From 7c8b5072d8441aa6a7da9bd7560c47ba8c41270b Mon Sep 17 00:00:00 2001 From: kasull Date: Thu, 5 Mar 2026 11:38:03 -0500 Subject: split UI components and make menubar data-driven replace monolithic gui.cpp with focused editor UI component files shared editor_gui_internal.h for layout constants and cross-component helpers modular menubar rendering/input --- src/editor/gui.cpp | 1280 ---------------------------------------------------- 1 file changed, 1280 deletions(-) delete mode 100644 src/editor/gui.cpp (limited to 'src/editor/gui.cpp') diff --git a/src/editor/gui.cpp b/src/editor/gui.cpp deleted file mode 100644 index 088421d..0000000 --- a/src/editor/gui.cpp +++ /dev/null @@ -1,1280 +0,0 @@ -#include "editor.h" -#include "../game/world/bsp.h" -#include "../game/assets.h" -#include "../game.h" -#include "../render/gl_2d.h" - -const I32 EDITOR_LAYOUT_MARGIN = 10; -const I32 EDITOR_LAYOUT_TITLE_OFFSET = 15; -const I32 EDITOR_LAYOUT_MENU_Y = 1; -const I32 EDITOR_LAYOUT_MENU_H = 22; -const I32 EDITOR_LAYOUT_NAV_Y = EDITOR_LAYOUT_MENU_Y + EDITOR_LAYOUT_MENU_H + 4; -const I32 EDITOR_LAYOUT_CONTENT_Y = EDITOR_LAYOUT_NAV_Y + 28; -const I32 EDITOR_LAYOUT_COLUMN_GAP = 10; -const I32 EDITOR_LAYOUT_VIEW_TOOL_GAP = 17; -const I32 EDITOR_LAYOUT_TOOL_BTN_TOP_GAP = 3; -const I32 EDITOR_LAYOUT_TOOL_PANEL_GAP = 5; -const I32 EDITOR_LAYOUT_LEFT_BOX_GAP = 10; -const I32 EDITOR_LAYOUT_STATUS_H = 22; -const I32 EDITOR_LAYOUT_STATUS_GAP = 6; -const I32 EDITOR_LAYOUT_TOOL_PANEL_W = 300; -const I32 EDITOR_LAYOUT_TOOL_PANEL_H = 150; -const I32 EDITOR_LAYOUT_PROPS_DEFAULT_W = 300; -const I32 EDITOR_LAYOUT_PROPS_DEFAULT_H = 300; -const I32 EDITOR_LAYOUT_VIEW_DEFAULT_H = 370; -const I32 EDITOR_LAYOUT_PROPS_MIN_W = 200; -const I32 EDITOR_LAYOUT_PROPS_MIN_H = 120; -const I32 EDITOR_LAYOUT_ASSETS_MIN_H = 120; -const I32 EDITOR_LAYOUT_VIEW_MIN_H = 140; -const I32 EDITOR_LAYOUT_RIGHT_MIN_W = 260; - -static void editor_layout_map_view( GAME_EDITOR* e ); -static U8 editor_menu_hover_mask_active = 0; -static I32 editor_menu_hover_real_x = 0; -static I32 editor_menu_hover_real_y = 0; - -static void editor_toolbar_set_open( GUI_EDITOR_TOOLBAR* bar, U8 file_open, U8 edit_open ); - -static void editor_toolbar_close_menu() { - GUI_EDITOR_TOOLBAR* bar = (GUI_EDITOR_TOOLBAR*)editor->gui.header_toolbar; - editor_toolbar_set_open( bar, 0, 0 ); -} - -static void editor_apply_view_mode( GAME_EDITOR* e ) { - if( !e || !e->gui.v2d || !e->gui.v3d ) - return; - - U8 mode = e->gui.view_mode; - if( mode == EDITOR_VIEWMODE_2D ) { - e->gui.v2d->enabled = 1; - e->gui.v3d->enabled = 0; - return; - } - - e->gui.v2d->enabled = 0; - e->gui.v3d->enabled = 1; -} - -static void editor_header_back_cb( void* ) { - editor_toolbar_close_menu(); - editor_close( editor ); -} - -static void editor_set_view_mode( I32 mode ) { - editor_toolbar_close_menu(); - editor->gui.view_mode = mode; - editor_apply_view_mode( editor ); - editor_layout_map_view( editor ); -} - -static void editor_header_mode_2d_cb( void* ) { - editor_set_view_mode( EDITOR_VIEWMODE_2D ); -} - -static void editor_header_mode_3d_cb( void* ) { - editor_set_view_mode( EDITOR_VIEWMODE_3D ); -} - -static void editor_header_mode_sim_cb( void* ) { - editor_set_view_mode( EDITOR_VIEWMODE_SIM ); -} - -static void editor_header_viewtype_segment_widths( I32 w, I32* w0, I32* w1, I32* w2 ) { - I32 base = max( 1, w / 3 ); - I32 rem = max( 0, w - base * 3 ); - *w0 = base + ( rem > 0 ? 1 : 0 ); - *w1 = base + ( rem > 1 ? 1 : 0 ); - *w2 = max( 1, w - *w0 - *w1 ); -} - -static I32 editor_header_viewtype_segment_index( GUI_EDITOR_VIEWTYPE_SEGMENT* seg, I32 mx, I32 my ) { - I32 x = gui_relx( seg ); - I32 y = gui_rely( seg ); - if( mx < x || mx >= x + seg->w || my < y || my >= y + seg->h ) - return -1; - - I32 w0 = 0, w1 = 0, w2 = 0; - editor_header_viewtype_segment_widths( seg->w, &w0, &w1, &w2 ); - I32 rel = mx - x; - if( rel < w0 ) return 0; - if( rel < w0 + w1 ) return 1; - return 2; -} - -static void gui_editor_viewtype_segment_draw_fn( void* ptr ) { - GUI_EDITOR_VIEWTYPE_SEGMENT* seg = (GUI_EDITOR_VIEWTYPE_SEGMENT*)ptr; - I32 x = gui_relx( seg ); - I32 y = gui_rely( seg ); - I32 mx, my; - gui_cursor_pos( &mx, &my ); - I32 hover_seg = editor_header_viewtype_segment_index( seg, mx, my ); - I32 active_seg = editor->gui.view2d_type; - U8 down = gui_mbutton_down( GUI_MBTNLEFT ); - - CLR border = gui_is_fg_window( seg ) ? ui_clr.border : ui_clr.border_inactive; - I32 inner_x = x + 1; - I32 inner_y = y + 1; - I32 inner_w = max( 1, seg->w - 2 ); - I32 inner_h = max( 1, seg->h - 2 ); - gui_draw_frect( inner_x, inner_y, inner_w, inner_h, ui_clr.bg_sec ); - - I32 w0 = 0, w1 = 0, w2 = 0; - editor_header_viewtype_segment_widths( inner_w, &w0, &w1, &w2 ); - I32 segx[3] = { inner_x, inner_x + w0, inner_x + w0 + w1 }; - I32 segw[3] = { w0, w1, w2 }; - const char* txts[3] = { "x/y", "x/z", "y/z" }; - - for( I32 i = 0; i < 3; ++i ) { - U8 selected = i == active_seg; - U8 hover = hover_seg == i; - - CLR fill = ui_clr.bg_sec; - if( selected ) - fill = CLR::blend( ui_clr.bg_alt, ui_clr.border, 0.15f ); - else if( hover ) - fill = CLR::blend( ui_clr.bg_alt, ui_clr.bg_sec, 0.5f ); - - if( selected && down && hover ) - fill = CLR::blend( fill, ui_clr.bg_sec, 0.35f ); - - gui_draw_frect( segx[i], inner_y, max( 1, segw[i] ), inner_h, fill ); - - CLR txt = selected ? ui_clr.txt : CLR::blend( ui_clr.txt, ui_clr.bg_sec, 0.45f ); - gui_draw_str( segx[i] + segw[i] / 2, y + ( seg->h / 2 ) - 7, ALIGN_C, FNT_JPN12, txt, txts[i] ); - } - - I32 split1_x = inner_x + w0; - I32 split2_x = inner_x + w0 + w1; - gui_draw_line( split1_x, inner_y, split1_x, inner_y + inner_h - 1, border ); - gui_draw_line( split2_x, inner_y, split2_x, inner_y + inner_h - 1, border ); - gui_draw_rect( x, y, seg->w, seg->h, border ); -} - -static void gui_editor_viewtype_segment_input_fn( void* ptr ) { - GUI_EDITOR_VIEWTYPE_SEGMENT* seg = (GUI_EDITOR_VIEWTYPE_SEGMENT*)ptr; - I32 mx, my; - gui_cursor_pos( &mx, &my ); - U8 m1 = gui_mbutton_down( GUI_MBTNLEFT ); - I32 cur_seg = editor_header_viewtype_segment_index( seg, mx, my ); - - if( m1 ) { - if( !seg->held ) { - seg->held = 1; - seg->held_seg = cur_seg; - } - return; - } - - if( seg->held && seg->held_seg >= 0 && seg->held_seg == cur_seg ) { - editor->gui.view2d_type = seg->held_seg; - editor_layout_map_view( editor ); - } - - seg->held = 0; - seg->held_seg = -1; -} - -static GUI_EDITOR_VIEWTYPE_SEGMENT* gui_editor_viewtype_segment( I32 x, I32 y, I32 w, I32 h, const char* name ) { - if( !gui_check_target() ) - return 0; - - GUI_EDITOR_VIEWTYPE_SEGMENT* seg = new GUI_EDITOR_VIEWTYPE_SEGMENT; - seg->x = x; - seg->y = y; - seg->w = w; - seg->h = h; - seg->xbound = w; - seg->ybound = h; - seg->draw_fn = gui_editor_viewtype_segment_draw_fn; - seg->input_fn = gui_editor_viewtype_segment_input_fn; - seg->held = 0; - seg->held_seg = -1; - strcpy( seg->name, name ); - - GUI_VIEW* parent = gui_get_view(); - seg->parent = parent; - parent->children.push( seg ); - return seg; -} - -const I32 EDITOR_TOOLBAR_DROPDOWN_W = 74; - -static U8 editor_toolbar_pt_in_rect( I32 mx, I32 my, I32 x, I32 y, I32 w, I32 h ) { - return mx >= x && mx < x + w && my >= y && my < y + h; -} - -static void editor_toolbar_set_open( GUI_EDITOR_TOOLBAR* bar, U8 file_open, U8 edit_open ) { - if( !bar ) - return; - - bar->file_open = file_open; - bar->edit_open = edit_open; -} - -static void editor_toolbar_item_rect( GUI_EDITOR_TOOLBAR* bar, I32 idx, I32* rx, I32* ry, I32* rw, I32* rh ) { - static const I32 widths[4] = { 44, 44, 44, 52 }; - I32 x = gui_relx( bar ); - I32 y = gui_rely( bar ); - I32 cx = x + 8; - for( I32 i = 0; i < idx; ++i ) - cx += widths[i] + 4; - - *rx = cx; - *ry = y + 2; - *rw = widths[idx]; - *rh = max( 1, bar->h - 4 ); -} - -static void editor_toolbar_dropdown_row_rect( GUI_EDITOR_TOOLBAR* bar, I32 anchor_idx, I32 row, I32* rx, I32* ry, I32* rw, I32* rh ) { - I32 x = 0, y = 0, w = 0, h = 0; - editor_toolbar_item_rect( bar, anchor_idx, &x, &y, &w, &h ); - *rx = x; - *rh = max( 18, h ); - *ry = gui_rely( bar ) + bar->h + row * *rh; - *rw = EDITOR_TOOLBAR_DROPDOWN_W; -} - -static I32 editor_toolbar_hit_test( GUI_EDITOR_TOOLBAR* bar, I32 mx, I32 my ) { - for( I32 i = 0; i < 4; ++i ) { - I32 x = 0, y = 0, w = 0, h = 0; - editor_toolbar_item_rect( bar, i, &x, &y, &w, &h ); - if( editor_toolbar_pt_in_rect( mx, my, x, y, w, h ) ) - return i; - } - - if( bar->file_open ) { - I32 x = 0, y = 0, w = 0, h = 0; - editor_toolbar_dropdown_row_rect( bar, EDITOR_TOOLBAR_HIT_FILE, 0, &x, &y, &w, &h ); - if( editor_toolbar_pt_in_rect( mx, my, x, y, w, h ) ) - return EDITOR_TOOLBAR_HIT_SAVE; - } - - if( bar->edit_open ) { - for( I32 i = 0; i < 2; ++i ) { - I32 x = 0, y = 0, w = 0, h = 0; - editor_toolbar_dropdown_row_rect( bar, EDITOR_TOOLBAR_HIT_EDIT, i, &x, &y, &w, &h ); - if( editor_toolbar_pt_in_rect( mx, my, x, y, w, h ) ) - return i == 0 ? EDITOR_TOOLBAR_HIT_UNDO : EDITOR_TOOLBAR_HIT_REDO; - } - } - - return EDITOR_TOOLBAR_HIT_NONE; -} - -static void gui_editor_toolbar_draw_fn( void* ptr ) { - GUI_EDITOR_TOOLBAR* bar = (GUI_EDITOR_TOOLBAR*)ptr; - I32 x = gui_relx( bar ); - I32 y = gui_rely( bar ); - I32 mx, my; - if( editor_menu_hover_mask_active ) { - mx = editor_menu_hover_real_x; - my = editor_menu_hover_real_y; - } else { - gui_cursor_pos( &mx, &my ); - } - U8 m1 = gui_mbutton_down( GUI_MBTNLEFT ); - I32 hover = editor_toolbar_hit_test( bar, mx, my ); - CLR hover_fill = CLR::blend( ui_clr.border, ui_clr.bg, 0.70f ); - CLR active_fill = CLR::blend( ui_clr.bg_sec, ui_clr.border, 0.22f ); - - CLR border = gui_is_fg_window( bar ) ? ui_clr.border : ui_clr.border_inactive; - gui_draw_frect( x, y, bar->w, bar->h, ui_clr.bg_sec ); - - static const char* labels[4] = { "file", "edit", "view", "tools" }; - for( I32 i = 0; i < 4; ++i ) { - I32 rx = 0, ry = 0, rw = 0, rh = 0; - editor_toolbar_item_rect( bar, i, &rx, &ry, &rw, &rh ); - U8 is_hover = hover == i; - U8 is_active = bar->held && bar->held_item == i && m1; - U8 is_open = ( bar->file_open && i == EDITOR_TOOLBAR_HIT_FILE ) - || ( bar->edit_open && i == EDITOR_TOOLBAR_HIT_EDIT ); - - CLR fill = ui_clr.bg_sec; - if( is_open ) - fill = hover_fill; - else if( is_active ) - fill = active_fill; - else if( is_hover ) - fill = hover_fill; - - if( is_open || is_active || is_hover ) - gui_draw_frect( rx, ry, rw, rh, fill ); - gui_draw_str( rx + 6, y + bar->h / 2 - 8, ALIGN_L, FNT_JPN12, ui_clr.txt, labels[i] ); - } - - if( bar->file_open ) { - I32 rx = 0, ry = 0, rw = 0, rh = 0; - editor_toolbar_dropdown_row_rect( bar, EDITOR_TOOLBAR_HIT_FILE, 0, &rx, &ry, &rw, &rh ); - U8 is_hover = hover == EDITOR_TOOLBAR_HIT_SAVE; - U8 is_active = bar->held && bar->held_item == EDITOR_TOOLBAR_HIT_SAVE && m1; - - gui_draw_frect( rx, ry, rw, rh, border ); - CLR fill = ui_clr.bg_sec; - if( is_active ) - fill = active_fill; - else if( is_hover ) - fill = hover_fill; - - gui_draw_frect( rx + 1, ry + 1, max( 1, rw - 2 ), max( 1, rh - 2 ), fill ); - gui_draw_str( rx + 8, ry + rh / 2 - 8, ALIGN_L, FNT_JPN12, ui_clr.txt, "save" ); - } - - if( bar->edit_open ) { - const U8 enabled[2] = { editor->undo_actions.size > 0, editor->redo_actions.size > 0 }; - const char* labels[2] = { "undo", "redo" }; - const I32 hit_id[2] = { EDITOR_TOOLBAR_HIT_UNDO, EDITOR_TOOLBAR_HIT_REDO }; - - I32 panel_x = 0, panel_y = 0, panel_w = 0, panel_h = 0; - editor_toolbar_dropdown_row_rect( bar, EDITOR_TOOLBAR_HIT_EDIT, 0, &panel_x, &panel_y, &panel_w, &panel_h ); - I32 row_h = panel_h; - gui_draw_frect( panel_x, panel_y, panel_w, row_h * 2, border ); - gui_draw_frect( panel_x + 1, panel_y + 1, max( 1, panel_w - 2 ), max( 1, row_h * 2 - 2 ), ui_clr.bg_sec ); - - for( I32 i = 0; i < 2; ++i ) { - I32 rx = 0, ry = 0, rw = 0, rh = 0; - editor_toolbar_dropdown_row_rect( bar, EDITOR_TOOLBAR_HIT_EDIT, i, &rx, &ry, &rw, &rh ); - U8 is_hover = hover == hit_id[i]; - U8 is_active = bar->held && bar->held_item == hit_id[i] && m1; - - CLR fill = ui_clr.bg_sec; - if( enabled[i] && is_active ) - fill = active_fill; - else if( is_hover ) - fill = hover_fill; - gui_draw_frect( rx + 1, ry + 1, max( 1, rw - 2 ), max( 1, rh - 2 ), fill ); - - CLR txt_clr = enabled[i] ? ui_clr.txt : ui_clr.txt_inactive; - gui_draw_str( rx + 8, ry + rh / 2 - 8, ALIGN_L, FNT_JPN12, txt_clr, labels[i] ); - } - } -} - -static void gui_editor_toolbar_input_fn( void* ptr ) { - GUI_EDITOR_TOOLBAR* bar = (GUI_EDITOR_TOOLBAR*)ptr; - I32 mx, my; - gui_cursor_pos( &mx, &my ); - U8 m1 = gui_mbutton_down( GUI_MBTNLEFT ); - I32 hit = editor_toolbar_hit_test( bar, mx, my ); - - if( m1 ) { - if( !bar->held ) { - bar->held = 1; - bar->held_item = hit; - if( hit == EDITOR_TOOLBAR_HIT_NONE && ( bar->file_open || bar->edit_open ) ) - editor_toolbar_set_open( bar, 0, 0 ); - } - return; - } - - if( bar->held && bar->held_item == hit ) { - switch( hit ) { - case EDITOR_TOOLBAR_HIT_FILE: - editor_toolbar_set_open( bar, !bar->file_open, 0 ); - break; - case EDITOR_TOOLBAR_HIT_EDIT: - editor_toolbar_set_open( bar, 0, !bar->edit_open ); - break; - case EDITOR_TOOLBAR_HIT_SAVE: - editor_toolbar_set_open( bar, 0, 0 ); - editor_save_map( editor ); - break; - case EDITOR_TOOLBAR_HIT_UNDO: - editor_toolbar_set_open( bar, 0, 0 ); - editor_undo( editor ); - break; - case EDITOR_TOOLBAR_HIT_REDO: - editor_toolbar_set_open( bar, 0, 0 ); - editor_redo( editor ); - break; - case EDITOR_TOOLBAR_HIT_VIEW: - case EDITOR_TOOLBAR_HIT_TOOLS: - editor_toolbar_set_open( bar, 0, 0 ); - break; - default: - break; - } - } - - bar->held = 0; - bar->held_item = EDITOR_TOOLBAR_HIT_NONE; -} - -static GUI_EDITOR_TOOLBAR* gui_editor_toolbar( I32 x, I32 y, I32 w, I32 h, const char* name ) { - if( !gui_check_target() ) - return 0; - - GUI_EDITOR_TOOLBAR* bar = new GUI_EDITOR_TOOLBAR; - bar->x = x; - bar->y = y; - bar->w = w; - bar->h = h; - bar->xbound = w; - bar->ybound = h + 52; - bar->draw_fn = gui_editor_toolbar_draw_fn; - bar->input_fn = gui_editor_toolbar_input_fn; - bar->held = 0; - bar->held_item = EDITOR_TOOLBAR_HIT_NONE; - bar->file_open = 0; - bar->edit_open = 0; - strcpy( bar->name, name ); - - GUI_VIEW* parent = gui_get_view(); - bar->parent = parent; - parent->children.push( bar ); - return bar; -} - -static void editor_raise_header_toolbar( GAME_EDITOR* e ) { - if( !e || !e->map || !e->wnd || !e->gui.header_toolbar ) - return; - - GUI_BASE* bar = e->gui.header_toolbar; - GUI_BASE* parent = bar->parent; - if( !parent ) - return; - - I32 idx = parent->children.idx_of( bar ); - if( idx == -1 || idx == (I32)parent->children.size - 1 ) - return; - - parent->children.erase( idx ); - parent->children.push( bar ); -} - -static void editor_set_bounds( GUI_BASE* node, I32 x, I32 y, I32 w, I32 h ) { - if( !node ) - return; - - I32 x_extra = node->xbound - node->w; - I32 y_extra = node->ybound - node->h; - if( x_extra < 0 ) x_extra = 0; - if( y_extra < 0 ) y_extra = 0; - - node->x = x; - node->y = y; - node->w = max( 1, w ); - node->h = max( 1, h ); - node->xbound = node->w + x_extra; - node->ybound = node->h + y_extra; -} - -static void editor_create_header_controls( GAME_EDITOR* e ) { - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - - egui->header_toolbar = gui_editor_toolbar( 1, EDITOR_LAYOUT_MENU_Y, e->wnd->w - 3, EDITOR_LAYOUT_MENU_H, "editor toolbar" ); - - egui->header_back = gui_button( 10, EDITOR_LAYOUT_NAV_Y, 92, 20, "[ back ]", editor_header_back_cb ); - - egui->header_viewtype_label = gui_label( 250, EDITOR_LAYOUT_NAV_Y + 4, "view type:" ); - egui->header_viewtype = gui_editor_viewtype_segment( 320, EDITOR_LAYOUT_NAV_Y, 186, 20, "viewtype segment" ); - - egui->header_mode_2d = gui_button( 500, EDITOR_LAYOUT_NAV_Y, 92, 20, "[ 2d view ]", editor_header_mode_2d_cb ); - egui->header_mode_3d = gui_button( 600, EDITOR_LAYOUT_NAV_Y, 92, 20, "[ 3d view ]", editor_header_mode_3d_cb ); - egui->header_mode_sim = gui_button( 700, EDITOR_LAYOUT_NAV_Y, 92, 20, "[ simulation ]", editor_header_mode_sim_cb ); -} - -static I32 editor_layout_props_w_max( GUI_EDITORWINDOW* wnd ) { - I32 max_w = wnd->w - ( EDITOR_LAYOUT_MARGIN * 2 ) - EDITOR_LAYOUT_COLUMN_GAP - EDITOR_LAYOUT_RIGHT_MIN_W; - return max( EDITOR_LAYOUT_PROPS_MIN_W, max_w ); -} - -static I32 editor_layout_content_bottom( GUI_EDITORWINDOW* wnd ) { - return wnd->h - EDITOR_LAYOUT_MARGIN - EDITOR_LAYOUT_STATUS_H - EDITOR_LAYOUT_STATUS_GAP; -} - -static I32 editor_layout_left_available_h( GUI_EDITORWINDOW* wnd ) { - return max( 1, editor_layout_content_bottom( wnd ) - EDITOR_LAYOUT_CONTENT_Y ); -} - -static I32 editor_layout_view_h_max( GUI_EDITORWINDOW* wnd ) { - I32 max_h = editor_layout_content_bottom( wnd ) - - EDITOR_LAYOUT_CONTENT_Y - - EDITOR_LAYOUT_VIEW_TOOL_GAP - - EDITOR_LAYOUT_TOOL_PANEL_H - - ( EDITOR_LAYOUT_TITLE_OFFSET * 2 ); - return max( EDITOR_LAYOUT_VIEW_MIN_H, max_h ); -} - -static void editor_layout_clamp_custom_sizes( GAME_EDITOR* e ) { - if( !e || !e->wnd ) - return; - - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - if( egui->props_w <= 0 ) - egui->props_w = EDITOR_LAYOUT_PROPS_DEFAULT_W; - if( egui->props_h <= 0 ) - egui->props_h = EDITOR_LAYOUT_PROPS_DEFAULT_H; - if( egui->view_h <= 0 ) - egui->view_h = EDITOR_LAYOUT_VIEW_DEFAULT_H; - - egui->props_w = min( max( egui->props_w, EDITOR_LAYOUT_PROPS_MIN_W ), editor_layout_props_w_max( e->wnd ) ); - I32 left_avail_h = editor_layout_left_available_h( e->wnd ); - I32 max_props_h = left_avail_h - - EDITOR_LAYOUT_LEFT_BOX_GAP - - EDITOR_LAYOUT_ASSETS_MIN_H - - ( EDITOR_LAYOUT_TITLE_OFFSET * 2 ); - max_props_h = max( EDITOR_LAYOUT_PROPS_MIN_H, max_props_h ); - egui->props_h = min( max( egui->props_h, EDITOR_LAYOUT_PROPS_MIN_H ), max_props_h ); - - I32 view_max = editor_layout_view_h_max( e->wnd ); - egui->view_h = view_max; -} - -static const char* editor_tool_name() { - switch( editor->tool.type ) { - case EDITOR_TOOL_SELECT: return "select"; - case EDITOR_TOOL_WALL: return "wall"; - case EDITOR_TOOL_POLY: return "poly"; - case EDITOR_TOOL_SPRITE: return "sprite"; - case EDITOR_TOOL_ENT: return "ent"; - default: return "none"; - } -} - -const I32 EDITOR_ASSETS_ROW_H = 28; -const I32 EDITOR_ASSETS_THUMB = 20; -const I32 EDITOR_ASSETS_INNER_PAD_X = 8; -const I32 EDITOR_ASSETS_INNER_PAD_Y = 6; -const I32 EDITOR_ASSETS_SCROLLBAR_W = 7; -const I32 EDITOR_ASSETS_SCROLLBAR_GAP = 4; -const I32 EDITOR_ASSETS_SCROLL_STEP = 20; - -struct EDITOR_ASSETS_LAYOUT { - I32 inner_x{}; - I32 inner_y{}; - I32 inner_w{}; - I32 list_h{}; - I32 row_x{}; - I32 row_w{}; - I32 count{}; - I32 content_h{}; - I32 max_scroll{}; - U8 show_scroll{}; - I32 track_x{}; - I32 track_y{}; - I32 track_h{}; -}; - -static EDITOR_ASSETS_LAYOUT editor_assets_layout( GUI_EDITOR_INFOBOX* box, I32 panel_x, I32 panel_y, I32 prop_count ) { - EDITOR_ASSETS_LAYOUT l{}; - l.inner_x = panel_x + EDITOR_ASSETS_INNER_PAD_X; - l.inner_y = panel_y + EDITOR_ASSETS_INNER_PAD_Y; - l.inner_w = max( 1, box->w - ( EDITOR_ASSETS_INNER_PAD_X * 2 ) ); - l.list_h = max( 1, box->h - ( EDITOR_ASSETS_INNER_PAD_Y * 2 ) ); - l.count = prop_count + 1; - l.content_h = l.count * EDITOR_ASSETS_ROW_H; - l.max_scroll = max( 0, l.content_h - l.list_h ); - l.show_scroll = l.content_h > l.list_h; - l.row_x = l.inner_x + 1; - l.row_w = l.inner_w - 2; - if( l.show_scroll ) - l.row_w -= EDITOR_ASSETS_SCROLLBAR_W + EDITOR_ASSETS_SCROLLBAR_GAP; - l.row_w = max( 1, l.row_w ); - l.track_x = l.inner_x + l.inner_w - EDITOR_ASSETS_SCROLLBAR_W - 1 - ( EDITOR_ASSETS_SCROLLBAR_GAP / 2 ); - l.track_y = l.inner_y; - l.track_h = l.list_h - 2; - return l; -} - -static void editor_assets_clamp_scroll( const EDITOR_ASSETS_LAYOUT& l ) { - editor->gui.assets_scroll = min( max( 0, editor->gui.assets_scroll ), l.max_scroll ); -} - -static void gui_editor_infobox_draw_assets( GUI_EDITOR_INFOBOX* box, I32 panel_x, I32 panel_y ) { - if( !editor->map ) - return; - - WORLD_MAP* map = editor->map; - EDITOR_ASSETS_LAYOUT l = editor_assets_layout( box, panel_x, panel_y, (I32)map->props.size ); - editor_assets_clamp_scroll( l ); - I32 yoff = -editor->gui.assets_scroll; - - for( I32 idx = 0; idx < l.count; ++idx ) { - I32 row_y = l.inner_y + idx * EDITOR_ASSETS_ROW_H + yoff; - if( row_y + EDITOR_ASSETS_ROW_H - 2 <= l.inner_y || row_y >= l.inner_y + l.list_h ) - continue; - - U8 map_entry = idx == 0; - SURF_PROPS* p = map_entry ? 0 : &map->props[idx - 1]; - U8 selected = 0; - if( editor->gui.props ) { - if( map_entry ) { - selected = editor->gui.props->seltype == EDITOR_SELECT_ORIGIN - && editor->gui.props->curselect == editor->map; - } else { - selected = editor->gui.props->seltype == EDITOR_SELECT_SURFPROPS - && editor->gui.props->curselect == p; - } - } - - CLR rowbg = idx % 2 ? ui_clr.bg : ui_clr.bg_alt; - if( selected ) - rowbg = CLR::blend( ui_clr.border, ui_clr.bg, 0.70f ); - - gui_draw_frect( l.row_x, row_y, l.row_w, EDITOR_ASSETS_ROW_H - 2, rowbg ); - - I32 tx = l.row_x + 3; - I32 ty = row_y + 3; - gui_draw_frect( tx, ty, EDITOR_ASSETS_THUMB, EDITOR_ASSETS_THUMB, ui_clr.border ); - if( map_entry ) { - gui_draw_frect( tx + 1, ty + 1, EDITOR_ASSETS_THUMB - 2, EDITOR_ASSETS_THUMB - 2, ui_clr.bg_alt ); - gui_draw_str( tx + EDITOR_ASSETS_THUMB / 2, ty + 4, ALIGN_C, FNT_JPN12, ui_clr.txt, "m" ); - } else if( p->tex ) { - gl_2d_textured_frect( _gui.gl2d_font, { (F32)(tx + 1), (F32)(ty + 1) }, { (F32)(EDITOR_ASSETS_THUMB - 2), (F32)(EDITOR_ASSETS_THUMB - 2) }, p->tex ); - } else { - gui_draw_frect( tx + 1, ty + 