From fed4ed30fa727e528aa4ee3fad1b5123e022c6be Mon Sep 17 00:00:00 2001 From: aura Date: Sat, 14 Mar 2026 01:12:57 +0100 Subject: fix textures in 2d render, some bugfix --- src/render/gl_2d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render/gl_2d.cpp') diff --git a/src/render/gl_2d.cpp b/src/render/gl_2d.cpp index bc55cae..0b20212 100644 --- a/src/render/gl_2d.cpp +++ b/src/render/gl_2d.cpp @@ -22,7 +22,7 @@ GL_SHADER_PROGRAM* gl_2d_init( GL_DATA* gl, VEC2 screensize, const char* shadern glUniform4fv( ratio_location, 1, &screen_ratio[0] ); I32 samplers_location = glGetUniformLocation( program->id, "g_samplers" ); - glUniform1iv( samplers_location, 255, SAMPLER_INDICES ); + glUniform1iv( samplers_location, gl->shader_texture_limit, SAMPLER_INDICES ); return program; } -- cgit v1.2.3