From 54bcabc374b438ee288964d6f6314f5da2121a0e Mon Sep 17 00:00:00 2001 From: aura Date: Thu, 5 Mar 2026 08:25:23 +0100 Subject: calc face center during map compile --- src/game/world/bsp.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/game/world/bsp.h') diff --git a/src/game/world/bsp.h b/src/game/world/bsp.h index ac72e14..fbf2a4c 100644 --- a/src/game/world/bsp.h +++ b/src/game/world/bsp.h @@ -49,6 +49,7 @@ struct BSP_FACE { LIST render_verts{}; VEC3 mins; VEC3 maxs; + VEC3 center; U32 hitmask; }; @@ -154,6 +155,14 @@ inline U8 bsp_face_is_axis_aligned( BSP_FACE* f ) { return 1; } +inline VEC3 bsp_face_get_center( BSP_FACE* f ) { + if( !f->verts.size ) return {}; + VEC3 c{}; + for( U32 i = 0; i < f->verts.size; ++i ) + c += f->verts.data[i].pos; + return c / f->verts.size; +} + inline void bsp_face_calc_extents( BSP_FACE* f ) { VEC3 mins{ +INFINITY, +INFINITY, +INFINITY }, maxs{ -INFINITY, -INFINITY, -INFINITY }; for( U32 i = 0; i < f->verts.size; ++i ) { -- cgit v1.2.3