DEF map { I32 wallcount = 1; I32 polycount = 0; I32 propcount = 1; I32 spritecount = 0; VEC3 startpos = { 10, 10, 0 }; F32 startang = -0.372549; DEF props { DEF 0 { CLR clr = { 1, 1, 1, 1 }; } } DEF walls { DEF 0 { VEC3 start = { 0, 0, -40 }; VEC3 end = { 10, 0, 80 }; I32 propid = 0; } } DEF polygons { } DEF sprites { } }