DEF map { I32 wallcount = 4; I32 polycount = 1; I32 propcount = 2; I32 spritecount = 0; VEC3 startpos = { 246, 199, 0 }; F32 startang = -0.372549; DEF props { DEF 0 { CLR clr = { 1, 0, 1, 1 }; } DEF 1 { CLR clr = { 1, 1, 1, 1 }; STR tex[256] = "uvtest2.png"; } } DEF walls { DEF 0 { VEC3 start = { 0, 0, -40 }; VEC3 end = { 512, 0, 80 }; I32 propid = 0; } DEF 1 { VEC3 start = { 116, 165, -40 }; VEC3 end = { 116, 293, 80 }; I32 propid = 0; } DEF 2 { VEC3 start = { 250, 183, -40 }; VEC3 end = { 160, 96, 80 }; I32 propid = 0; } DEF 3 { VEC3 start = { 160, 96, -40 }; VEC3 end = { 80, 96, 80 }; I32 propid = 0; } } DEF polygons { DEF 0 { I32 vertcount = 4; I32 propid = 1; I32 type = 0; DEF vertices { DEF 0 { VEC3 pos = { 512, 512, -40 }; VEC2 uv = { 1, 0 }; CLR clr = { 1, 1, 1, 1 }; } DEF 1 { VEC3 pos = { 0, 512, -40 }; VEC2 uv = { 0, 0 }; CLR clr = { 1, 1, 1, 1 }; } DEF 2 { VEC3 pos = { -3.6704, -0.685966, -40 }; VEC2 uv = { 0, 1 }; CLR clr = { 1, 1, 1, 1 }; } DEF 3 { VEC3 pos = { 512, 0, -40 }; VEC2 uv = { 1, 1 }; CLR clr = { 1, 1, 1, 1 }; } } } } DEF sprites { } }