#include "editor_gui_internal.h" #include "../game.h" #include "../render/gl_2d.h" constexpr I32 EDITOR_ASSETS_ROW_H = 28; constexpr I32 EDITOR_ASSETS_THUMB = 20; constexpr I32 EDITOR_ASSETS_INNER_PAD_X = 8; constexpr I32 EDITOR_ASSETS_INNER_PAD_Y = 6; constexpr I32 EDITOR_ASSETS_SCROLLBAR_W = 7; constexpr I32 EDITOR_ASSETS_SCROLLBAR_GAP = 4; constexpr I32 EDITOR_ASSETS_SCROLL_STEP = 20; struct EDITOR_ASSETS_LAYOUT { I32 inner_x{}; I32 inner_y{}; I32 inner_w{}; I32 list_h{}; I32 row_x{}; I32 row_w{}; I32 count{}; I32 content_h{}; I32 max_scroll{}; U8 show_scroll{}; I32 track_x{}; I32 track_y{}; I32 track_h{}; }; static EDITOR_ASSETS_LAYOUT editor_assets_layout( GUI_EDITOR_INFOBOX* box, I32 panel_x, I32 panel_y, I32 prop_count ) { EDITOR_ASSETS_LAYOUT l{}; l.inner_x = panel_x + EDITOR_ASSETS_INNER_PAD_X; l.inner_y = panel_y + EDITOR_ASSETS_INNER_PAD_Y; l.inner_w = max( 1, box->w - ( EDITOR_ASSETS_INNER_PAD_X * 2 ) ); l.list_h = max( 1, box->h - ( EDITOR_ASSETS_INNER_PAD_Y * 2 ) ); l.count = prop_count + 1; l.content_h = l.count * EDITOR_ASSETS_ROW_H; l.max_scroll = max( 0, l.content_h - l.list_h ); l.show_scroll = l.content_h > l.list_h; l.row_x = l.inner_x + 1; l.row_w = l.inner_w - 2; if( l.show_scroll ) l.row_w -= EDITOR_ASSETS_SCROLLBAR_W + EDITOR_ASSETS_SCROLLBAR_GAP; l.row_w = max( 1, l.row_w ); l.track_x = l.inner_x + l.inner_w - EDITOR_ASSETS_SCROLLBAR_W - 1 - ( EDITOR_ASSETS_SCROLLBAR_GAP / 2 ); l.track_y = l.inner_y; l.track_h = l.list_h - 2; return l; } static void editor_assets_clamp_scroll( const EDITOR_ASSETS_LAYOUT& l ) { editor->gui.assets_scroll = min( max( 0, editor->gui.assets_scroll ), l.max_scroll ); } static void gui_editor_infobox_draw_assets( GUI_EDITOR_INFOBOX* box, I32 panel_x, I32 panel_y ) { if( !editor->map ) return; WORLD_MAP* map = editor->map; EDITOR_ASSETS_LAYOUT l = editor_assets_layout( box, panel_x, panel_y, (I32)map->props.size ); editor_assets_clamp_scroll( l ); I32 yoff = -editor->gui.assets_scroll; for( I32 idx = 0; idx < l.count; ++idx ) { I32 row_y = l.inner_y + idx * EDITOR_ASSETS_ROW_H + yoff; if( row_y + EDITOR_ASSETS_ROW_H - 2 <= l.inner_y || row_y >= l.inner_y + l.list_h ) continue; U8 map_entry = idx == 0; SURF_PROPS* p = map_entry ? 0 : &map->props[idx - 1]; U8 selected = 0; if( editor->gui.props ) { if( map_entry ) { selected = editor->gui.props->seltype == EDITOR_SELECT_ORIGIN && editor->gui.props->curselect == editor->map; } else { selected = editor->gui.props->seltype == EDITOR_SELECT_SURFPROPS && editor->gui.props->curselect == p; } } CLR rowbg = idx % 2 ? ui_clr.bg : ui_clr.bg_alt; if( selected ) rowbg = CLR::blend( ui_clr.border, ui_clr.bg, 0.70f ); gui_draw_frect( l.row_x, row_y, l.row_w, EDITOR_ASSETS_ROW_H - 2, rowbg ); I32 tx = l.row_x + 3; I32 ty = row_y + 3; gui_draw_frect( tx, ty, EDITOR_ASSETS_THUMB, EDITOR_ASSETS_THUMB, ui_clr.border ); if( map_entry ) { gui_draw_frect( tx + 1, ty + 1, EDITOR_ASSETS_THUMB - 2, EDITOR_ASSETS_THUMB - 2, ui_clr.bg_alt ); gui_draw_str( tx + EDITOR_ASSETS_THUMB / 2, ty + 4, ALIGN_C, FNT_JPN12, ui_clr.txt, "m" ); } else if( p->tex ) { gl_2d_textured_frect( _gui.gl2d_font, { (F32)(tx + 1), (F32)(ty + 1) }, { (F32)(EDITOR_ASSETS_THUMB - 2), (F32)(EDITOR_ASSETS_THUMB - 2) }, p->tex ); } else { gui_draw_frect( tx + 1, ty + 1, EDITOR_ASSETS_THUMB - 2, EDITOR_ASSETS_THUMB - 2, p->clr ); } I32 text_x = tx + EDITOR_ASSETS_THUMB + 8; CLR txt = ui_clr.txt; if( map_entry ) { gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[map] -> %s", map->name ); } else if( p->tex ) { gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[%d] -> %s", idx - 1, p->tex->name ); } else { gui_draw_str( text_x, row_y + 7, ALIGN_L, FNT_JPN12, txt, "[%d] -> %.2f, %.2f, %.2f", idx - 1, p->clr.r, p->clr.g, p->clr.b ); } } if( !l.show_scroll ) return; gui_draw_frect( l.track_x, l.track_y, EDITOR_ASSETS_SCROLLBAR_W, l.track_h, ui_clr.bg_alt ); gui_draw_rect( l.track_x, l.track_y, EDITOR_ASSETS_SCROLLBAR_W, l.track_h, ui_clr.border ); I32 thumb_h = max( 18, ( l.track_h * l.list_h ) / max( 1, l.content_h ) ); thumb_h = min( thumb_h, l.track_h ); I32 travel = max( 1, l.track_h - thumb_h ); I32 thumb_y = l.track_y + ( travel * editor->gui.assets_scroll ) / max( 1, l.max_scroll ); gui_draw_frect( l.track_x, thumb_y + 1, EDITOR_ASSETS_SCROLLBAR_W, max( 1, thumb_h - 1 ), ui_clr.txt ); } static void gui_editor_infobox_draw_fn( void* ptr ) { GUI_EDITOR_INFOBOX* box = (GUI_EDITOR_INFOBOX*)ptr; I32 x = gui_relx( box ); I32 y = gui_rely( box ); I32 w = box->w; I32 h = box->h; if( box->type == EDITOR_INFOBOX_STATUS ) { CLR col = gui_is_fg_window( box ) ? ui_clr.border : ui_clr.border_inactive; gui_draw_frect( x, y, w, h, col ); gui_draw_frect( x + 1, y + 1, w - 2, h - 2, ui_clr.bg_sec ); gui_draw_str( x + 6, y + 4, ALIGN_L, FNT_JPN12, ui_clr.txt, "selected tool: %s. click in viewport to create/edit.", editor_tool_name() ); if( editor->game && editor->game->gl ) { GL_DATA* gl = editor->game->gl; gui_draw_str( x + w - 6, y + 4, ALIGN_R, FNT_JPN12, ui_clr.txt, "fps: %.3f (%.5f ms) %dx%d", gl->fps, gl->frametime, gl->canvas_size[0], gl->canvas_size[1] ); } return; } gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, "assets" ); y += EDITOR_LAYOUT_TITLE_OFFSET; CLR col = gui_is_fg_window( box ) ? ui_clr.border : ui_clr.border_inactive; gui_draw_frect( x, y, w, h, col ); gui_draw_frect( x + 1, y + 1, w - 2, h - 2, ui_clr.bg_sec ); gui_draw_push_clip( x + 2, y + 2, w - 4, h - 4 ); gui_editor_infobox_draw_assets( box, x, y ); gui_draw_pop_clip(); } static void gui_editor_infobox_input_fn( void* ptr ) { GUI_EDITOR_INFOBOX* box = (GUI_EDITOR_INFOBOX*)ptr; static U8 assets_click_held = 0; if( box->type == EDITOR_INFOBOX_ASSETS ) { I32 x = gui_relx( box ); I32 y = gui_rely( box ) + EDITOR_LAYOUT_TITLE_OFFSET; I32 w = box->w; I32 h = box->h; I32 prop_count = editor->map ? (I32)editor->map->props.size : 0; EDITOR_ASSETS_LAYOUT l = editor_assets_layout( box, x, y, prop_count ); editor_assets_clamp_scroll( l ); I32 mx, my; gui_cursor_pos( &mx, &my ); U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h; if( inbounds ) { U8 scroll = gui_mbutton_down( GUI_MBTNSCROLL ); if( scroll ) { gui_capture_scroll(); if( scroll == 1 ) editor->gui.assets_scroll -= EDITOR_ASSETS_SCROLL_STEP; else if( scroll == (U8)-1 ) editor->gui.assets_scroll += EDITOR_ASSETS_SCROLL_STEP; editor_assets_clamp_scroll( l ); } U8 m1 = gui_mbutton_down( GUI_MBTNLEFT ); if( m1 && !assets_click_held && editor->map ) { if( mx >= l.row_x && mx < l.row_x + l.row_w ) { I32 idx = ( my - l.inner_y + editor->gui.assets_scroll ) / EDITOR_ASSETS_ROW_H; if( idx >= 0 && idx < l.count && editor->gui.props ) { if( idx == 0 ) gui_editor_propview_select( editor->gui.props, editor->map, EDITOR_SELECT_ORIGIN ); else gui_editor_propview_select( editor->gui.props, &editor->map->props[idx - 1], EDITOR_SELECT_SURFPROPS ); } } } assets_click_held = m1; } if( !gui_mbutton_down( GUI_MBTNLEFT ) ) assets_click_held = 0; } gui_base_input_fn( box ); } GUI_EDITOR_INFOBOX* gui_editor_infobox( I32 x, I32 y, I32 w, I32 h, U8 type, const char* name ) { if( !gui_check_target() ) return 0; GUI_EDITOR_INFOBOX* box = new GUI_EDITOR_INFOBOX; box->x = x; box->y = y; box->w = w; box->h = h; box->xbound = w; box->ybound = h + ( type == EDITOR_INFOBOX_STATUS ? 0 : EDITOR_LAYOUT_TITLE_OFFSET ); box->draw_fn = gui_editor_infobox_draw_fn; box->input_fn = gui_editor_infobox_input_fn; box->type = type; strcpy( box->name, name ); GUI_VIEW* parent = gui_get_view(); box->parent = parent; parent->children.push( box ); return box; }