From 54bcabc374b438ee288964d6f6314f5da2121a0e Mon Sep 17 00:00:00 2001 From: aura Date: Thu, 5 Mar 2026 08:25:23 +0100 Subject: calc face center during map compile --- src/game/world/bsp.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/world/bsp.cpp') diff --git a/src/game/world/bsp.cpp b/src/game/world/bsp.cpp index f5fb0e9..b55593f 100644 --- a/src/game/world/bsp.cpp +++ b/src/game/world/bsp.cpp @@ -840,6 +840,7 @@ BSP* bsp_build_map( WORLD_MAP* m ) { bsp->root = bsp_build_nodes( bsp, planes, faces, 0 ); for( U32 i = 0; i < bsp->faces.size; ++i ) { bsp_face_calc_extents( &bsp->faces.data[i] ); + bsp->faces.data[i].center = bsp_face_get_center( &bsp->faces.data[i] ); bsp->faces.data[i].id = i; } bsp_gen_leaf_edges( bsp ); -- cgit v1.2.3