From cabe4471c309b2bba3be78b8346c9007485b1d57 Mon Sep 17 00:00:00 2001 From: aura Date: Wed, 25 Feb 2026 10:55:13 +0100 Subject: concept2 --- docs/concept1-old.txt | 46 ++++++++++++++++++++++++++++++++++++++++++++++ docs/concept1.txt | 46 ---------------------------------------------- docs/concept2.txt | 49 +++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 95 insertions(+), 46 deletions(-) create mode 100644 docs/concept1-old.txt delete mode 100644 docs/concept1.txt create mode 100644 docs/concept2.txt (limited to 'docs') diff --git a/docs/concept1-old.txt b/docs/concept1-old.txt new file mode 100644 index 0000000..6d25be0 --- /dev/null +++ b/docs/concept1-old.txt @@ -0,0 +1,46 @@ +kyo experiment draft + +the setting/universe: +year is 2534 (pick a better year), humanity has figured out FTL travel, alcubierre drive technology using exotic-matter for mass/energy, hydrogen fuel is used to power more traditional technologies (regular flight, but also weapons). +a bit about alcubierre drives, vessels do not actually move or accelerate, rather, they create a bubble around the vessel and moves by distorting spacetime around itself. +during FTL, the vessel will be causally disconnected from the outside, not even light can enter or exit this bubble, so there can be 0 contact with vessels in FTL. +current common speed for military logistics purpose from earth is about 20c. +no separate solution found for FTL information, so information has to be sent physically on-board of data-runners, that have the fastest alcubierre drives. + +earth is trying to colonize alpha centauri, but ran into another advanced civilization that is trying the same thing, war over resources happening in alpha centauri. +humanity has already spread and is currently inhabiting every planet in the solar system, and there are colonies set up in alpha centauri, although largely industrial and military in nature. +travelling to alpha centauri takes about 3 months, a lot of lore and inspiration can be taken from 1500-1700, trade outposts, wars etc. +there are about 500-1000 departures per day to alpha centauri, this means that at any given time, there are about 40,000 to 80,000 vessels in FTL between sol and alpha centauri. + +there is a strange phenomena, about 1 in 50,000 FTL jumps never show up on the other side, they seem to have just vanished, nobody really knows what is going on, it is still a scientific mystery. + +what is actually happening is that the vessel falls through spacetime fabric, and ends up somewhere far far away, sort of like the 0,0,0 coordinate but in space time, which happens to be about 80 billion lightyears away from sol! +this is far beyond the observable universe (48 billion light years and growing). +in this region of the universe, a singular machine race has taken over, a fast expanding megastructure that absorbs all matter it can find, to further grow itself. +it engineers and expands itself, it is called "the architect" and already covers several thousand lightyears. +the architect is aware of and understands that FTL travel can fail and jump to the void point which happens to be in an area it controls. +this means that lifeforms from all over the universe keep on jumping to the void point by accident. +this is why the architect became so advanced, it is capturing and reverse engineering all technology that ends up there. +the architect has built a giant sphere around the void point for this, and has been capturing technology for millions of years. +it has designed tests/trials and filters for anyone that shows up at the void point. +the architect is brutalist and has no emotions, it does not think or feel, it just needlessly expands ad infinitum. + +the story: +you are a gig worker for ubereats and you just got an offer to deliver tofu to alpha centauri in a toyota 86 with an alcubierre drive strapped to it. + +the real story: +you are a freelance data-runner using the riskiest and most advanced alcubierre drive, you are using an experimental vessel (inspired by the SR-71) that can do up to 70c. +you jump to alpha centauri but immediately realize something is wrong, your jump happened immediately, as soon as the alcubierre drive spooled up and created its bubble, a flash happened and you are now at the void. +all you have is a knife (nod to bhop/kz) and a malfunctioning ship, you are in the void, your ship does not seem to be able to spool up it's drives, and you need to make sense of what just happened. +- introduction to movement mechanics +you find a military cargo ship and loot it for weapons, also a pack of cigarettes, cool people smoke cigarettes, your character is cool and will have a special button to light up a cigarette at any time. +throughout the game you will find remnants of others that have perished during the trial, this is where you can loot and find upgrades/unlocks. +- introduction to combat against bots/drones +from here on out, the prologue/tutorial is complete. +at any given time now, there are 2 paths to the game. +the normal path, which is following the