1, EDITOR_ASSETS_THUMB - 2, EDITOR_ASSETS_THUMB - 2, p->clr ); - } - - I32 text_x = tx + EDITOR_ASSETS_THUMB + 8; - CLR txt = ui_clr.txt; - if( map_entry ) { - gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[map] -> %s", map->name ); - } else if( p->tex ) { - gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[%d] -> %s", idx - 1, p->tex->name ); - } else { - gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[%d] -> %.2f, %.2f, %.2f", idx - 1, p->clr.r, p->clr.g, p->clr.b ); - } - - } - - if( l.show_scroll ) { - gui_draw_frect( l.track_x, l.track_y, EDITOR_ASSETS_SCROLLBAR_W, l.track_h, ui_clr.bg_alt ); - gui_draw_rect( l.track_x, l.track_y, EDITOR_ASSETS_SCROLLBAR_W, l.track_h, ui_clr.border ); - - I32 thumb_h = max( 18, ( l.track_h * l.list_h ) / max( 1, l.content_h ) ); - thumb_h = min( thumb_h, l.track_h ); - I32 travel = max( 1, l.track_h - thumb_h ); - I32 thumb_y = l.track_y + ( travel * editor->gui.assets_scroll ) / max( 1, l.max_scroll ); - gui_draw_frect( l.track_x, thumb_y + 1, EDITOR_ASSETS_SCROLLBAR_W, max( 1, thumb_h - 1 ), ui_clr.txt ); - } -} - -static void gui_editor_infobox_draw_fn( void* ptr ) { - GUI_EDITOR_INFOBOX* box = (GUI_EDITOR_INFOBOX*)ptr; - - I32 x = gui_relx( box ); - I32 y = gui_rely( box ); - I32 w = box->w; - I32 h = box->h; - - if( box->type == EDITOR_INFOBOX_STATUS ) { - CLR col = gui_is_fg_window( box )? ui_clr.border : ui_clr.border_inactive; - gui_draw_frect( x, y, w, h, col ); - gui_draw_frect( x + 1, y + 1, w - 2, h - 2, ui_clr.bg_sec ); - gui_draw_str( - x + 6, - y + 4, - ALIGN_L, - FNT_JPN12, - ui_clr.txt, - "selected tool: %s. click in viewport to create/edit.", - editor_tool_name() - ); - - if( editor->game && editor->game->gl ) { - GL_DATA* gl = editor->game->gl; - gui_draw_str( - x + w - 6, - y + 4, - ALIGN_R, - FNT_JPN12, - ui_clr.txt, - "fps: %.3f (%.5f ms) %dx%d", - gl->fps, - gl->frametime, - gl->canvas_size[0], - gl->canvas_size[1] - ); - } - return; - } - - gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, "assets" ); - y += EDITOR_LAYOUT_TITLE_OFFSET; - - CLR col = gui_is_fg_window( box )? ui_clr.border : ui_clr.border_inactive; - gui_draw_frect( x, y, w, h, col ); - gui_draw_frect( x + 1, y + 1, w - 2, h - 2, ui_clr.bg_sec ); - - gui_draw_push_clip( x + 2, y + 2, w - 4, h - 4 ); - gui_editor_infobox_draw_assets( box, x, y ); - gui_draw_pop_clip(); -} - -static void gui_editor_infobox_input_fn( void* ptr ) { - GUI_EDITOR_INFOBOX* box = (GUI_EDITOR_INFOBOX*)ptr; - static U8 assets_click_held = 0; - if( box->type == EDITOR_INFOBOX_ASSETS ) { - I32 x = gui_relx( box ); - I32 y = gui_rely( box ) + EDITOR_LAYOUT_TITLE_OFFSET; - I32 w = box->w; - I32 h = box->h; - I32 prop_count = editor->map ? (I32)editor->map->props.size : 0; - EDITOR_ASSETS_LAYOUT l = editor_assets_layout( box, x, y, prop_count ); - editor_assets_clamp_scroll( l ); - I32 mx, my; - gui_cursor_pos( &mx, &my ); - U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h; - if( inbounds ) { - U8 scroll = gui_mbutton_down( GUI_MBTNSCROLL ); - if( scroll ) { - gui_capture_scroll(); - if( scroll == 1 ) - editor->gui.assets_scroll -= EDITOR_ASSETS_SCROLL_STEP; - else if( scroll == (U8)-1 ) - editor->gui.assets_scroll += EDITOR_ASSETS_SCROLL_STEP; - - editor_assets_clamp_scroll( l ); - } - - U8 m1 = gui_mbutton_down( GUI_MBTNLEFT ); - if( m1 && !assets_click_held && editor->map ) { - if( mx >= l.row_x && mx < l.row_x + l.row_w ) { - I32 idx = ( my - l.inner_y + editor->gui.assets_scroll ) / EDITOR_ASSETS_ROW_H; - if( idx >= 0 && idx < l.count && editor->gui.props ) { - if( idx == 0 ) - gui_editor_propview_select( editor->gui.props, editor->map, EDITOR_SELECT_ORIGIN ); - else - gui_editor_propview_select( editor->gui.props, &editor->map->props[idx - 1], EDITOR_SELECT_SURFPROPS ); - } - } - } - assets_click_held = m1; - } - if( !gui_mbutton_down( GUI_MBTNLEFT ) ) - assets_click_held = 0; - } - - gui_base_input_fn( box ); -} - -static GUI_EDITOR_INFOBOX* gui_editor_infobox( I32 x, I32 y, I32 w, I32 h, U8 type, const char* name ) { - if( !gui_check_target() ) - return 0; - - GUI_EDITOR_INFOBOX* box = new GUI_EDITOR_INFOBOX; - box->x = x; - box->y = y; - box->w = w; - box->h = h; - box->xbound = w; - box->ybound = h + ( type == EDITOR_INFOBOX_STATUS ? 0 : EDITOR_LAYOUT_TITLE_OFFSET ); - box->draw_fn = gui_editor_infobox_draw_fn; - box->input_fn = gui_editor_infobox_input_fn; - box->type = type; - strcpy( box->name, name ); - - GUI_VIEW* parent = gui_get_view(); - box->parent = parent; - parent->children.push( box ); - return box; -} - -static EDITOR_LAYOUT editor_calc_layout( GAME_EDITOR* e ) { - GUI_EDITORWINDOW* wnd = e->wnd; - editor_layout_clamp_custom_sizes( e ); - - EDITOR_LAYOUT l{}; - l.left_x = EDITOR_LAYOUT_MARGIN; - l.left_w = e->gui.props_w; - l.right_x = l.left_x + l.left_w + EDITOR_LAYOUT_COLUMN_GAP; - l.right_w = max( 1, wnd->w - EDITOR_LAYOUT_MARGIN - l.right_x ); - l.tool_btn_x = l.right_x; - l.tool_btn_w = 45; - l.tool_panel_x = l.tool_btn_x + l.tool_btn_w + EDITOR_LAYOUT_TOOL_PANEL_GAP; - l.tool_panel_w = EDITOR_LAYOUT_TOOL_PANEL_W; - - l.top_y = EDITOR_LAYOUT_NAV_Y; - l.props_y = EDITOR_LAYOUT_CONTENT_Y; - l.view_y = EDITOR_LAYOUT_CONTENT_Y; - l.props_h = e->gui.props_h; - I32 left_total_h = max( 1, editor_layout_content_bottom( wnd ) - l.props_y ); - I32 props_max_h = left_total_h - - EDITOR_LAYOUT_LEFT_BOX_GAP - - EDITOR_LAYOUT_ASSETS_MIN_H - - ( EDITOR_LAYOUT_TITLE_OFFSET * 2 ); - props_max_h = max( EDITOR_LAYOUT_PROPS_MIN_H, props_max_h ); - l.props_h = min( max( l.props_h, EDITOR_LAYOUT_PROPS_MIN_H ), props_max_h ); - l.assets_y = l.props_y + EDITOR_LAYOUT_TITLE_OFFSET + l.props_h + EDITOR_LAYOUT_LEFT_BOX_GAP; - l.assets_h = max( EDITOR_LAYOUT_ASSETS_MIN_H, editor_layout_content_bottom( wnd ) - l.assets_y - EDITOR_LAYOUT_TITLE_OFFSET ); - - l.view_h = e->gui.view_h; - l.tool_y = l.view_y + EDITOR_LAYOUT_TITLE_OFFSET + l.view_h + EDITOR_LAYOUT_VIEW_TOOL_GAP; - l.tool_btn_y = l.tool_y + EDITOR_LAYOUT_TOOL_BTN_TOP_GAP; - - I32 bottom_content = editor_layout_content_bottom( wnd ); - l.tool_h = max( 1, bottom_content - l.tool_y - EDITOR_LAYOUT_TITLE_OFFSET ); - l.tool_panel_h = l.tool_h; - l.tool_btn_step = 23; - - l.tool_panel_w = EDITOR_LAYOUT_TOOL_PANEL_W; - I32 required_w = l.tool_btn_w + EDITOR_LAYOUT_TOOL_PANEL_GAP + l.tool_panel_w; - if( required_w > l.right_w ) { - I32 overflow = required_w - l.right_w; - I32 shrink_panel = min( overflow, max( 0, l.tool_panel_w - 180 ) ); - l.tool_panel_w -= shrink_panel; - } - - l.tool_panel_x = l.tool_btn_x + l.tool_btn_w + EDITOR_LAYOUT_TOOL_PANEL_GAP; - - l.status_x = EDITOR_LAYOUT_MARGIN; - l.status_w = max( 1, wnd->w - EDITOR_LAYOUT_MARGIN * 2 ); - l.status_h = EDITOR_LAYOUT_STATUS_H; - l.status_y = wnd->h - EDITOR_LAYOUT_MARGIN - l.status_h; - - return l; -} - -static void editor_resize_base_view( GUI_EDITORWINDOW* wnd ) { - GUI_VIEW* base = (GUI_VIEW*)gui_find_node( wnd, "BASE_VIEW" ); - if( !base ) - return; - - editor_set_bounds( base, 1, 1, wnd->w - 2, wnd->h - 2 ); -} - -static void editor_layout_start_menu( GAME_EDITOR* e ) { - GUI_EDITORWINDOW* wnd = e->wnd; - GUI_LIST* list = (GUI_LIST*)gui_find_node( wnd, "map list" ); - GUI_BUTTON* new_map = (GUI_BUTTON*)gui_find_node( wnd, "new map" ); - GUI_BUTTON* load_map = (GUI_BUTTON*)gui_find_node( wnd, "load map" ); - if( !list || !new_map || !load_map ) - return; - - const I32 min_margin = 10; - const I32 list_title_offset = 15; - const I32 button_gap = 10; - const I32 button_h = 25; - const I32 list_button_gap = 5; - I32 list_w = 200; - I32 list_h = 200; - I32 max_list_w = max( 80, wnd->w - min_margin * 2 ); - I32 start_y = EDITOR_LAYOUT_CONTENT_Y; - I32 max_list_h = max( 80, wnd->h - ( start_y + list_title_offset + list_button_gap + button_h + min_margin ) ); - if( list_w > max_list_w ) list_w = max_list_w; - if( list_h > max_list_h ) list_h = max_list_h; - - I32 x = ( wnd->w - list_w ) / 2; - I32 y = start_y; - I32 bottom = y + list_title_offset + list_h + list_button_gap + button_h; - if( bottom > wnd->h - min_margin ) { - y = max( min_margin, wnd->h - min_margin - ( list_title_offset + list_h + list_button_gap + button_h ) ); - } - - editor_set_bounds( list, x, y, list_w, list_h ); - I32 bw = max( 50, ( list_w - button_gap ) / 2 ); - I32 by = y + list_title_offset + list_h + list_button_gap; - editor_set_bounds( new_map, x, by, bw, button_h ); - editor_set_bounds( load_map, x + bw + button_gap, by, bw, button_h ); -} - -static void editor_layout_tool_buttons( GUI_EDITORWINDOW* wnd, const EDITOR_LAYOUT& l ) { - const char* names[] = { "none", "select", "wall", "poly", "sprite", "ent" }; - I32 y = l.tool_btn_y; - for( U32 i = 0; i < sizeof( names ) / sizeof( names[0] ); ++i ) { - GUI_BUTTON* btn = (GUI_BUTTON*)gui_find_node( wnd, names[i] ); - editor_set_bounds( btn, l.tool_btn_x, y, l.tool_btn_w, 20 ); - y += l.tool_btn_step; - } -} - -static void editor_layout_map_view( GAME_EDITOR* e ) { - if( !e->gui.v2d || !e->gui.v3d || !e->gui.props || !e->gui.tool ) - return; - - EDITOR_LAYOUT l = editor_calc_layout( e ); - editor_raise_header_toolbar( e ); - - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - GUI_BASE* toolbar = egui->header_toolbar; - GUI_BUTTON* back = egui->header_back; - GUI_BUTTON* v2btn = egui->header_mode_2d; - GUI_BUTTON* v3btn = egui->header_mode_3d; - GUI_BUTTON* simbtn = egui->header_mode_sim; - GUI_LABEL* view_type_lbl = egui->header_viewtype_label; - GUI_BASE* view_type_seg = egui->header_viewtype; - - const I32 menu_btn_y = EDITOR_LAYOUT_MENU_Y; - const I32 top_btn_y = l.top_y; - const I32 top_btn_h = 20; - const I32 nav_left_x = 10; - const I32 nav_btn_w = 92; - const I32 nav_gap = 8; - const I32 mode_btn_w = 92; - I32 mode_group_w = mode_btn_w * 3 + nav_gap * 2; - I32 mode_x = e->wnd->w - EDITOR_LAYOUT_MARGIN - mode_group_w; - I32 type_seg_x = l.right_x; - I32 type_lbl_w = 64; - I32 type_lbl_x = type_seg_x - type_lbl_w - 6; - I32 max_type_w = mode_x - type_seg_x - 8; - I32 type_seg_w = min( 174, max( 120, max_type_w ) ); - - editor_set_bounds( toolbar, 1, menu_btn_y, e->wnd->w - 3, EDITOR_LAYOUT_MENU_H ); - - editor_set_bounds( back, nav_left_x, top_btn_y, nav_btn_w, top_btn_h ); - - GUI_BUTTON* mode_btns[] = { v2btn, v3btn, simbtn }; - const char* mode_names[] = { "[ 2d view ]", "[ 3d view ]", "[ simulation ]" }; - for( I32 i = 0; i < 3; ++i ) { - I32 bx = mode_x + ( mode_btn_w + nav_gap ) * i; - editor_set_bounds( mode_btns[i], bx, top_btn_y, mode_btn_w, top_btn_h ); - if( mode_btns[i] ) - snprintf( mode_btns[i]->name, GUI_NAME_LEN, "%s", mode_names[i] ); - } - - U8 show_viewtype = e->gui.view_mode == EDITOR_VIEWMODE_2D; - if( view_type_lbl ) { - view_type_lbl->x = type_lbl_x; - view_type_lbl->y = top_btn_y + 4; - view_type_lbl->enabled = show_viewtype; - } - if( view_type_seg ) { - editor_set_bounds( view_type_seg, type_seg_x, top_btn_y, type_seg_w, top_btn_h ); - view_type_seg->enabled = show_viewtype; - } - - editor_set_bounds( e->gui.props, l.left_x, l.props_y, l.left_w, l.props_h ); - if( e->gui.props->itemview ) { - editor_set_bounds( - e->gui.props->itemview, - 0, - EDITOR_LAYOUT_TITLE_OFFSET, - e->gui.props->w, - e->gui.props->h - ); - } - if( e->gui.assets ) { - editor_set_bounds( e->gui.assets, l.left_x, l.assets_y, l.left_w, l.assets_h ); - } - - editor_set_bounds( e->gui.v2d, l.right_x, l.view_y, l.right_w, l.view_h ); - e->gui.v2d->ybound = e->gui.v2d->h + EDITOR_LAYOUT_TITLE_OFFSET; - editor_set_bounds( e->gui.v3d, l.right_x, l.view_y, l.right_w, l.view_h ); - e->gui.v3d->ybound = e->gui.v3d->h + EDITOR_LAYOUT_TITLE_OFFSET; - - editor_layout_tool_buttons( e->wnd, l ); - - editor_set_bounds( e->gui.tool, l.tool_panel_x, l.tool_y, l.tool_panel_w, l.tool_panel_h ); - if( e->gui.tool->itemview ) { - editor_set_bounds( - e->gui.tool->itemview, - 0, - EDITOR_LAYOUT_TITLE_OFFSET, - e->gui.tool->w, - e->gui.tool->h - ); - } - if( e->gui.status ) { - editor_set_bounds( e->gui.status, l.status_x, l.status_y, l.status_w, l.status_h ); - } - - editor_apply_view_mode( e ); - - if( e->gui.gridlabel ) { - I32 gx = 150; - I32 gy = e->gui.v2d->h - 4; - e->gui.gridlabel->x = gx; - e->gui.gridlabel->y = gy + 1; - - GUI_BUTTON* plus = (GUI_BUTTON*)gui_find_node( e->gui.v2d, "+" ); - GUI_BUTTON* minus = (GUI_BUTTON*)gui_find_node( e->gui.v2d, "-" ); - GUI_CHECKBOX* propgrid = (GUI_CHECKBOX*)gui_find_node( e->gui.v2d, "properties grid" ); - GUI_CHECKBOX* wireframe = (GUI_CHECKBOX*)gui_find_node( e->gui.v2d, "wireframe" ); - editor_set_bounds( plus, gx + 70, gy, 18, 18 ); - editor_set_bounds( minus, gx + 93, gy, 18, 18 ); - editor_set_bounds( propgrid, gx + 120, gy, propgrid ? propgrid->w : 120, 18 ); - editor_set_bounds( wireframe, gx + 240, gy, wireframe ? wireframe->w : 80, 18 ); - } - - GUI_BUTTON* compile = (GUI_BUTTON*)gui_find_node( e->gui.v3d, "compile bsp" ); - GUI_CHECKBOX* drawbsp = (GUI_CHECKBOX*)gui_find_node( e->gui.v3d, "draw bsp" ); - I32 gy3d = e->gui.v3d->h - 4; - editor_set_bounds( compile, 1, gy3d, 90, 18 ); - editor_set_bounds( drawbsp, 101, gy3d, drawbsp ? drawbsp->w : 80, 18 ); - - editor_update_properties_column( e ); - gui_editor_toolview_update( e->gui.tool ); - editor_notify_grid_change( e ); -} - -void gui_editorwindow_draw_fn( void* ptr ) { - GUI_EDITORWINDOW* wnd = (GUI_EDITORWINDOW*)ptr; - editor_raise_header_toolbar( editor ); - GUI_BASE* toolbar = ( editor && editor->map ) ? editor->gui.header_toolbar : 0; - GUI_EDITOR_TOOLBAR* tbar = (GUI_EDITOR_TOOLBAR*)toolbar; - U8 menu_open = tbar && ( tbar->file_open || tbar->edit_open ); - F32 saved_mx = input.mouse.pos.x; - F32 saved_my = input.mouse.pos.y; - if( menu_open ) { - editor_menu_hover_mask_active = 1; - editor_menu_hover_real_x = (I32)saved_mx; - editor_menu_hover_real_y = (I32)saved_my; - input.mouse.pos.x = -100000.f; - input.mouse.pos.y = -100000.f; - } else { - editor_menu_hover_mask_active = 0; - } - - CLR clr = gui_is_fg_window( wnd )? ui_clr.border : ui_clr.border_inactive; - gui_draw_frect( wnd->x, wnd->y, wnd->w, wnd->h, clr ); - gui_draw_frect( wnd->x + 1, wnd->y + 1, wnd->w - 2, wnd->h - 2, ui_clr.bg ); - - wnd->children.each( fn( GUI_BASE** ptr ) { - GUI_BASE* it = *ptr; - if( !it->enabled ) return; - - if( it->draw_fn ) it->draw_fn( it ); - else dlog( "gui_editorwindow_draw_fn(): child %p has no draw_fn", it ); - } ); - - input.mouse.pos.x = saved_mx; - input.mouse.pos.y = saved_my; - editor_menu_hover_mask_active = 0; -} - -static void gui_editorwindow_input_fn( void* ptr ) { - GUI_EDITORWINDOW* wnd = (GUI_EDITORWINDOW*)ptr; - editor_raise_header_toolbar( editor ); - - GUI_BASE* toolbar = ( editor && editor->map ) ? editor->gui.header_toolbar : 0; - if( toolbar && toolbar->enabled && toolbar->input_fn ) - toolbar->input_fn( toolbar ); - - GUI_EDITOR_TOOLBAR* tbar = (GUI_EDITOR_TOOLBAR*)toolbar; - U8 menu_open = tbar && ( tbar->file_open || tbar->edit_open ); - if( menu_open ) - return; - - wnd->children.each( fn( GUI_BASE** childptr ) { - GUI_BASE* child = *childptr; - if( !child || child == toolbar || !child->enabled || !child->input_fn ) - return; - - child->input_fn( child ); - } ); -} - -GUI_EDITORWINDOW* gui_editorwindow_create( I32 w, I32 h ) { - GUI_EDITORWINDOW* wnd = new GUI_EDITORWINDOW; - wnd->x = 0; - wnd->y = 0; - wnd->xbound = wnd->w = w; - wnd->ybound = wnd->h = h; - wnd->locked = 1; - wnd->draw_fn = gui_editorwindow_draw_fn; - wnd->input_fn = gui_editorwindow_input_fn; - strcpy( wnd->name, "EDITORWINDOW" ); - - _gui.windows.push( wnd ); - gui_set_window( wnd ); - - gui_set_view( 0 ); - gui_view( 1, 1, w - 2, h - 2 ); - return wnd; -} - -GUI_EDITORWINDOW* gui_editorwindow( I32 w, I32 h ) { - GUI_EDITORWINDOW* wnd = gui_editorwindow_create( w, h ); - - GAME_EDITOR* e = editor; - LIST* map_list = editor_get_map_list( e ); - - gui_list( wnd->w / 2 - 100, EDITOR_LAYOUT_CONTENT_Y, 200, 200, "map list", map_list, &editor->gui.map_select ); - gui_button( wnd->w / 2 - 100, EDITOR_LAYOUT_CONTENT_Y + 220, 95, 25, "new map", editor_new_map_cb ); - gui_button( wnd->w / 2 + 5, EDITOR_LAYOUT_CONTENT_Y + 