#pragma once #include "vector.h" struct AABB { VEC3 min; VEC3 max; }; inline VEC3 aabb_center( const AABB& aabb ) { return (aabb.min + aabb.max) * 0.5f; } inline VEC3 aabb_half( const AABB& aabb ) { return (aabb.max - aabb.min) * 0.5f; } inline F32 aabb_support_radius( const AABB& aabb, const VEC3& dir ) { VEC3 half = aabb_half( aabb ); return fabsf(dir.x) * half.x + fabsf(dir.y) * half.y + fabsf(dir.z) * half.z; }