From 8be4ca70798fafd57dba947edfb18d0de594013d Mon Sep 17 00:00:00 2001 From: Kasullian Date: Tue, 9 Sep 2025 01:19:12 -0400 Subject: fix font rendering --- assets/shaders/3d.fsh | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'assets/shaders/3d.fsh') diff --git a/assets/shaders/3d.fsh b/assets/shaders/3d.fsh index ee1208c..7660204 100644 --- a/assets/shaders/3d.fsh +++ b/assets/shaders/3d.fsh @@ -11,8 +11,9 @@ flat in uint g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - color = texture2D( g_samplers[int(g_sampler)], g_texcoord ); + // Always use sampler 0 for fonts + color = texture2D( g_samplers[0], g_texcoord ); color *= g_color; } gl_FragColor = color; -} +} \ No newline at end of file -- cgit v1.2.3 From 235926dadb686589f0b5480162c3ab929159e570 Mon Sep 17 00:00:00 2001 From: navewindre Date: Wed, 10 Sep 2025 12:25:00 +0200 Subject: unfuck --- assets/shaders/3d.fsh | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'assets/shaders/3d.fsh') diff --git a/assets/shaders/3d.fsh b/assets/shaders/3d.fsh index 7660204..276f305 100644 --- a/assets/shaders/3d.fsh +++ b/assets/shaders/3d.fsh @@ -11,9 +11,8 @@ flat in uint g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - // Always use sampler 0 for fonts - color = texture2D( g_samplers[0], g_texcoord ); + color = texture2D( g_samplers[g_sampler], g_texcoord ); color *= g_color; } gl_FragColor = color; -} \ No newline at end of file +} -- cgit v1.2.3