From c2a4f7c2e6e4651dda6350a80a57e177f5ff2f55 Mon Sep 17 00:00:00 2001 From: day Date: Sat, 14 Mar 2026 05:21:43 +0100 Subject: starting obj parsing --- src/game/assets.cpp | 2 ++ src/game/player.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game') diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 62663a9..2a73756 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -2,6 +2,7 @@ #include "../game.h" #include "../render/gl_2d_font.h" +#include "../render/model.h" #include "../util/stb_image.h" #include "../util/anim.h" @@ -9,6 +10,7 @@ void assets_init( GAME_DATA *game ) { game->assets.test = gl_texture_from_file( game->gl, "uvtest.png" ); game->assets.fonts_init = 0; + MODEL model = model_from_obj( "../assets/obj/", "base" ); } void assets_create_fonts( struct GAME_DATA *game ) { diff --git a/src/game/player.cpp b/src/game/player.cpp index e4c0390..8f418ac 100644 --- a/src/game/player.cpp +++ b/src/game/player.cpp @@ -58,7 +58,7 @@ void capture_move_keys( PLAYER* p ) { p->input.jump = input.keys[input.binds.jump]; if( input.keys[input.binds.fwd] ) { if( !p->input.fwd_held ) move->x = 1.f; - p->input.fwd_held = 1; + p->input.fwd_held = 1; } else { if( p->input.fwd_held ) { if( p->input.bk_held ) move->x = -1.f; -- cgit v1.2.3