#include "base.h" const I32 CHECKBOX_SIZE = 14; void gui_checkbox_draw_fn( void* ptr ) { GUI_CHECKBOX* check = (GUI_CHECKBOX*)ptr; I32 x = gui_relx( check ); I32 y = gui_rely( check ); I32 half = CHECKBOX_SIZE / 2; CLR col = gui_is_fg_window( check )? ui_clr.border : ui_clr.border_inactive; gui_draw_frect( x, y+2, CHECKBOX_SIZE, CHECKBOX_SIZE, col ); gui_draw_frect( x+1, y+3, CHECKBOX_SIZE-2, CHECKBOX_SIZE-2, ui_clr.bg_sec ); if( *check->pval ) gui_draw_str( x + half, y, ALIGN_C, FNT_JPN12, ui_clr.txt, "x" ); gui_draw_str( x + CHECKBOX_SIZE + 2, y, ALIGN_L, FNT_JPN12, ui_clr.txt, check->name ); } void gui_checkbox_input_fn( void* ptr ) { GUI_CHECKBOX* check = (GUI_CHECKBOX*)ptr; I32 x = gui_relx( check ); I32 y = gui_rely( check ); U8 m1 = gui_mbutton_down( 0 ); I32 mx, my; gui_cursor_pos( &mx, &my ); gui_draw_get_str_bounds( &check->w, 0, FNT_JPN12, check->name ); check->w += CHECKBOX_SIZE + 2; U8 inbounds = mx >= x && mx <= x + check->w && my >= y && my <= y + check->h; if( !m1 ) { // checkbox could be destroyed by callback U8 was_held = check->held; check->held = 0; if( inbounds && was_held ) { *check->pval = !*check->pval; if( check->cb ) check->cb( check ); } return; } if( inbounds ) check->held = 1; } GUI_CHECKBOX* gui_checkbox( I32 x, I32 y, const char* title, U8* pval ) { if( !gui_check_target() ) return 0; GUI_CHECKBOX* check = new GUI_CHECKBOX; check->x = x; check->y = y; check->cb = 0; check->ybound = check->h = 16; check->draw_fn = gui_checkbox_draw_fn; check->input_fn = gui_checkbox_input_fn; check->pval = pval; check->parent = _gui.cur_view; strcpy( check->name, title ); gui_draw_get_str_bounds( &check->w, 0, FNT_JPN12, check->name ); check->w += CHECKBOX_SIZE + 2; check->xbound = check->w; check->ybound = check->h; gui_get_view()->children.push( check ); return check; }