From f8b92ce3aa08b1445c9f956d8166830946562d12 Mon Sep 17 00:00:00 2001 From: navewindre Date: Wed, 3 Sep 2025 20:10:09 +0200 Subject: a --- docs/concept1.txt | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 docs/concept1.txt (limited to 'docs') diff --git a/docs/concept1.txt b/docs/concept1.txt new file mode 100644 index 0000000..6d25be0 --- /dev/null +++ b/docs/concept1.txt @@ -0,0 +1,46 @@ +kyo experiment draft + +the setting/universe: +year is 2534 (pick a better year), humanity has figured out FTL travel, alcubierre drive technology using exotic-matter for mass/energy, hydrogen fuel is used to power more traditional technologies (regular flight, but also weapons). +a bit about alcubierre drives, vessels do not actually move or accelerate, rather, they create a bubble around the vessel and moves by distorting spacetime around itself. +during FTL, the vessel will be causally disconnected from the outside, not even light can enter or exit this bubble, so there can be 0 contact with vessels in FTL. +current common speed for military logistics purpose from earth is about 20c. +no separate solution found for FTL information, so information has to be sent physically on-board of data-runners, that have the fastest alcubierre drives. + +earth is trying to colonize alpha centauri, but ran into another advanced civilization that is trying the same thing, war over resources happening in alpha centauri. +humanity has already spread and is currently inhabiting every planet in the solar system, and there are colonies set up in alpha centauri, although largely industrial and military in nature. +travelling to alpha centauri takes about 3 months, a lot of lore and inspiration can be taken from 1500-1700, trade outposts, wars etc. +there are about 500-1000 departures per day to alpha centauri, this means that at any given time, there are about 40,000 to 80,000 vessels in FTL between sol and alpha centauri. + +there is a strange phenomena, about 1 in 50,000 FTL jumps never show up on the other side, they seem to have just vanished, nobody really knows what is going on, it is still a scientific mystery. + +what is actually happening is that the vessel falls through spacetime fabric, and ends up somewhere far far away, sort of like the 0,0,0 coordinate but in space time, which happens to be about 80 billion lightyears away from sol! +this is far beyond the observable universe (48 billion light years and growing). +in this region of the universe, a singular machine race has taken over, a fast expanding megastructure that absorbs all matter it can find, to further grow itself. +it engineers and expands itself, it is called "the architect" and already covers several thousand lightyears. +the architect is aware of and understands that FTL travel can fail and jump to the void point which happens to be in an area it controls. +this means that lifeforms from all over the universe keep on jumping to the void point by accident. +this is why the architect became so advanced, it is capturing and reverse engineering all technology that ends up there. +the architect has built a giant sphere around the void point for this, and has been capturing technology for millions of years. +it has designed tests/trials and filters for anyone that shows up at the void point. +the architect is brutalist and has no emotions, it does not think or feel, it just needlessly expands ad infinitum. + +the story: +you are a gig worker for ubereats and you just got an offer to deliver tofu to alpha centauri in a toyota 86 with an alcubierre drive strapped to it. + +the real story: +you are a freelance data-runner using the riskiest and most advanced alcubierre drive, you are using an experimental vessel (inspired by the SR-71) that can do up to 70c. +you jump to alpha centauri but immediately realize something is wrong, your jump happened immediately, as soon as the alcubierre drive spooled up and created its bubble, a flash happened and you are now at the void. +all you have is a knife (nod to bhop/kz) and a malfunctioning ship, you are in the void, your ship does not seem to be able to spool up it's drives, and you need to make sense of what just happened. +- introduction to movement mechanics +you find a military cargo ship and loot it for weapons, also a pack of cigarettes, cool people smoke cigarettes, your character is cool and will have a special button to light up a cigarette at any time. +throughout the game you will find remnants of others that have perished during the trial, this is where you can loot and find upgrades/unlocks. +- introduction to combat against bots/drones +from here on out, the prologue/tutorial is complete. +at any given time now, there are 2 paths to the game. +the normal path, which is following the trials, which results in you coming face to face with the architect and being "disposed" by the architect. +the anti path, every normal path level will have ways to break out and switch to the anti path, think of this as taking the red pill, you break out of the trials. +the anti path will also be fully linear but your levels will instead be about being "outside" the trials, behind the facades, breaking through layers of the megastructure to reach the architect's core and destroy it. +any unlocks appear linear, when you finish the game, you will have unlocked everything, and you get a time trials mode in the main menu to replay levels. +online leaderboards with demos, will need some moderation, TAS/cheats could be detected serverside just based on inputs from the demo file to invalidate runs (and ban steamids from leaderboards). +setting for ghosts in time trials (personal best/developer/world record). \ No newline at end of file -- cgit v1.2.3