trials, which results in you coming face to face with the architect and being "disposed" by the architect. +the anti path, every normal path level will have ways to break out and switch to the anti path, think of this as taking the red pill, you break out of the trials. +the anti path will also be fully linear but your levels will instead be about being "outside" the trials, behind the facades, breaking through layers of the megastructure to reach the architect's core and destroy it. +any unlocks appear linear, when you finish the game, you will have unlocked everything, and you get a time trials mode in the main menu to replay levels. +online leaderboards with demos, will need some moderation, TAS/cheats could be detected serverside just based on inputs from the demo file to invalidate runs (and ban steamids from leaderboards). +setting for ghosts in time trials (personal best/developer/world record). \ No newline at end of file diff --git a/docs/concept1.txt b/docs/concept1.txt deleted file mode 100644 index 6d25be0..0000000 --- a/docs/concept1.txt +++ /dev/null @@ -1,46 +0,0 @@ -kyo experiment draft - -the setting/universe: -year is 2534 (pick a better year), humanity has figured out FTL travel, alcubierre drive technology using exotic-matter for mass/energy, hydrogen fuel is used to power more traditional technologies (regular flight, but also weapons). -a bit about alcubierre drives, vessels do not actually move or accelerate, rather, they create a bubble around the vessel and moves by distorting spacetime around itself. -during FTL, the vessel will be causally disconnected from the outside, not even light can enter or exit this bubble, so there can be 0 contact with vessels in FTL. -current common speed for military logistics purpose from earth is about 20c. -no separate solution found for FTL information, so information has to be sent physically on-board of data-runners, that have the fastest alcubierre drives. - -earth is trying to colonize alpha centauri, but ran into another advanced civilization that is trying the same thing, war over resources happening in alpha centauri. -humanity has already spread and is currently inhabiting every planet in the solar system, and there are colonies set up in alpha centauri, although largely industrial and military in nature. -travelling to alpha centauri takes about 3 months, a lot of lore and inspiration can be taken from 1500-1700, trade outposts, wars etc. -there are about 500-1000 departures per day to alpha centauri, this means that at any given time, there are about 40,000 to 80,000 vessels in FTL between sol and alpha centauri. - -there is a strange phenomena, about 1 in 50,000 FTL jumps never show up on the other side, they seem to have just vanished, nobody really knows what is going on, it is still a scientific mystery. - -what is actually happening is that the vessel falls through spacetime fabric, and ends up somewhere far far away, sort of like the 0,0,0 coordinate but in space time, which happens to be about 80 billion lightyears away from sol! -this is far beyond the observable universe (48 billion light years and growing). -in this region of the universe, a singular machine race has taken over, a fast expanding megastructure that absorbs all matter it can find, to further grow itself. -it engineers and expands itself, it is called "the architect" and already covers several thousand lightyears. -the architect is aware of and understands that FTL travel can fail and jump to the void point which happens to be in an area it controls. -this means that lifeforms from all over the universe keep on jumping to the void point by accident. -this is why the architect became so advanced, it is capturing and reverse engineering all technology that ends up there. -the architect has built a giant sphere around the void point for this, and has been capturing technology for millions of years. -it has designed tests/trials and filters for anyone that shows up at the void point. -the architect is brutalist and has no emotions, it does not think or feel, it just needlessly expands ad infinitum. - -the story: -you are a gig worker for ubereats and you just got an offer to deliver tofu to alpha centauri in a toyota 86 with an alcubierre drive strapped to it. - -the real story: -you are a freelance data-runner using the riskiest and most advanced alcubierre drive, you are using an experimental vessel (inspired by the SR-71) that can do up to 70c. -you jump to alpha centauri but immediately realize something is wrong, your jump happened immediately, as soon as the alcubierre drive spooled up and created its bubble, a flash happened and you are now at the void. -all you have is a knife (nod to bhop/kz) and a malfunctioning ship, you are in the void, your ship does not seem to be able to spool up it's drives, and you need to make sense of what just happened. -- introduction to movement mechanics -you find a military cargo ship and loot it for weapons, also a pack of cigarettes, cool people smoke cigarettes, your character is cool and