From ba6d14a7737ef7cd02b61586e39ca2162df3018d Mon Sep 17 00:00:00 2001 From: Kasullian Date: Mon, 8 Sep 2025 23:20:06 -0400 Subject: glew, map parsing for windows --- src/game/raycast.cpp | 2 +- src/game/world/draw.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game') diff --git a/src/game/raycast.cpp b/src/game/raycast.cpp index c82a3ed..d38eb0a 100644 --- a/src/game/raycast.cpp +++ b/src/game/raycast.cpp @@ -126,7 +126,7 @@ U32 ray_trace( TRACE* tr, VEC3 end ) { } void draw_player( GAME_DATA* game, PLAYER* pl ) { - GL_PROGRAM* gl2d = game->shaders.gl2d; + GL_SHADER_PROGRAM* gl2d = game->shaders.gl2d; VEC2 xy = { pl->pos.x, pl->pos.y }; gl_2d_frect( gl2d, xy - VEC2{ 5.f, 5.f }, { 10.f, 10.f }, CLR::RED() ); diff --git a/src/game/world/draw.cpp b/src/game/world/draw.cpp index 9269a21..aad4d09 100644 --- a/src/game/world/draw.cpp +++ b/src/game/world/draw.cpp @@ -11,7 +11,7 @@ VEC2 world_project_pos( GAME_DATA* game, VEC3 pos ) { - GL_3D* gl3d = (GL_3D*)game->shaders.gl3d; + GL3D* gl3d = (GL3D*)game->shaders.gl3d; VEC4 clip = { pos.x, pos.z, pos.y, 1.f }; VEC4 ndc; -- cgit v1.2.3