#include "base.h" #include void gui_colorinput_draw_fn( void* ptr ) { GUI_COLORINPUT* input = (GUI_COLORINPUT*)ptr; I32 x = gui_relx( input ); I32 y = gui_rely( input ); gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, input->name ); CLR val = *(CLR*)input->pval; char hex[16]; sprintf( hex, "#%02x%02x%02x", (I32)(val.r * 255.f), (I32)(val.g * 255.f), (I32)(val.b * 255.f) ); gui_draw_str( x + input->w, y, ALIGN_R, FNT_JPN12, ui_clr.txt, hex ); CLR border = { 1.f - val.r, 1.f - val.g, 1.f - val.b, 1.f }; gui_draw_frect( x + input->w - 21, y + 14, 22, 22, border ); gui_draw_frect( x + input->w - 19, y + 16, 18, 18, CLR::BLACK() ); gui_draw_frect( x + input->w - 19, y + 16, 18, 18, *(CLR*)(input->pval) ); GUI_VIEW* inputview = input->inputview; inputview->draw_fn( inputview ); } GUI_COLORINPUT* gui_colorinput( I32 x, I32 y, I32 w, const char* title, CLR* pval, U8 showalpha ) { if( !gui_check_target() ) return 0; GUI_COLORINPUT* input = new GUI_COLORINPUT; __gui_internal_vectorinput_init( input, x, y, w - 26, title, (F32*)pval, showalpha? 4 : 3, 0.f, 1.f, 1.f / 255.f, "rgba", "%.02f" ); input->xbound = input->w = w; input->draw_fn = gui_colorinput_draw_fn; return input; }