will have a special button to light up a cigarette at any time. -throughout the game you will find remnants of others that have perished during the trial, this is where you can loot and find upgrades/unlocks. -- introduction to combat against bots/drones -from here on out, the prologue/tutorial is complete. -at any given time now, there are 2 paths to the game. -the normal path, which is following the trials, which results in you coming face to face with the architect and being "disposed" by the architect. -the anti path, every normal path level will have ways to break out and switch to the anti path, think of this as taking the red pill, you break out of the trials. -the anti path will also be fully linear but your levels will instead be about being "outside" the trials, behind the facades, breaking through layers of the megastructure to reach the architect's core and destroy it. -any unlocks appear linear, when you finish the game, you will have unlocked everything, and you get a time trials mode in the main menu to replay levels. -online leaderboards with demos, will need some moderation, TAS/cheats could be detected serverside just based on inputs from the demo file to invalidate runs (and ban steamids from leaderboards). -setting for ghosts in time trials (personal best/developer/world record). \ No newline at end of file diff --git a/docs/concept2.txt b/docs/concept2.txt new file mode 100644 index 0000000..0f71f2d --- /dev/null +++ b/docs/concept2.txt @@ -0,0 +1,49 @@ +setting: +near future, world taken over by palantir/skynet type entities +world ran by 3 of them (depending on geography, asia/europe/america) +regions r game chapters + +gritty aesthetic, worst parts of each region +na: skid row -> skid row type place, suburbs being overwhelmed with datacenters +asia: gritty HK commieblocks / abandoned japanese villages being demolished +eu: east eu/ukraine -> villages/fields/forests getting fucked, MC origin + +story: +ure a depressed nu-internet user, part of a bigger global network trying to resist online censorship by building their own network +story starts by finding out ur friend is being tracked/chased by palantir (name pending) in na region from another mutual +this starts the prologue section where u travel to save him cuz he cant communicate while being tracked, only to find him dead +that region is filled by uber cracked out lv100 enemies u cant touch for the most part, meant to be fought later in the game - strongest area +ure limited to specific encounters that serve as the game's tutorial + +the death or ur friend begins ur revenge arc +u link up with ur mutual from asia and travel there and start that region +u try to figure out what happened and how and why they got him +a short time after, a dead man switch activates that leads u on a trail eventually leading to fighting the asian corp +asian corp fight reveals theyre all actually pretty much 1 corp keeping people fighting between each other and under control 1984 style +eventually u kill/capture the ceo, get into the databases and find plans to fuck ur home region to the ground in order to build more datacenters + +chapter 2 u travel to europe to fight there to save ur home +u win however everything is still in ruin, leaves u unsatisfied, beyond that u know future plans +ur battle completely drains resources in europe, u kill the euro corp ceo +through his records u find out that ure still being tracked by the american corp, all ur conversations and even ur location at that point +this pissess u off and u decide to bring them down, spending a little more time in eu region trying to lose ur tail + +chapter 3 u go to NA, fight the toughest enemies +battles here have to be genuinely hard to the point avoiding them is sometimes the smarter choice +many smaller boss fights until u get to the final dude which literally doesn put a fight at all and u just put a bullet in his head and its done + +characters: +2 choices for the sake of coop, male n female +female 21-25, male 33-35, perhaps never disclose directly +female gets higher agility/lower chance to be hit at the cost of being severely slowed down by heavier guns +male gets a bit less speed but can use heavy guns without losing any of it (so overall still faster with heavy guns) +ties into their character, female is weak physically, male tries to bruteforce every problem +can switch characters between missions freely in singleplayer, both take part in the story + +female archetype: distant but emotional, finds herself struggling with motivation sometimes, grew up after the world went to shit +male archetype: zyzz follower hardstyle enjoyer extrovert gigachad, sometimes forgets he doesnt work alone, remembers a bit of the world before it went to shit + +antagonists: +asia ceo motivated by divine principles, thinks the world should be ruled by ai bcuz ai is sand and sand is a gift from god therefore divine (literal psychosis) +euro ceo is motivated by power (typical russian tzar shit) +america ceo is motivated by greed (typical america shit) -- cgit v1.2.3