220, 95, 25, "load map", editor_load_map_cb ); - return wnd; -} - - -void editor_update_properties_column( GAME_EDITOR* e ) { - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - gui_editor_propview_update( egui->props ); -} - -void editor_create_properties_column( GAME_EDITOR* e ) { - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - egui->props = gui_editor_propview( 10, EDITOR_LAYOUT_CONTENT_Y, 300, 460 ); - gui_editor_propview_select( egui->props, e->map, EDITOR_SELECT_ORIGIN ); -} - -void editor_create_auxiliary_panels( GAME_EDITOR* e ) { - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - egui->assets = gui_editor_infobox( 10, EDITOR_LAYOUT_CONTENT_Y + 310, 300, 180, EDITOR_INFOBOX_ASSETS, "EDITOR_ASSETS_VIEW" ); - egui->status = gui_editor_infobox( 10, 568, 780, EDITOR_LAYOUT_STATUS_H, EDITOR_INFOBOX_STATUS, "EDITOR_STATUS_VIEW" ); -} - -void editor_update_toolview( GAME_EDITOR* e ) { - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - gui_editor_toolview_update( egui->tool ); -} - -void settool( U8 t ) { - editor->tool.type = t; - - if( editor->gui.v2d ) { - editor->gui.v2d->poly_drag = 0; - } - - if( editor->gui.tool ) { - editor_update_toolview( editor ); - } -} - -static U8 EDITOR_TOOL_BUTTON_TYPES[] = { - EDITOR_TOOL_NONE, - EDITOR_TOOL_SELECT, - EDITOR_TOOL_WALL, - EDITOR_TOOL_POLY, - EDITOR_TOOL_SPRITE, - EDITOR_TOOL_ENT -}; - -static void settool_btn_cb( void* ptr ) { - GUI_BUTTON* btn = (GUI_BUTTON*)ptr; - if( !btn || !btn->extra ) - return; - - settool( *(U8*)btn->extra ); -} - -void editor_create_toolview_column( GAME_EDITOR* e ) { - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - - I32 x = 320; - I32 y = EDITOR_LAYOUT_CONTENT_Y + EDITOR_LAYOUT_VIEW_DEFAULT_H + EDITOR_LAYOUT_VIEW_TOOL_GAP + EDITOR_LAYOUT_TOOL_BTN_TOP_GAP; - I32 off = 23; - const char* labels[] = { "none", "select", "wall", "poly", "sprite", "ent" }; - - for( U32 i = 0; i < sizeof( labels ) / sizeof( labels[0] ); ++i ) { - GUI_BUTTON* btn = gui_button( x, y, 45, 20, labels[i], settool_btn_cb ); - btn->extra = &EDITOR_TOOL_BUTTON_TYPES[i]; - y += off; - } - - egui->tool = gui_editor_toolview( 370, y - EDITOR_LAYOUT_TOOL_BTN_TOP_GAP, 300, 150 ); - gui_editor_toolview_update( egui->tool ); -} - -void editor_create_game_view_column( GAME_EDITOR* e ) { - GAME_EDITOR::EDITOR_GUI* egui = &e->gui; - I32 x = 320, y = EDITOR_LAYOUT_CONTENT_Y; - egui->v2d = gui_editor_2dview( x, y, 468, 370 ); - egui->v3d = gui_editor_3dview( x, y, 468, 370 ); - egui->v2d->enabled = 1; - egui->v3d->enabled = 0; -} - -void editor_create_map_view( GAME_EDITOR* e ) { - if( !e->map ) { - dlog( "editor_create_map_views() : no map loaded\n" ); - return; - } - - GUI_EDITORWINDOW* w = e->wnd; - w->children.each( fn( GUI_BASE** ptr ) { - gui_free( *ptr ); - } ); - w->children.clear(); - editor_clear_gui_state_refs( e ); - e->gui.view2d_type = EDITOR_2DVIEW_TOP_DOWN; - e->gui.view_mode = EDITOR_VIEWMODE_2D; - - gui_set_window( w ); - gui_set_view( 0 ); - - gui_view( 1, 1, w->w - 2, w->h - 2 ); - - editor_create_header_controls( e ); - editor_create_properties_column( e ); - editor_create_toolview_column( e ); - editor_create_game_view_column( e ); - editor_create_auxiliary_panels( e ); - editor_layout_map_view( e ); -} - -void editor_resize( GAME_EDITOR* e, I32 w, I32 h ) { - if( !e || !e->wnd ) - return; - - w = max( 1, w ); - h = max( 1, h ); - - GUI_EDITORWINDOW* wnd = e->wnd; - if( wnd->w == w && wnd->h == h ) - return; - - editor_set_bounds( wnd, 0, 0, w, h ); - editor_resize_base_view( wnd ); - - if( e->map ) - editor_layout_map_view( e ); - else - editor_layout_start_menu( e ); - - if( e->gui.new_map_popup ) { - GUI_WINDOW* popup = e->gui.new_map_popup; - if( popup->x > w - 5 ) popup->x = w - 5; - if( popup->x + popup->w < 5 ) popup->x = 5 - popup->w; - if( popup->y > h - 5 ) popup->y = h - 5; - if( popup->y + popup->h < 5 ) popup->y = 5 - popup->h; - } -} - -void close_new_map_popup( void* ) { - gui_push_callback( pfn( void* ) { - GUI_WINDOW* popup = editor->gui.new_map_popup; - if( !popup ) - return; - - gui_free( popup ); - editor->gui.new_map_popup = 0; - } ); -} - -void editor_new_map_cb( void* ptr ) { - if( editor->gui.new_map_popup ) return; - - GUI_WINDOW* cwnd = gui_get_window(); - GUI_VIEW* view = gui_get_view(); - - I32 wx = 250; - I32 wy = 140; - I32 ww = 300; - I32 wh = 200; - - editor->gui.new_map_popup = gui_window( wx, wy, ww, wh ); - gui_title( "new map" ); - GUI_TEXTBOX* tb = gui_textbox( 10, 20, ww - 20, 20, "name", 32 ); - tb->active = 1; - - gui_button( ww - 50 - 70, wh - 20 - 10, 50, 20, "ok", pfn( void* ptr ) { - GUI_BUTTON* btn = (GUI_BUTTON*)ptr; - GUI_TEXTBOX* name = (GUI_TEXTBOX*)gui_find_node( btn->parent, "name" ); - if( !name ) - return; - - editor_new_map( editor, name->value ); - close_new_map_popup( 0 ); - } ); - - gui_button( ww - 50 - 10, wh - 20 - 10, 50, 20, "cancel", close_new_map_popup ); - - gui_set_window( cwnd ); - gui_set_view( view ); -} - -void editor_load_map_cb( void* ptr ) { - GUI_LIST* list = (GUI_LIST*)gui_find_node( editor->wnd, "map list" ); - - GUI_LIST_ENTRY* e = gui_list_get_selected( list ); - if( !e ) - return; - - char full_path[256]; - sprintf( full_path, "../assets/maps/%s", e->title ); - - if( editor->map ) - editor_close( editor ); - - editor_load_map( editor, full_path ); -} -- cgit v1.2.3