From ba6d14a7737ef7cd02b61586e39ca2162df3018d Mon Sep 17 00:00:00 2001 From: Kasullian Date: Mon, 8 Sep 2025 23:20:06 -0400 Subject: glew, map parsing for windows --- assets/shaders/2d_texcoord.fsh | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'assets/shaders/2d_texcoord.fsh') diff --git a/assets/shaders/2d_texcoord.fsh b/assets/shaders/2d_texcoord.fsh index 276f305..fabbb2f 100644 --- a/assets/shaders/2d_texcoord.fsh +++ b/assets/shaders/2d_texcoord.fsh @@ -11,8 +11,9 @@ flat in uint g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - color = texture2D( g_samplers[g_sampler], g_texcoord ); - color *= g_color; + vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord ); + color.a = g_color.a * tex_color.a; + if (color.a < 0.01) discard; } gl_FragColor = color; -} +} \ No newline at end of file -- cgit v1.2.3 From 8be4ca70798fafd57dba947edfb18d0de594013d Mon Sep 17 00:00:00 2001 From: Kasullian Date: Tue, 9 Sep 2025 01:19:12 -0400 Subject: fix font rendering --- assets/shaders/2d_texcoord.fsh | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'assets/shaders/2d_texcoord.fsh') diff --git a/assets/shaders/2d_texcoord.fsh b/assets/shaders/2d_texcoord.fsh index fabbb2f..cf94a68 100644 --- a/assets/shaders/2d_texcoord.fsh +++ b/assets/shaders/2d_texcoord.fsh @@ -2,16 +2,17 @@ uniform sampler2D g_samplers[255]; -const uint SAMPLER_ID_NONE = 255u; +const int SAMPLER_ID_NONE = 255; in vec2 g_texcoord; in vec4 g_color; -flat in uint g_sampler; +flat in int g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord ); + // Always use sampler 0 to avoid dynamic indexing issues + vec4 tex_color = texture2D( g_samplers[0], g_texcoord ); color.a = g_color.a * tex_color.a; if (color.a < 0.01) discard; } -- cgit v1.2.3 From 235926dadb686589f0b5480162c3ab929159e570 Mon Sep 17 00:00:00 2001 From: navewindre Date: Wed, 10 Sep 2025 12:25:00 +0200 Subject: unfuck --- assets/shaders/2d_texcoord.fsh | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'assets/shaders/2d_texcoord.fsh') diff --git a/assets/shaders/2d_texcoord.fsh b/assets/shaders/2d_texcoord.fsh index cf94a68..cbb9be0 100644 --- a/assets/shaders/2d_texcoord.fsh +++ b/assets/shaders/2d_texcoord.fsh @@ -11,10 +11,9 @@ flat in int g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - // Always use sampler 0 to avoid dynamic indexing issues - vec4 tex_color = texture2D( g_samplers[0], g_texcoord ); + vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord ); color.a = g_color.a * tex_color.a; if (color.a < 0.01) discard; } gl_FragColor = color; -} \ No newline at end of file +} -- cgit v1.2.3 From 5c8bbc3bc618068af1f7d6f2829c4346570c2ab9 Mon Sep 17 00:00:00 2001 From: Kasullian Date: Thu, 2 Oct 2025 01:21:37 -0400 Subject: fix shader tm --- assets/shaders/2d_texcoord.fsh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'assets/shaders/2d_texcoord.fsh') diff --git a/assets/shaders/2d_texcoord.fsh b/assets/shaders/2d_texcoord.fsh index cbb9be0..38dc69c 100644 --- a/assets/shaders/2d_texcoord.fsh +++ b/assets/shaders/2d_texcoord.fsh @@ -12,7 +12,7 @@ void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord ); - color.a = g_color.a * tex_color.a; + color *= tex_color; if (color.a < 0.01) discard; } gl_FragColor = color; -- cgit v1.2.3