From 54bcabc374b438ee288964d6f6314f5da2121a0e Mon Sep 17 00:00:00 2001 From: aura Date: Thu, 5 Mar 2026 08:25:23 +0100 Subject: calc face center during map compile --- src/game/world/trace.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/game/world/trace.cpp') diff --git a/src/game/world/trace.cpp b/src/game/world/trace.cpp index 0cd720d..2cf2a81 100644 --- a/src/game/world/trace.cpp +++ b/src/game/world/trace.cpp @@ -198,11 +198,10 @@ inline U8 point_in_inflated_poly( const AABB& hull, const VEC3& norm ){ - VEC3 center{}; U32 c = face->verts.size; - for( U32 i = 0; i < c; ++i ) - center = center + face->verts.data[i].pos; - if( c ) center = center * (1.0f / c); + VEC3 center = face->center; + if( !c ) + return 0; VEC3 hullh = ( hull.max - hull.min ) * 0.5f; for( U32 i = 0; i < c; ++i ) { -- cgit v1.2.3