# videogame ------------- quake-based bsp renderer with a simple map editor ![screenshot](https://git.networkheaven.net/bsp3d/plain/assets/game.gif) current scope: * editor: - [ ] map tools - [ ] more convenient pickers for textures/colors when creating walls - [ ] 'paint' tool for textures/colors - [ ] horizontal 2d view - [ ] undo history - [ ] compiling/loading bsp to/from file * physics: - [ ] gamemovement - [ ] entity collisions - [ ] props in bsp mesh * render: - [ ] obj parser/render * general: - [ ] entity system - [ ] console - [ ] de-couple editor from game (IS_EDITOR define - compile without)