolbar/menubar layer move save into file menu and add edit menu actions for undo/redo menubar dropdown interaction modal update header/view-type labels and menu layout behavior creation-history tracking for walls and polygons undo (ctrl+z) and redo (ctrl+r) in 2d editor improve list/button visual states | |||
| 2026-03-01 | editor ui rework | kasull | |
| add responsive editor relayout for window resize rework header with back/save, view mode buttons, and 2d view type selector add clipped, scrollable assets and contextual tool panels simplify tool button wiring and repeated layout logic simplify 2d top-down editor internals and shared grid update hooks | |||
| 2026-02-27 | Merge branch 'tool-updates' | aura | |
| 2026-02-27 | more movement | aura | |
| 2026-02-26 | color-code previews: polygon tool pink, wall-polygon preview cyan | kasull | |
| 2026-02-26 | add wall shape dropdown and drag-based polygon creation with height controls | kasull | |
| fix wall Z bounds calculation and key index masking in input handling preserve 2D view/cursor stability when map bounds update | |||
| 2026-02-25 | movement stuff + fix map zoom when dragging | aura | |
| 2026-02-25 | finish wall collisions (clipvelocity), some utils | aura | |
| 2026-02-25 | wip on toolview | aura | |
| 2026-02-24 | zoom toward mouse cursor on wheel scroll | kasull | |
| 2025-11-27 | move bsp buttonwindows-compat | navewindre | |
| 2025-11-27 | bunch o stuff | navewindre | |
| 2025-09-10 | 3d view mouse control | Kasullian | |
| 2025-09-03 | a | navewindre | |
