From e827fd28abfacee5784b5a86548ebd668c84a070 Mon Sep 17 00:00:00 2001 From: xo Date: Mon, 13 Apr 2026 01:46:46 +0200 Subject: fix drawing on intel gpus --- assets/shaders/2d.fsh | 4 +++- assets/shaders/3d.fsh | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) (limited to 'assets') diff --git a/assets/shaders/2d.fsh b/assets/shaders/2d.fsh index ba1fa59..5702970 100644 --- a/assets/shaders/2d.fsh +++ b/assets/shaders/2d.fsh @@ -8,10 +8,12 @@ in vec2 g_texcoord; in vec4 g_color; flat in uint g_sampler; +extern batch_sample(); + void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord ); + vec4 tex_color = batch_sample( g_texcoord ); color *= tex_color; if (color.a < 0.01) discard; } diff --git a/assets/shaders/3d.fsh b/assets/shaders/3d.fsh index 276f305..a4c842c 100644 --- a/assets/shaders/3d.fsh +++ b/assets/shaders/3d.fsh @@ -8,10 +8,12 @@ in vec2 g_texcoord; in vec4 g_color; flat in uint g_sampler; +extern batch_sample(); + void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - color = texture2D( g_samplers[g_sampler], g_texcoord ); + color = batch_sample( g_texcoord ); color *= g_color; } gl_FragColor = color; -- cgit v1.2.3