From 8329d42d3e592f4cd42cdfa586e2325ddc76c898 Mon Sep 17 00:00:00 2001 From: aura Date: Tue, 10 Mar 2026 01:35:50 +0100 Subject: perf profiler, simplify 2d render, string struct, many small things --- assets/shaders/2d_texcoord.vsh | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 assets/shaders/2d_texcoord.vsh (limited to 'assets/shaders/2d_texcoord.vsh') diff --git a/assets/shaders/2d_texcoord.vsh b/assets/shaders/2d_texcoord.vsh deleted file mode 100644 index 80c7597..0000000 --- a/assets/shaders/2d_texcoord.vsh +++ /dev/null @@ -1,28 +0,0 @@ -#version 150 - -uniform sampler2D g_samplers[255]; - -in vec2 in_pos; -in vec4 in_clr; -in vec2 in_texcoord; -in float in_sampler; - -out vec2 g_texcoord; -out vec4 g_color; -flat out int g_sampler; - -uniform vec4 g_screenratio; - -void main() { - vec2 halfscreen = vec2( 1.0 / g_screenratio[0], 1.0 / g_screenratio[1] ); - - vec4 pos = vec4( in_pos.x, in_pos.y, 1, 1 ); - pos[0] -= halfscreen[0]; - pos[1] -= halfscreen[1]; - pos[1] *= -1.0; - - g_texcoord = in_texcoord; - g_color = in_clr; - g_sampler = int(in_sampler * 255.0 + 0.5); - gl_Position = ( pos ) * g_screenratio; -} -- cgit v1.2.3