From 8329d42d3e592f4cd42cdfa586e2325ddc76c898 Mon Sep 17 00:00:00 2001 From: aura Date: Tue, 10 Mar 2026 01:35:50 +0100 Subject: perf profiler, simplify 2d render, string struct, many small things --- assets/shaders/2d.fsh | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'assets/shaders/2d.fsh') diff --git a/assets/shaders/2d.fsh b/assets/shaders/2d.fsh index 15465af..ba1fa59 100644 --- a/assets/shaders/2d.fsh +++ b/assets/shaders/2d.fsh @@ -1,7 +1,19 @@ #version 150 +uniform sampler2D g_samplers[255]; + +const uint SAMPLER_ID_NONE = 255u; + +in vec2 g_texcoord; in vec4 g_color; +flat in uint g_sampler; void main() { - gl_FragColor = g_color; + vec4 color = g_color; + if( g_sampler != SAMPLER_ID_NONE ) { + vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord ); + color *= tex_color; + if (color.a < 0.01) discard; + } + gl_FragColor = color; } -- cgit v1.2.3